//#CLIENTSIDE
public function apply(itemid) {
shootarrow(player.dir);
}
apply is the same as onWeaponFired() but, on Aeon.
Try changing that to just onWeaponFired() and seeing if it fixes it. May just be a problem with the two NPC's(the one calling the function and the one with the public function) having different positions.
Try changing that to just onWeaponFired() and seeing if it fixes it. May just be a problem with the two NPC's(the one calling the function and the one with the public function) having different positions.
well, i can't do onWeaponFired(), unless i make a trigger for it, or remove all the systemscripts from my attributes (witch i dont have time for right now).
__________________
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WTF is real life, and where do I Download it?
There is no Real Life, just AFK!
well, i can't do onWeaponFired(), unless i make a trigger for it, or remove all the systemscripts from my attributes (witch i dont have time for right now).
Well you'll need to show all scripts involved in firing this weapon, and their type(WNPC/class) for anyone to really know what's going on.