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  #1  
Old 04-23-2010, 08:02 PM
Deeek Deeek is offline
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You better make that and the heart sit right next to each other or people aren't going to know what the heck that is
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Old 04-23-2010, 08:06 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Deeek View Post
You better make that and the heart sit right next to each other or people aren't going to know what the heck that is
Well it's not exactly rocket science For example, in Diablo 2 the player is just presented with two colored orbs:

Regardless, there are such things as tutorials and letting players know by telling them. Also, players will probably deduce things in a matter of seconds if they use a spell and see the numbers next to the orb decrease!

The whole point of this thread was indeed to establish a reliable icon, so there is purpose behind what you say. But I did learn a few things, 1) There doesn't seem to be any universal icon for magic like there is for health. There are a lot of icons for various attributes of magic, but nothing for magic itself. That icon being a magic hat would make just as little sense, or less, as what I have now in a world that doesn't have wizards or when players realize a hat doesn't grant magical abilities and 2) blue seems to be the universal color for magic instead(I still think green!), in which if players see a RED heart, and a BLUE orb, then deduction will lead them to know that the blue must be the magic.
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Old 04-23-2010, 08:24 PM
Dnegel Dnegel is offline
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Originally Posted by DustyPorViva View Post
- Much text and a big picture -
Mmmh, I remember when my big brother played Diablo 2, I thought those two "orbs" was two diffrent worlds.
The one with the angel was the good place, and the devil was the evil world. I have no idea why I thought they were worlds but meh.

Health is red mostly because of blood. Mana, idk.
Make a brain as a Mana Icon? xD

Also, the new color of your orb looks better.
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Old 04-23-2010, 08:18 PM
Crono Crono is offline
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It's blue in Warcraft 3 and HoN too.
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Old 04-23-2010, 09:19 PM
DustyPorViva DustyPorViva is offline
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Old 04-24-2010, 04:31 PM
kia345 kia345 is offline
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Quote:
Originally Posted by DustyPorViva View Post
img
Unless something else is going at the bottom, I think the health and magic would be better down there. Having everything at the top with an empty bottom looks cluttered, but having the bottom filled up doesn't change much because that's pretty commonplace, even outside of games.
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Old 04-24-2010, 07:30 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by kia345 View Post
Unless something else is going at the bottom, I think the health and magic would be better down there. Having everything at the top with an empty bottom looks cluttered, but having the bottom filled up doesn't change much because that's pretty commonplace, even outside of games.
Chances are there will be some other things at the bottom. Either way, I've contemplated it on the bottom... nothing is final as I'll move things around as I see fit.
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Old 04-23-2010, 09:33 PM
Soala Soala is offline
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This looks great imo.
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  #9  
Old 04-23-2010, 10:24 PM
Elk Elk is offline
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Very big resolution, should vectorize and scale accordingly :o
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Old 04-23-2010, 10:34 PM
Rufus Rufus is offline
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Quote:
Originally Posted by Elk View Post
Very big resolution, should vectorize and scale accordingly :o
800x600 is not a big resolution. Saying something like this reminds me of the GUI you made for Zone.
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  #11  
Old 04-24-2010, 11:52 AM
Elk Elk is offline
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Quote:
Originally Posted by Rufus View Post
800x600 is not a big resolution. Saying something like this reminds me of the GUI you made for Zone.
You got me there!
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Old 04-23-2010, 10:54 PM
adam adam is offline
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Shouldn't be difficult to make it scalable at any rate.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #13  
Old 04-23-2010, 11:33 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by adam View Post
Shouldn't be difficult to make it scalable at any rate.
Without vectors, scaling graphics outside of the rest of the resolution is meh in my opinion. I wouldn't like seeing a 2x pixelled gui over a 1x pixelled background. And I have no interest in turning this into vectors.
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Old 04-24-2010, 05:22 AM
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Quote:
Originally Posted by DustyPorViva View Post
Without vectors, scaling graphics outside of the rest of the resolution is meh in my opinion. I wouldn't like seeing a 2x pixelled gui over a 1x pixelled background. And I have no interest in turning this into vectors.
Which is why that option should be clearly labeled "uglify button"

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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #15  
Old 04-24-2010, 10:47 AM
smirt362 smirt362 is offline
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Looking at it some more, could you differentiate the red colors some more? You can barely tell the difference between the different shades.
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  #16  
Old 05-04-2010, 08:11 PM
anubis_wing anubis_wing is offline
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The rim doesn't seem quite right, it's like you're trying to go for a glass type thing but it's just not doing it. I dunno. As for the inside, make it pop, seems flat.
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  #17  
Old 05-25-2010, 10:28 PM
Goboom Goboom is offline
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Dusty: Do green + add a little depth.

You could also do a top hat.

http://farm4.static.flickr.com/3630/...191e7af5b0.jpg
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