Quote:
Originally Posted by DustyPorViva
I think it has a lot to do with whatever set-up he is using with the public functions and such.
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I think so too. It just confuses me how they've managed to set up systems which would allow that to happen. Chances are that another weapon is calling that public function, so the x/y should always be the same (player.x/y) no matter what. It's also strange how it's only updating when the weapon containing the public function is updated, so it doesn't SEEM to be originating from the calling script.