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  #601  
Old 02-20-2010, 05:00 PM
Rufus Rufus is offline
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Originally Posted by Crono View Post
man, all these players living out my middle school memories~
919 players on one server? More like middle school dreams.
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  #602  
Old 02-21-2010, 07:02 PM
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So, when will Stefan release some kind of playerlist so we can join him easily ?
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  #603  
Old 02-21-2010, 09:43 PM
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I know this is aimed at a new audience(people who've never played Graal)... but man you guys really butchered the hell out of the overworld. Why are houses being redesigned, like Burger Refugee? The overworld is starting to look like Unholy Nation and that disappoints me since I'm a huge fan of classic-styled level design and simplicity. What was wrong with the old houses?
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  #604  
Old 02-21-2010, 09:51 PM
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Quote:
Originally Posted by Vima View Post
Most players online: 919 now.

We should have a betting. When will it reach 1000 players?
I say 3rd march 2010. :P
I say before february 26th
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  #605  
Old 02-22-2010, 12:31 AM
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I say before february 26th
The 23th February.
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  #606  
Old 02-22-2010, 10:04 AM
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aw.. reminds me of what graal was like back in the beginning. Only more ppl. It was kinda fun wasn't it. Aw well, anything could happen right.
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  #607  
Old 02-22-2010, 10:21 AM
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Just an update that I'm no longer working on the server, so I will no longer be able to provide information or screenshots about what's going on.
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  #608  
Old 02-22-2010, 07:19 PM
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We had 995 players last night
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  #609  
Old 02-22-2010, 07:31 PM
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Quote:
Originally Posted by Rufus View Post
919 players on one server? More like middle school dreams.
dreaming of Graal is perfectly normal.
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  #610  
Old 02-22-2010, 11:39 PM
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We had 995 players last night
Man, it's rising fast!

I think Fridays and Sundays are the days with much people on.
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  #611  
Old 02-23-2010, 03:04 AM
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Release V6, and allow PC players on the server DAMN IT.
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  #612  
Old 02-24-2010, 08:35 PM
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Why were the cliffs changed?

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  #613  
Old 02-24-2010, 08:40 PM
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Why were the cliffs changed?

Eew, those tiles are awful.
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  #614  
Old 02-24-2010, 08:40 PM
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  #615  
Old 02-24-2010, 09:44 PM
Kamaeru Kamaeru is offline
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Too bad these people are playing a game that I don't have any wish to play.

Unless there are dungeons.
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  #616  
Old 02-24-2010, 10:32 PM
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With some of the changes i've seen as of late i'm starting to dislike the PC version of Classic being associated with it:
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  #617  
Old 02-24-2010, 10:37 PM
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Well that looks like fecal matter.

And not the 'good' kind. The explosive diarrhea kind.
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  #618  
Old 02-24-2010, 10:37 PM
James James is offline
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why are they changing tiles and areas that were fine?
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  #619  
Old 02-24-2010, 10:38 PM
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Quote:
Originally Posted by James View Post
why are they changing tiles and areas that were fine?
My thoughts exactly. Why is so much effort being put into changing already existing levels that looked decent enough, instead of adding more new content?
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  #620  
Old 02-24-2010, 10:45 PM
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Who is exactly developing Graal iPhone?
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  #621  
Old 02-24-2010, 10:51 PM
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I still wanna play it.
I imagine the controls being hard.
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  #622  
Old 02-24-2010, 10:53 PM
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What happens when an almost exclusively non-classic stafflist begins tampering with Classic while completely disregarding the server's history and sacred grounds.

Owell, to 1000.

Quote:
Originally Posted by Luda View Post
Who is exactly developing Graal iPhone?
A bunch of randoms with one or two good ones.
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  #623  
Old 02-24-2010, 10:59 PM
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The battle arena makes me cry...

And burger refuge looks like someone sneezed tiles onto the level...and they just happened to stack up in a figure that kinda resembled a building...
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  #624  
Old 02-24-2010, 11:15 PM
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That looks God-awful..
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  #625  
Old 02-24-2010, 11:27 PM
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It has come to my conclusion that this is what Thor had in mind for Classic and he is using this to see how people react to it.

ya
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  #626  
Old 02-24-2010, 11:28 PM
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So...
All the new stuff is 0% original work. It's mostly taken from my free tiles thread and the NW project(oh my...).

Question is, is someone trying to pass this off as their own or what? This whole copy/paste deal really gives me the vibe that some GFX staff is pulling stuff from here and there and the higher-ups haven't the slightest clue. Why would you use NW tiles? There is a reason they haven't crept their ugly little heads up since the NW project.
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  #627  
Old 02-24-2010, 11:28 PM
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What on earth happened there to burger refuge, cliffs, battle arena and water?
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  #628  
Old 02-24-2010, 11:31 PM
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Quote:
Originally Posted by DustyPorViva View Post
So...
All the new stuff is 0% original work. It's mostly taken from my free tiles thread and the NW project(oh my...).
Question is, is someone trying to pass this off as their own or what? This whole copy/paste deal really gives me the vibe that some GFX staff is pulling stuff from here and there and the higher-ups haven't the slightest clue. Why would you use NW tiles? There is a reason they haven't crept their ugly little heads up since the NW project.
I saw Stefan browsing the Free Tiles thread for a while about a week ago.
Kinda surprising considering the server itself is a rip of an existing server, and other CyberJoueurs applications have already taken graphics from existing servers.
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  #629  
Old 02-24-2010, 11:32 PM
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holy **** you can push and pull that horse
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  #630  
Old 02-24-2010, 11:37 PM
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wow that looks like crap, maybe going for the angle of going to pc graal and upgrading for regular classic that doesnt look and play like the iPhone version.

