content density is a stupid concept
you do not need to have dense content all over an overworld or whatever the hell it means.
find me an mmorpg that doesnt have people congregating in a select few areas, and some of the times idling there. this is what online communities tend to do, and usually this is where the community aspect of the game kicks in.
why would you want to spread out the players all over the place with dense content everywhere? the amount of players on any server that doesnt have iphone in the name already has a thin amount of players, why thin it out more?
last time i checked, every mmorpg with a 'world' style, usually has open areas to explore.
i wonder why those people who played servers with large amounts of players back in the day tend to reminisce back to the "good ol' days"?
must have been all that content density...
oh wait might have been the lack thereof |
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2001-2002 - Classic FAQ Administrator/Special Operations Administrator
2005 - 2009 - GC Dev Admin
2009 - Classic Dev Admin Stint
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Last edited by Darlene159; 06-09-2010 at 04:29 AM..
Reason: No need for name calling
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