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  #321  
Old 06-01-2010, 09:14 PM
Maxo14 Maxo14 is offline
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Quote:
Originally Posted by Nasgoroth View Post
My suggestion for v6? Get rid of the shop weapons on zone. I'd rather pay 70 dollars a year and be able to buy shop weapons in-game then to pay 70 dollars and buy weapons. That and after v6 is out Stefan should help Zone

He should just make Graal free, iPhone Classic has tons of players right now and we barely have 150
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  #322  
Old 06-01-2010, 10:17 PM
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Quote:
Originally Posted by Maxo14 View Post
He should just make Graal free, iPhone Classic has tons of players right now and we barely have 150
Making Graal free would be unsustainable until it could be shown that the income from server renting would make up for it. Right now I doubt they even make money on PC Graal.

I think lowering the prices would be a better starting point.
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  #323  
Old 06-02-2010, 01:01 PM
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Originally Posted by cbk1994 View Post
Making Graal free would be unsustainable until it could be shown that the income from server renting would make up for it. Right now I doubt they even make money on PC Graal.

I think lowering the prices would be a better starting point.
There's like a billion threads on this, but that would be. Put back classic for life and see how that goes or something. Although, paying for gold servers and playerworlds would probably make up for it.
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  #324  
Old 06-02-2010, 02:28 PM
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We plan to do things more like what we have said before: more make it free to play and charge for in-game things like customization, that would give the motivation to add new things and improve things. A lifetime account sounds nice but we don't make enough income with that and we have less motivation to add new things to the game.

Please stay on topic now though, this is for reporting bugs with the new version (binary).
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  #325  
Old 06-02-2010, 03:36 PM
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Originally Posted by Stefan View Post
We plan to do things more like what we have said before: more make it free to play and charge for in-game things like customization, that would give the motivation to add new things and improve things. A lifetime account sounds nice but we don't make enough income with that and we have less motivation to add new things to the game.

Please stay on topic now though, this is for reporting bugs with the new version (binary).
If you implement this new system (and stick with it) it would be like have classic lifetime. But having to pay for certain things. I believe it would be the best solution so far.
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  #326  
Old 06-03-2010, 07:49 PM
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Sometimes I get really bad lag when I first log onto any server whether it's Classic iPhone or Era. The only way I have found to fix it is to resize the client. it doesn't matter if I make it bigger or smaller or just resize it one pixel but it fixes it. Any thoughts on what could be causing this?
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  #327  
Old 06-04-2010, 07:18 AM
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The timeout glitch is very consistent.

Quote:
Time: Wed Jun 2 18:55:09 2010
cbk1994 hit the glitch at minutes: 69.02738444
Time: Wed Jun 2 20:04:24 2010
cbk1994 hit the glitch at minutes: 68.523657226
Time: Fri Jun 4 01:23:19 2010
cbk1994 hit the glitch at minutes: 69.217097981
Times seem to range between 68-71 from other tests TSA & I did.
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  #328  
Old 06-04-2010, 02:54 PM
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On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
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  #329  
Old 06-04-2010, 03:25 PM
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Quote:
Originally Posted by Stefan View Post
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
It's definitely quite easy to see on Classic since everything is scripted (like movement) and grinds to a halt.
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  #330  
Old 06-04-2010, 03:35 PM
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Could just use a simple script like this..

PHP Code:
//#CLIENTSIDE

function onCreated() {
  
setTimer(0.05);
}

function 
onTimeout() {
  
with (findimg(200)) {
    
+= 4;
    if (
screenwidth= -32;
    
screenwidth 2;
    
layer 4;
    
image "block.png";
  }
  
setTimer(0.05);

The block's movement will become noticeably jerky when the timeout glitch starts happening.
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  #331  
Old 06-04-2010, 04:32 PM
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Quote:
Originally Posted by Stefan View Post
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
Any server at all. Half an hour isn't long enough in most cases. Both Chris Vimes and I have noticed that the timeout bug occurs mostly between 60 and 70 minutes of gameplay.

Chris set up a timer that appears in the top left of the screen of V6 users on Era if you want a timer to see when it starts. At which point your movement itself will then start to become glitchy.
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  #332  
Old 06-04-2010, 07:48 PM
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Quote:
Originally Posted by Stefan View Post
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
Easy to see on Era if you're moving, also with a timer at the top left working off timevar2 (which is consistent even with the glitch, which is how I'm detecting when glitched). The timer will flash orange/red once the glitch has taken place.
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  #333  
Old 06-08-2010, 09:16 PM
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Having an issue with the boats on Zodiac, whenever you get attached or detach from the boat it crashes the client. The script is in the class jerretboat2 on Zodiac & Zodiac Dev.
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  #334  
Old 06-08-2010, 09:51 PM
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Any updates on the beta reaching gold status?
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  #335  
Old 06-09-2010, 12:18 AM
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Quote:
Originally Posted by Darklux View Post
Any updates on the beta reaching gold status?
The beta is still way too glitchy to be released as a public beta, even though all of the glitches have been reported.
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  #336  
Old 06-10-2010, 06:32 AM
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Quote:
Time: Fri Jun 4 01:23:19 2010
cbk1994 hit the glitch at minutes: 69.217097981
Time: Mon Jun 7 00:56:03 2010
cbk1994 hit the glitch at minutes: 68.64300944
Time: Mon Jun 7 04:43:17 2010
TSAdmin hit the glitch at minutes: 68.508235677
Time: Wed Jun 9 09:04:47 2010
cbk1994 hit the glitch at minutes: 68.768286132
Time: Wed Jun 9 21:54:36 2010
cbk1994 hit the glitch at minutes: 69.525545247
It's very consistent, even between TSA/myself.
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  #337  
Old 06-11-2010, 06:38 PM
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Quote:
Originally Posted by cbk1994 View Post
The beta is still way too glitchy to be released as a public beta, even though all of the glitches have been reported.
Do I get you right that no new builds are coming to fix the bugs and there is rather a halt in development?
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  #338  
Old 06-11-2010, 06:52 PM
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Quote:
Originally Posted by Darklux View Post
Do I get you right that no new builds are coming to fix the bugs and there is rather a halt in development?
We haven't seen an update since the tenth of April for the Mac client, which is the latest change. Windows was updated February 4th.
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  #339  
Old 06-11-2010, 08:38 PM
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Quote:
Originally Posted by cbk1994 View Post
We haven't seen an update since the tenth of April for the Mac client, which is the latest change. Windows was updated February 4th.

