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Old 02-11-2010, 02:17 PM
Slade0Hiro Slade0Hiro is offline
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Magic in reality works very well if used properly. All though it is FLAWED.
true a ice storm could almost destroy me and with prayers holy word can destroy people of bile fairly easily but i think it a win, lose, at the moment either your good at it or you compleatly fail, and it being such means there are barely anyone who wants to play a mage as it dosnt seem to have an inbetween

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One change that would be GAMEBREAKING would be to implement some sort of resist to spell cancellation by melee.
true when a spell is being cast it is a quick "can i hit him in time" before i decide to run an hit or wait for the next spell if i were to hit and still get a spell hit me it would add extra consideration,

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Also, nerf poison its ridiculous.
just a lot lol it seems like the decider to who wins a match most the time

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I feel that too many suggestions have been simply positive. Currently, magic isn't so inferior as some may think. The problem lies with the availability of items which mages are heavily dependant on since they receive little-no benefits and infact are worse off as they level. Unlike phys where someone continues to grow into a beast of dmg and crits.
true alot are positive lol but it's both as powerful as it is inferior at level there isnt any need to go above level 20 magic as your powerful enougth an continueing to level is just a hinderance.
so the speed you can get to the optimal level for magic is fast whereas lvl 20 melee? your weak an most likely wont be able to even hit a mage with +12 gear.
But saying that as i said up a little, your either good or bad at it without an inbetween if you dont have to speed to get any distance you cant cast a spell, an there isnt a fast spell to help keep distance, so if i can keep up with a mage i just wait for them to start casting as thats my opening to attack


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Another reason why magic appears to be so inferior is the number of spells that are currently not working or disabled. Spells such as slow, acid, paralyze. All would be very beneficial to mages in pvp but are not functioning.
they are deadly in spar lol though i personally would like them to o what they are ment to lol slow, slow people down. paralize, make them stop for a second or 2. i cant think of an acid spell thinking of it though lol

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I do like many of slade's suggestions



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another problem with magic is the damage. It seems solely resistance based which shouldn't be the case. Have it made level influenced
spellpoint cost should be fixed ability to level it with benifit maybe certain level can make spells stronger with icestorm and burning hands more projectiles with mana balls an fireballs more damage

but saying that making it stonger at higher levels would probably mean making it less potant at its current level as you said its all possative an would make the few people good at it too powerful


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like more natural magic resistance.
i dont think resistances would work though, with wc it benifits you in melee resist would benifit you either way and could lead to leveling magic for melee fighters for the resist and not bothering with actual magic.



taking onboard what your saying what would be a good way to decrease the potentsy of magic for the ability to have it stronger at higher levels.
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