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Old 04-23-2010, 08:02 PM
Deeek Deeek is offline
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You better make that and the heart sit right next to each other or people aren't going to know what the heck that is
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Old 04-23-2010, 08:06 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Deeek View Post
You better make that and the heart sit right next to each other or people aren't going to know what the heck that is
Well it's not exactly rocket science For example, in Diablo 2 the player is just presented with two colored orbs:

Regardless, there are such things as tutorials and letting players know by telling them. Also, players will probably deduce things in a matter of seconds if they use a spell and see the numbers next to the orb decrease!

The whole point of this thread was indeed to establish a reliable icon, so there is purpose behind what you say. But I did learn a few things, 1) There doesn't seem to be any universal icon for magic like there is for health. There are a lot of icons for various attributes of magic, but nothing for magic itself. That icon being a magic hat would make just as little sense, or less, as what I have now in a world that doesn't have wizards or when players realize a hat doesn't grant magical abilities and 2) blue seems to be the universal color for magic instead(I still think green!), in which if players see a RED heart, and a BLUE orb, then deduction will lead them to know that the blue must be the magic.
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Old 04-23-2010, 08:24 PM
Dnegel Dnegel is offline
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Quote:
Originally Posted by DustyPorViva View Post
- Much text and a big picture -
Mmmh, I remember when my big brother played Diablo 2, I thought those two "orbs" was two diffrent worlds.
The one with the angel was the good place, and the devil was the evil world. I have no idea why I thought they were worlds but meh.

Health is red mostly because of blood. Mana, idk.
Make a brain as a Mana Icon? xD

Also, the new color of your orb looks better.
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