I was looking this over and noticed something:
PHP Code:
if (params[0] == "sparEnded") {
for (pl:players) {
this.sparring = false;
this.inspar = false;
if (pl.account != this.dead && InSpar(pl)) {
player.chat="sparEnded2";
temp.good = player.account;
triggerServer("gui", name, "addStreak",temp.good);
}
}
}
-Looks as if temp.good is being carried over, but isn't being used in serverside?
PHP Code:
if (params[0] == "addStreak") {
player.chat="addStreakBegin";
//for (pl:players) {
//if (params[1] == pl.account) {
player.chat=params[1];
if (serverr.win_streak_acc == params[1]) {
serverr.win_streak_num+=1;
player.chat="addStreak1";
triggerClient("gui", name, NULL);
} else {
serverr.win_streak_acc = params[1];
serverr.win_streak_num = 1;
player.chat="addStreak2";
triggerClient("gui", name, NULL);
}
//}
//}
}
}
Sorry, but can someone explain the reasoning behind this? (if there is one)
