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  #1  
Old 02-17-2010, 12:02 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Deas_Voice View Post
PHP Code:
//#CLIENTSIDE
public function apply(itemid) {
  
shootarrow(player.dir);

apply is the same as onWeaponFired() but, on Aeon.
Try changing that to just onWeaponFired() and seeing if it fixes it. May just be a problem with the two NPC's(the one calling the function and the one with the public function) having different positions.
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Old 02-17-2010, 12:05 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by DustyPorViva View Post
Try changing that to just onWeaponFired() and seeing if it fixes it. May just be a problem with the two NPC's(the one calling the function and the one with the public function) having different positions.
well, i can't do onWeaponFired(), unless i make a trigger for it, or remove all the systemscripts from my attributes (witch i dont have time for right now).
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Old 02-17-2010, 12:07 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Deas_Voice View Post
well, i can't do onWeaponFired(), unless i make a trigger for it, or remove all the systemscripts from my attributes (witch i dont have time for right now).
Well you'll need to show all scripts involved in firing this weapon, and their type(WNPC/class) for anyone to really know what's going on.
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