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  #121  
Old 12-15-2009, 03:17 AM
Imperialistic Imperialistic is offline
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Everyone, lets chant GDT.

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  #122  
Old 12-15-2009, 10:03 PM
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No, I deleted it all. I said the server was over with done, not because of anything bad, read my previous posts again. -_-

The server is deleted because there was no one to work on it. I backed it up for a possible future project, but no one got "dealt with". There was nothing wrong with the server, just not enough help to get it done by the time the server time ran out.
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  #123  
Old 12-16-2009, 02:16 AM
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Gdt is there for help!
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  #124  
Old 05-02-2010, 06:06 PM
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To be continued... (*gasp*)
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  #125  
Old 05-02-2010, 06:56 PM
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huh? what?
  #126  
Old 05-02-2010, 07:03 PM
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What's to be continued? o.O
  #127  
Old 05-02-2010, 07:09 PM
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probably the project?
  #128  
Old 05-06-2010, 05:00 PM
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Yes. We are working on finishing all levels and gfx offline. No reason to spend money to make stuff that can be done for free. We still have all of our systems, and this is why I didn't want to release anything. Probably about 50% done, or more, already on all the levels.

Also working on a website that can actually compliment a server for once. You can see a little sneak peek I suppose in the link on my signature, but its not finished yet at all, and wont actually work correctly until we get the server online so I can export some data to the website.

Expect to see Armageddon soon. Our original plan is still the plan, with some improvements.
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  #129  
Old 05-10-2010, 09:42 PM
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Im going to try something and hope this works. Please, limit to legitimate answers.

What would you guys like to see in a server? I know its a broad question, but specific and direct answers would be good.
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  #130  
Old 05-10-2010, 09:58 PM
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Originally Posted by sssssssssss View Post
Im going to try something and hope this works. Please, limit to legitimate answers.

What would you guys like to see in a server? I know its a broad question, but specific and direct answers would be good.
Trains and boss fights. Both at the same time if possible.
  #131  
Old 05-11-2010, 12:11 AM
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xD it will be so.

I should probably be more direct though. Along with features, i was hoping to gather ideas of what people are essentially looking for on a server. I've seen too many rp and gun servers, servers that plan to do every single thing, but what is actually wanted by all players? That way we can output it on Armageddon.
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  #132  
Old 05-11-2010, 12:33 AM
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I'd like a Classic type server that actually emulates Zelda. Like if you seen Dusty's thread, that is what I am looking for and probably the only thing that would get me playing actively on Graal again.
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  #133  
Old 05-11-2010, 09:47 AM
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Originally Posted by maximus_asinus View Post
I'd like a Classic type server that actually emulates Zelda. Like if you seen Dusty's thread, that is what I am looking for and probably the only thing that would get me playing actively on Graal again.
Well said!

A nice storyline would be great, although not too strict, so you would get that adventurous feel
  #134  
Old 05-11-2010, 07:58 PM
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That is our original goal, and still is our goal, so it shouldn't be a problem.

Also, our site is, kind of, done.
Login, registration, forums, and the site itself does work. There are bugs here and there, and I plan to add more images with time, but that site was all my handiwork, all my own.
Its in my signature, the link to the site (Armageddons site).
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  #135  
Old 05-11-2010, 08:39 PM
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Quote:
Originally Posted by sssssssssss View Post
Also, our site is, kind of, done.
Login, registration, forums, and the site itself does work. There are bugs here and there, and I plan to add more images with time, but that site was all my handiwork, all my own.
Its in my signature, the link to the site (Armageddons site).
what?

inb4HughPicture
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  #136  
Old 05-11-2010, 08:40 PM
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Only works IE right now, forgot to add that. Will be adding functionality to other browsers soon.

Thats just a flash intro anyways. For those of you with firefox, try
http://armageddon.isgreat.org/home.php
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  #137  
Old 05-11-2010, 08:48 PM
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doesnt look that bad, why does it only "work" for IE?
i like the spinning sword, but the noob needs a better outfit, doesnt match at-all as it is now'

Screeny of Webpage
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  #138  
Old 05-11-2010, 08:56 PM
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For whatever reason when I use dreamweaver, it just seems to do that. A lot of it, as you can see in the screeny too, is different as well. The fonts are eras demi, the form for log in is too low, a few tiny things in there as well from firefox.
Not sure why, i didnt code it specifically for one browser as far as I know. It seems to have to run in compatability mode when I use IE8 too, but thats not a big deal, a lot of sites do.

For a pic of what i see on my ie, see attachment.
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Last edited by sssssssssss; 05-11-2010 at 08:59 PM.. Reason: Just to show what I see.
  #139  
Old 05-11-2010, 09:22 PM
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Quote:
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For whatever reason when I use dreamweaver
i've never really used a program to make websites in, but thats probably why they suck~ (and i dont use CSS either Dx )

but im not so serious in making them either; more of a learn-n-experience thing.
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  #140  
Old 05-11-2010, 10:34 PM
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I love the noob running!

