Quote:
Originally Posted by DustyPorViva
You can actually rename the object name of the WNPC in the weapon script so you can access it by a more... simpler name, instead of doing (@ "-Items"). I think it's name = "Items";... that could be wrong, though.
Also, player-joined classes have clientside functions if you put clientside functions in the class, lol. Just remember though, pretty sure all class-functions joined to a player are accessed by player.function, thus I tend to add functions that represent actions to a player(player.damage()), while putting item-related functions in a WNPC that is appropriately named(items.createitem()), as it would look odd for say, player.createitem().
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Oh I didn't know about the player.joined classes had a clientside effect, thank you =D