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  #1  
Old 05-09-2010, 05:37 PM
Rufus Rufus is offline
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Lightbulb Colors expansion for v6!

I think that people are expecting some massive gameplay changes with the introduction of v6, and based on what I've seen when testing it, I believe there might be some disappointment. It's really being left up to the servers to take advantage of new scripting methods, and that's nothing new for the average player. With this in mind, I figured I'd bring up an idea that has been around since before I can remember.

Currently we can change 5 body items, and we're limited to a choice of 19 colors. It would be nice if this default system was expanded to hex colors, and I can't imagine it being too hard to do. Of course, "setcoat #00FF00" isn't exactly newbie friendly, but if you were to use the traditional color names of the hex values it would be fine. Servers (or the GDT) could additionally create color a ring tailor system using the hex values, and it has the potential for coming out great.

I think both the players from PC Graal and the players from the iPhone would LOVE this expansion. It would be a big change. People would finally be able to match their outfits more appropriately, and there'd be a better selection of "brown" and "orange" colors which have always been criticized. It could also be used as an upgrade incentive, allowing "trials" or whatever to only use the default 19 colors. We're not in 1998 anymore, it's time for some more color in our lives!
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  #2  
Old 05-09-2010, 05:41 PM
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I think both the players from PC Graal and the players from the iPhone would LOVE this expansion.

YES PLEASE I WOULD LOVE THIS VERY MUCH
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Old 05-09-2010, 06:06 PM
SKJF91 SKJF91 is offline
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would be cooler if we could take advantage of replacing colors in the palette of an image through script
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Old 05-09-2010, 06:08 PM
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Originally Posted by SKJF91 View Post
would be cooler if we could take advantage of replacing colors in the palette of an image through script
Why? You'd be able to do that using this (just don't use any of the other colors) and wouldn't be limited to using 19 colors as a selection.
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Old 05-09-2010, 06:15 PM
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Era has something like this for nicknames, doesn't it? A color wheel that lets you select colors? If that's possible, I'm sure this seems easily do-able.
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Old 05-09-2010, 06:16 PM
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Originally Posted by kia345 View Post
Era has something like this for nicknames, doesn't it? A color wheel that lets you select colors? If that's possible, I'm sure this seems easily do-able.
Kind of- totally different as to what Rufus is recommending though
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Old 05-09-2010, 06:19 PM
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Originally Posted by kia345 View Post
Era has something like this for nicknames, doesn't it? A color wheel that lets you select colors? If that's possible, I'm sure this seems easily do-able.
Yeah, you just choose the number corresponding of the ap you want, and that number has its own color.
We could eventualy use a similar system to reproduce the ap system colors, so players would just need to find the color they like and write down the corresponding number.
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Old 05-09-2010, 06:20 PM
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Quote:
Originally Posted by kia345 View Post
Era has something like this for nicknames, doesn't it? A color wheel that lets you select colors? If that's possible, I'm sure this seems easily do-able.
Era has a scripted nickname system, though. It emulates the default system perfectly, but it's more CPU-intensive since it's not hard-coded. There's no realistic way to script different colors for different body parts.

Anyway, I agree 100%, although I'd rather see RGB values used instead of HEX (something like "255,0,0") since HEX is seldom used elsewhere in Graal. Crow's color picker is in the code gallery somewhere, and that could be used as well by any interested servers.

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Originally Posted by Soala View Post
Yeah, you just choose the number corresponding of the ap you want, and that number has its own color.
We could eventualy use a similar system to reproduce the ap system colors, so players would just need to find the color they like and write down the corresponding number.
Hi— you have no idea what you're talking about, sorry. It doesn't use AP at all and allows full color (255^3 combinations).
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Old 05-09-2010, 06:23 PM
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Originally Posted by cbk1994 View Post
allows full color (255^3 combinations).
Not exactly, since the color picker is using getImgPixel(), and the provided image only has ~9800 different colors, but that's more than enough
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Old 05-09-2010, 06:25 PM
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Originally Posted by cbk1994 View Post
I'd rather see RGB values used instead of HEX (something like "255,0,0") since HEX is seldom used elsewhere in Graal.
That could work too, I was just using hex as an example because of its associated html names.
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Old 05-09-2010, 06:25 PM
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Originally Posted by Crow View Post
Not exactly, since the color picker is using getImgPixel(), and the provided image only has ~9800 different colors, but that's more than enough
Well, the nickname system allows 255^3 colors .
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Old 05-09-2010, 06:26 PM
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Kind of- totally different as to what Rufus is recommending though
I'm aware of that, I was just saying that the process of being able to change colors, aside from the pre-set ones, isn't unheard of.
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Old 05-09-2010, 06:27 PM
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Originally Posted by cbk1994 View Post
Well, the nickname system allows 255^3 colors .
I didn't even know, I just remember that last time I went on Era (quite a while ago) I was using a command like /ap 100 and I was getting a golden nickname,
so I always thought it was using the ap system to pick colors.
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Old 05-09-2010, 06:29 PM
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Why? You'd be able to do that using this (just don't use any of the other colors) and wouldn't be limited to using 19 colors as a selection.
You're talking about bodies, i'm talking about in general scripting.
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Old 05-09-2010, 06:32 PM
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Quote:
Originally Posted by cbk1994 View Post
Well, the nickname system allows 255^3 colors .
255^4, considering alpha, no?

