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  #1  
Old 06-05-2010, 11:38 PM
salesman salesman is offline
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TProjectile.destroy()

does not seem to work.

I know I'm getting the projectile correctly because echoing the projectile's data works just fine...it just won't let me kill it!

PHP Code:
temp.proj player.level.projectiles[temp.ind];
echo(
temp.proj.objectType()); // echoes TProjectile
echo(temp.proj.params); // echoes properly as well
temp.proj.destroy(); // doesn't work, but sometimes produces an error. 
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  #2  
Old 06-06-2010, 12:00 AM
DustyPorViva DustyPorViva is offline
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I think projectiles are read-only?
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  #3  
Old 06-06-2010, 12:04 AM
salesman salesman is offline
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Quote:
Originally Posted by DustyPorViva View Post
I think projectiles are read-only?
Not everything on serverside, and /scripthelp says I should be able to destroy it.
Quote:
Script help for 'projectile':
TProjectile.destroy()
You can even grab a projectile and change its parameters if you want:
PHP Code:
echo(temp.proj.params); // echoes {20, account, etc}
temp.proj.params "test";
echo(
temp.proj.params); // echoes "test" 
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Old 06-06-2010, 01:56 AM
cbk1994 cbk1994 is offline
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Are you trying to destroy clientside or serverside?
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Old 06-06-2010, 02:07 AM
salesman salesman is offline
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Quote:
Originally Posted by cbk1994 View Post
Are you trying to destroy clientside or serverside?
serverside
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Old 06-06-2010, 02:11 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by salesman View Post
serverside
I can't imagine why it would work serverside. Projectiles are handled completely clientside after shot and aren't synced with serverside.
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  #7  
Old 06-06-2010, 02:36 AM
salesman salesman is offline
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Quote:
Originally Posted by cbk1994 View Post
I can't imagine why it would work serverside. Projectiles are handled completely clientside after shot and aren't synced with serverside.
hmm, you're right. I just tested it. I can change the values of the params, but when it hits something and calls onActionProjectile() on the clientside, it still has the old parameters.

I thought maybe it was synced like clientr.vars or something.

Guess I'll be using custom projectiles =p
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