PHP Code:
function onActionServerSide(cmd, v1, v2) {
if (cmd == "calc_math") {
doMakeMathVar_S();
}
}
doMakeMathVar_S(){
clientr.num = params[1] + params[2];
}
seems to work the same as
PHP Code:
function onActionServerSide(cmd, v1, v2) {
if (cmd == "calc_math") {
clientr.num = params[1] + params[2];
}
}
I'm guessing because the v1 and v2 params or w/e were accessable through the entire serverside section of the script. making the doMakeMathVar_S function right there seem a bit redundant unless i can get the things to send values across eachother.
As for the timeout, when i was incorporating this into one of my other scripts and it didnt work, i played around with the example for a while to try getting it to work. i've found that looping something in player.chats is often very useful for finding where problems in scripts might be occuring. i suppose i couldve just put it in it's own timeout but since it's just an example, i looped that entire part. otherwise, if youre commenting on it being set to 1 as being random, like i said. it's an example so i just put whatever in that works.