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  #1  
Old 02-07-2010, 12:21 AM
Spark910 Spark910 is offline
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Originally Posted by Clockwork View Post
* Servers should not steal content or ideas from other servers.

I still don't see why people think their own personal modern server is better than Era. Noctorius, Atrius, Olan, Utopia, all of them, are basically the same thing with small differences (levels not included, but there's so many variations of inside modern levels, that thiers probably multitudes of duplicates across the servers)

If you wanna make a modern server, make it a LOT different; more based on war, a different theme (destroyed city...huge city with tons of houses right next to each other, steampunk, anything). But, the collect seashells, collect recycle, sell it, buy gun, shoot person in a city theme, is done already.
I think the majority of people are content with just having a server online (even if it's not on the public/visible list). Or, they are happy to have it on hosted still. That's an appeal of Graal, being able to make things and play in them. I don't think the majority of people realistically expect to get their content on the classic list as it hasn't happened in a long time so I assume these people out there aren't expecting it any time soon either.
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Old 02-07-2010, 02:04 AM
Stryke Stryke is offline
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Not impressed, how did you manage to glitch the server even more?

The tutorial is so broken, I had to reconnect two times just to finish it. Also, melee doesn't work even work properly.

The quality of player worlds and expectations for hosted servers sure are going down.
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Old 02-12-2010, 09:33 PM
Inverness Inverness is offline
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Originally Posted by Spark910 View Post
I don't think the majority of people realistically expect to get their content on the classic list as it hasn't happened in a long time so I assume these people out there aren't expecting it any time soon either.
That's a pretty big downer don't you think?
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Old 02-12-2010, 09:38 PM
Cloven Cloven is offline
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Originally Posted by Inverness View Post
That's a pretty big downer don't you think?
Perhaps, but that's probably the case. It takes time to develop a world, and even more time to do it well absent having a moderately elite team. Add to that the fact that the majority of talented devs have ego issues (presumably because their real life successes do not parallel their online ones) and you have a recipe for stagnation.

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Old 02-12-2010, 11:10 PM
Inverness Inverness is offline
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Perhaps, but that's probably the case. It takes time to develop a world, and even more time to do it well absent having a moderately elite team. Add to that the fact that the majority of talented devs have ego issues (presumably because their real life successes do not parallel their online ones) and you have a recipe for stagnation.

I maintain that the large number of playerworlds versus the number of available developers plays a large part in the lack of success.
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Old 02-13-2010, 03:11 AM
Cloven Cloven is offline
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Originally Posted by Inverness View Post
I maintain that the large number of playerworlds versus the number of available developers plays a large part in the lack of success.
Without a doubt that has to be true. Add your statement to my previous one and we've got it down to basic facts.
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  #7  
Old 02-13-2010, 08:49 AM
Hiro Hiro is offline
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I maintain that the large number of playerworlds versus the number of available developers plays a large part in the lack of success.
limitations can help produce creativity
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