too bad by the time pc classic will be released, the iPhone will be a thing of the past, like using a nokia blue brick phone today
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  #631  
Old 02-25-2010, 02:02 PM
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Interestingly most people who complain about the gfx are people who never played the original Classic x-x The current tileset on PC doesn't look a lot like what it was in 98/99. The new cliffs are older than the trees (I think) What we try to preserve with the iPhone version is the Classic gameplay. Part of the reason why we modified the graphics is also so that people cannot say it's just a ripoff of Zelda. The game is quite popular in Japan
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  #632  
Old 02-25-2010, 02:20 PM
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Originally Posted by Stefan View Post
Interestingly most people who complain about the gfx are people who never played the original Classic x-x
The tiles are **** and broken. Get a good GFX artist to do them instead so it's done properly. This has nothing to do with me playing the original classic. I just think the tiles look awful.
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  #633  
Old 02-25-2010, 02:27 PM
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What's this you say, Stefan?
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  #634  
Old 02-25-2010, 02:35 PM
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I like the water, the cliffs and the rocks. But I liked more the old spar arena and castle :o

Last edited by Nataxo; 02-26-2010 at 12:25 AM..
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  #635  
Old 02-25-2010, 03:25 PM
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We are working on the spar arena, it's true that some modifications were made in a hurry but we also wanted to get everything ready for the promotion which is running today on freeappaday.com
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  #636  
Old 02-25-2010, 03:45 PM
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Quote:
Originally Posted by Stefan View Post
Interestingly most people who complain about the gfx are people who never played the original Classic x-x
Irrelevant, the graphical updates do not look good. I know a lot of others like me have been playing for a decade and although we weren't part of the original Classic we still played Graal and stopped by the server since.

Quote:
Part of the reason why we modified the graphics is also so that people cannot say it's just a ripoff of Zelda.
Wasn't that the whole purpose behind Konidias' tileset to begin with? Changing graphics isn't bad but when you change the graphics to an uglier version it becomes a problem. Also, why do you care if people say it's a rip off? So what if Graal was heavily influenced on the look and gameplay of Zelda: A Link to the Past? This has been an aspect of Graal we've loved, and apparently the iPhone players love too.
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  #637  
Old 02-25-2010, 08:25 PM
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Originally Posted by Crono View Post
Wasn't that the whole purpose behind Konidias' tileset to begin with? Changing graphics isn't bad but when you change the graphics to an uglier version it becomes a problem. Also, why do you care if people say it's a rip off? So what if Graal was heavily influenced on the look and gameplay of Zelda: A Link to the Past? This has been an aspect of Graal we've loved, and apparently the iPhone players love too.
The whole Zelda thing is an ongoing issue, which have two relevant points with iphone:
1) The more people who see it, the more who may complain. Or rather, the more Nintendo (or whoever) may have a reason to care if it's seen as a big thing that they should be getting some royalties for. I'm not saying they should, but there are a lot of similarities that could be of issue.
2) Apple are sensitive about their apps, not adding many for stupid reasons or removing them in seconds. If there are direct copies or very similar graphics in the app then I'm sure a complain or two would have it taken off the appstore rather quickly. Best to avoid it considering the growth and popularity of the app.
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  #638  
Old 02-25-2010, 08:48 PM
EclipsedAngel EclipsedAngel is offline
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Well Graal is based off Zelda 3, but that's what makes it a really fun game.
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  #639  
Old 02-25-2010, 09:00 PM
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Hey just chiming in here to say the graphics look fine imo and grats on the success of the iPhone app.
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  #640  
Old 02-25-2010, 10:24 PM
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Quote:
Originally Posted by Stefan View Post
The current tileset on PC doesn't look a lot like what it was in 98/99.
Tileset from 1999:


Tileset on current PC Classic:


Quote:
Originally Posted by Stefan View Post
Part of the reason why we modified the graphics is also so that people cannot say it's just a ripoff of Zelda.
It is....

Quote:
Originally Posted by Stefan View Post
What we try to preserve with the iPhone version is the Classic gameplay.
Ripping a bunch of levels from the server in the year 2007 which were actually quite modern in terms of tiling style and with barely any detail in terms of player manipulation or NPC interaction is a far cry from what I believe is Classic gameplay.

The phrase "Classic style gameplay" is used an awful lot and quite alot of the time I think it's used in the wrong context, this isn't helped by there being so many different versions of the Classic server throughout the years but regardless I cannot see how iPhone relates to any of them.

I think that if you want to replicate Classic gameplay Zelda is something you should be taking a closer look at.
If you want to stay away from Zelda as much as you can I can't really see the iPhone project fulfilling its potential.

A surprising amount of guests which play iPhone have been logging onto the PC server as of late, many of which i've spoken to and they all seem to be attracted to the Zelda aspects of the game and a few have mentioned that they are disappointed with the tileset changes especially having seeing how it is on the PC server.
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