Also, you know I'm already for this idea, the only reason I suggest HEX is because it's simpler to handle than inputting three different numbers, and players could easily copy/paste HEX from web pages/graphic programs.

Also, palettes would just complicate things.
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Old 05-09-2010, 06:49 PM
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255^4, considering alpha, no?
Alpha isn't used.
Quote:
Also, you know I'm already for this idea, the only reason I suggest HEX is because it's simpler to handle than inputting three different numbers, and players could easily copy/paste HEX from web pages/graphic programs.
It's much harder for the average player to manipulate HEX values, though. Players will learn very quickly that "255,200,0" is red/green/blue.
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Old 05-09-2010, 06:52 PM
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Quote:
Originally Posted by cbk1994 View Post
Alpha isn't used.
Just because you don't use it, doesn't mean it's not there!


Quote:
Originally Posted by cbk1994 View Post
It's much harder for the average player to manipulate HEX values, though. Players will learn very quickly that "255,200,0" is red/green/blue.
Ya, but they still need to manipulate everything in between... which isn't easy anyways. Either way they're going to have to refer to some sort of list or program to do it for them.
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Old 05-09-2010, 08:58 PM
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Old 05-09-2010, 09:02 PM
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i support but don't expect anything

that way i'll be in for a pleasant surprise when stefan does it =]
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Old 05-09-2010, 09:27 PM
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Old 05-09-2010, 09:29 PM
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This would be a great addition to the game

The more colors added would be beneficial in every way. It gives players the ability to be more creative and etc.
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Old 05-09-2010, 09:34 PM
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do it
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Old 05-09-2010, 10:45 PM
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Old 05-09-2010, 11:55 PM
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This would be a huge addition to the game that I would love to see.
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Old 05-09-2010, 11:57 PM
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Old 05-10-2010, 12:10 AM
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ill laugh if something meaningful like this is added to v6. stefan doesnt exactly listen to player input too much.
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  #27  
Old 05-10-2010, 12:37 AM
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Simple addition but it would make a big difference. Support!
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Old 05-10-2010, 12:40 AM
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  #29  
Old 05-10-2010, 12:54 AM
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I've wanted this for so long. Please do it!
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Old 05-10-2010, 02:02 AM
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I support this movement!
Not only will you be able to match colors more, but if you'll be able to develop more of a sense of style!
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Old 05-10-2010, 02:03 AM
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Era has a scripted nickname system, though. It emulates the default system perfectly.
Hardly. It was written by someone who was evidently half retarded and used the player's X and Y to get the center of the screen instead of using the actual center of the screen, so when you go off to the side of an interior level, the nicknames **** up.
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Old 05-10-2010, 02:05 AM
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Old 05-10-2010, 02:06 AM
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I definitely support this. For example, I'd love to be able to say "setcoat orange" and actually have it orange as opposed to peach. Even if color commands were not added, the actual RGB values would great. There are many websites that display them and in game tool could be made easily that displays them as well. This would bring a nice amount of EASY customization to the game. Old idea, perfect opportunity; implement it.
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Old 05-10-2010, 02:08 AM
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This is a fantastic idea, I would love to see that implemented. support

All the awesome tonal looks that could be done, wow
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  #35  
Old 05-10-2010, 03:39 AM
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Support.

This would be a wonderful addition. And another step closer to better image manipulation.
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Old 05-10-2010, 06:52 PM
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Hardly. It was written by someone who was evidently half retarded and used the player's X and Y to get the center of the screen instead of using the actual center of the screen, so when you go off to the side of an interior level, the nicknames **** up.
Thank you I decided to not recode this behavior, due to it not working properly for all nicknames on screen. It always lagged behind a bit when approaching level/screen edges, no matter what I've tried, so I left it out.
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Old 05-10-2010, 08:50 PM
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Old 05-10-2010, 09:57 PM
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Thank you
Hey, I rescripted that, give me some of the hate
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Old 05-11-2010, 12:39 AM
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Old 05-11-2010, 01:35 AM
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