4th of February... I'll take that as a yes.
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  #340  
Old 06-12-2010, 12:55 PM
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You should know that that is a No since the next update is apparently coming soon when I ask questions about particular problems
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  #341  
Old 06-12-2010, 03:45 PM
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Quote:
Originally Posted by Stefan View Post
You should know that that is a No since the next update is apparently coming soon when I ask questions about particular problems
Nice to hear there is still some life on this, stefan
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  #342  
Old 06-12-2010, 08:54 PM
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Not sure if this one was mentioned yet but I found that you could get buttons to stay pressed if you hold them then press F5 (or opening any kind of external window, works with playerlist as well), and then the button doesn't release until you press it again.

Instructions:
- Hold any arrow key to walk in any direction
- Press F5 while still walking
- Let go of the arrow keys and witness the magic

It's a small bug and really only affects walking from what I've found.
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  #343  
Old 06-13-2010, 06:37 AM
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Quote:
Originally Posted by fowlplay4 View Post
Not sure if this one was mentioned yet but I found that you could get buttons to stay pressed if you hold them then press F5 (or opening any kind of external window, works with playerlist as well), and then the button doesn't release until you press it again.

Instructions:
- Hold any arrow key to walk in any direction
- Press F5 while still walking
- Let go of the arrow keys and witness the magic

It's a small bug and really only affects walking from what I've found.
It has been mentioned, but bringing it to the front of the queue in visibility like this is good
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  #344  
Old 06-16-2010, 08:28 AM
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GuiWindowCtrl.onCloseQuery() doesn't get called when the window is external
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  #345  
Old 06-16-2010, 12:34 PM
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Quote:
Originally Posted by Twinny View Post
GuiWindowCtrl.onCloseQuery() doesn't get called when the window is external
That's probably a feature. You wouldn't want people creating thousands of non-closable windows.
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  #346  
Old 06-18-2010, 01:27 PM
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Do we have a release date for V6 or V6 Public Beta?
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  #347  
Old 06-18-2010, 01:36 PM
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Quote:
Originally Posted by cbk1994 View Post
That's probably a feature. You wouldn't want people creating thousands of non-closable windows.
It's a not very well done feature then. You could limit the number of external windows in the engine, instead of taking away another event which is being used quite frequently.
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  #348  
Old 06-19-2010, 12:28 AM
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You wouldn't want people creating thousands of .. windows.
more like it
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  #349  
Old 06-19-2010, 01:12 AM
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Do we have a release date for V6 or V6 Public Beta?
We're going on to July soon now. -_-
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  #350  
Old 07-02-2010, 02:13 PM
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A new version has been packaged and Skyld will check it soon. Versions for Mac and Linux will follow in a few days.
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  #351  
Old 07-02-2010, 04:26 PM
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Any significant bug patches/features to note about the release?
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  #352  
Old 07-02-2010, 04:45 PM
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Very minor, but you should change the "Automatic Mapping (M)" to correspond with the key you have your map on. My map loads when I press 0, so "(M)" doesn't really make sense. Also, the F2 window can open up while you're paused but the F3 options window doesn't.
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  #353  
Old 07-02-2010, 05:48 PM
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New stuff:
- the timeout problem is hopefully fixed
- Alt+8/9 is working again
- dockable playerlist
- cursor changes when hovering the mouse over a text field, link or bevel (GuiFrameCtrl)
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  #354  
Old 07-02-2010, 06:01 PM
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Quote:
Originally Posted by Stefan View Post
- dockable playerlist
I love you.
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  #355  
Old 07-02-2010, 06:29 PM
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Quote:
Originally Posted by Stefan View Post
New stuff:
- the timeout problem is hopefully fixed
- Alt+8/9 is working again
- dockable playerlist
- cursor changes when hovering the mouse over a text field, link or bevel (GuiFrameCtrl)
Nice.

Make sure you check out the gani crashing bug also. http://forums.graalonline.com/forums...&postcount=181
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  #356  
Old 07-02-2010, 06:56 PM
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I have noticed the GANI problem on multiple servers but haven't tried isolating it. It also crashes the Mac client.
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  #357  
Old 07-02-2010, 10:28 PM
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eh, i still have the client from feb 04 :[
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  #358  
Old 07-02-2010, 10:42 PM
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I miss the old green one. The GUI on this one is "weird" in my opinion. (Best I could put it)
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  #359  
Old 07-03-2010, 04:08 AM
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I don't care about the colors. I just want Graal to run smoothly and be user-friendly. Oh, and I also want to try the current Beta version of V6!
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Old 07-03-2010, 10:06 AM
xAndrewx xAndrewx is offline
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make the FPS bigger!!
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