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Old 05-19-2010, 06:48 AM
Crono Crono is offline
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Originally Posted by Lord Sephiroth View Post
Graal back in its day was simpler and as Crono said, with the introduction of gmaps, developers have almost been forced to favor a more realsitic image.
I wouldn't say realistic, more like filler. Most gmaps contain a lot of useless filler levels that promote being lazy and creating useless levels. I personally much prefer the old style, and have yet to get around to making a proper map level by level.
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Old 05-19-2010, 07:50 AM
Lord Sephiroth Lord Sephiroth is offline
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Quote:
Originally Posted by Crono View Post
I wouldn't say realistic, more like filler. Most gmaps contain a lot of useless filler levels that promote being lazy and creating useless levels. I personally much prefer the old style, and have yet to get around to making a proper map level by level.
What I mean by realistic is that things have to have a certain point, or rather, the filler levels are the ways of getting to different parts.

Like I said in my example, a grassy town is not gonna be right beside a snowy land castle. Not in todays Graal. Back then it could pass but if you compare level design today to 10 years ago, it doesn't even look like the same game.

The state of "realism" I'm talking about is more like, if theres snowy land, it's probably up on a mountain, or up north somewhere, and that forces people to create a bunch of empty levels to get from point A to point B. Talented LAT's are able to fill these voids, but most, myself included, often find it difficult to stay the course and find the motivation for such daunting tasks.
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