But you should try lowering his head alittle, maybe two-three pixels?
  #141  
Old 05-15-2010, 08:02 AM
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For now, im going to leave it be.
Also, for some reason registration is not working, will be fixing that within days.

On another note, Armageddon has a "newer" tileset now. We're working on getting it incorporated correctly with no errors on the levels we have already. Next up is outlining and finishing the east side of the world, then all insides, then quests.

I'm slowly but surely working on scripts to make better, and new additions to everything.
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  #142  
Old 05-15-2010, 05:37 PM
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You guys need a real web developer
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  #143  
Old 05-15-2010, 06:16 PM
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Compared to most servers websites, and then the lack of, this is good lol.
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  #144  
Old 05-15-2010, 08:26 PM
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you should seriously try to make the website work for Firefox, or atleast put up some pre-page that looks what web-browser you got, and then direct me to the page if i got IE or w/e works for the page, and if not, show a msg on the page that says, the page only works for IE.

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  #145  
Old 05-17-2010, 02:17 AM
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Only works IE right now, forgot to add that. Will be adding functionality to other browsers soon.
For sure! :O
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  #146  
Old 05-17-2010, 02:37 AM
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Compared to most servers websites, and then the lack of, this is good lol.
It's sooo baaad
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  #147  
Old 05-17-2010, 11:05 PM
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It will get better, still working on it. -_-

Back on topic though, Armageddon is getting a makeover on all inside levels. They'll have a more updated look. Its better gfx, and looks more like zelda feel, at least as we think. The server should be back online in about 2 weeks.
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  #148  
Old 05-18-2010, 12:00 AM
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It will get better, still working on it. -_-

Back on topic though, Armageddon is getting a makeover on all inside levels. They'll have a more updated look. Its better gfx, and looks more like zelda feel, at least as we think. The server should be back online in about 2 weeks.
I'll be there.

Oh, and I hope the server still got that Alt + F thingy or whatever it was.
  #149  
Old 05-24-2010, 08:43 AM
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Yeah its still going to be there, but shhhhhhhh. Lol, that and other reasons is why there is a disclaimer xD. Armageddon: Rated M for mature. jk.

Anyways, server will be online Friday, and our personal deadline is ~2 months to classic. We've been working on testbed and offline to get things rolling. I'd say this is about the progress:

Systems: 70%
Weapons: 80%
Levels: 51.34432467%
GFX: 66.00000000000000000001%
Other (event prizes,quests,ect):2% (lol, seriously)

Kind of a broad way to put it, but thats pretty accurate from what I think. Of coarse, we add and polish things up still after classic, but we'd like all the classic accounts to enjoy some zelda type world that gives guilds something to do still as well.
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  #150  
Old 05-24-2010, 12:04 PM
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Ohh, nice too see that the Systems are soon complete.
  #151  
Old 05-27-2010, 07:49 AM
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Just got systems at about 80% now. Theres a few add ons to spars that im trying to figure out if it would be better as a wep or level npc. Either way, the main systems are all the way done.

After today, the levels jumped to around 60% for outsides as well. That doesnt count insides and quest levels which are at an all low of about 30%.
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  #152  
Old 05-31-2010, 02:27 AM
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Finally up yesterday! Got everything back on and all. Right now we're finishing up the systems and outside levels, then on to quests and weapons probably. The server is staff only until we finish more, for now.
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  #153  
Old 05-31-2010, 03:37 AM
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It looks ok, but very weird. I don't like your cliffs, and the inventory... but it looks alright and sounds great? :o
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  #154  
Old 05-31-2010, 04:40 PM
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I will see if I can check it out now.
  #155  
Old 06-01-2010, 01:08 PM
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Inventory might change, not sure yet.

Also, the server has a subtitle for its name: Song of Swords. This is going to go along with the story for the solo gmap.

We're going to break up a lot of the game areas to make it more unique to each place, and give each place a better reason to be at. For example, the solo gmap will consist of all quests, main town, guild registry and war rooms, warp to the abyss, the main spar house, events house, jail system, and a few extra things.

The "playerworld" gmap (as we call it) will consists of towns, shops, player houses, guild houses, and guild fortresses, and will be where most of the economy in the game takes place. There is also the abyss on a seperate gmap.

Systems at 90% btw.
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  #156  
Old 06-01-2010, 01:14 PM
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It's staff only now?
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  #157  
Old 06-01-2010, 08:54 PM
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Yes.
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  #158  
Old 06-01-2010, 09:04 PM
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Any details on how you'll integrate the different overworlds, and how big they might be?
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  #159  
Old 06-01-2010, 09:06 PM
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post a map image!!
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  #160  
Old 06-01-2010, 09:11 PM
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Quote:
Originally Posted by fowlplay4 View Post
Any details on how you'll integrate the different overworlds, and how big they might be?
from what i remember, we had a portal system that would link together the overworlds: not a NPC, you had to walk to the actual portal and warp around those, like waypoints. i think the playerworld overworld was larger than the main, with the main only being like (what) 20 by 30 or something? the goal was to keep them pretty small and condensed...
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