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  #521  
Old 01-29-2010, 11:12 PM
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I think it'd lag, but I'm not sure. They say they can't do the same for UN or Era (they're redeveloping Era for iPhone) straight off because of the lag it'd cause.
There is a significant amount of work to make a fully developed server (intend for PC) efficient on something like an iPod/iPhone. I would agree and say that I think GK would be too raw right off of the computer, and would need real adjustments.
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  #522  
Old 01-30-2010, 02:05 AM
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Please please please, NEVER EVER allow PC players on the iPhone version!
PKing and Sparring would become unfair for iPhone players, and they'd end up giving up and quitting the game. Let what happens on the iPhone stay on the iPhone.
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  #523  
Old 01-30-2010, 03:45 AM
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Please please please, NEVER EVER allow PC players on the iPhone version!
PKing and Sparring would become unfair for iPhone players, and they'd end up giving up and quitting the game. Let what happens on the iPhone stay on the iPhone.
Maybe if it was that unfair the players would then upgrade to pc graal
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  #524  
Old 01-30-2010, 03:48 AM
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Maybe if it was that unfair the players would then upgrade to pc graal
Make game A less fun to make game B seem more fun.

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  #525  
Old 01-30-2010, 06:45 AM
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I personally do not believe that PC users should be interacting with iPhone users for not only the control and processing disparity, but, simply because on a basic level iPhone versions are/should be intended to serve as a truly 'mobile' version of Graal (permitting them their own level playing field).

As I said, the above is just my opinion and I can appreciate certain arguments to the contrary... however I just feel that any foreseeable benefits to intermingling are mitigated by their negative counterparts.
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  #526  
Old 01-30-2010, 06:54 AM
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Originally Posted by Cloven View Post
I personally do not believe that PC users should be interacting with iPhone users for not only the control and processing disparity, but, simply because on a basic level iPhone versions are/should be intended to serve as a truly 'mobile' version of Graal (permitting them their own level playing field).

As I said, the above is just my opinion and I can appreciate certain arguments to the contrary... however I just feel that any foreseeable benefits to intermingling are mitigated by their negative counterparts.
Well the speed of a player on the iphone is greater than that of a PC player so I think the playing field is well even. Also I think PC players interacting with the Iphone users is a great way to promote the PC Client as PC players can give suggestions and referrals relating to the real client.

Could possibly increase profits if the Iphone server is introduced as a gold membership benefit.
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  #527  
Old 01-30-2010, 07:20 AM
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Originally Posted by MysticX2X View Post
Well the speed of a player on the iphone is greater than that of a PC player so I think the playing field is well even. Also I think PC players interacting with the Iphone users is a great way to promote the PC Client as PC players can give suggestions and referrals relating to the real client.

Could possibly increase profits if the Iphone server is introduced as a gold membership benefit.
The iPhone players movement speed is faster, but after you take into consideration how much more control the PC player has over the iPhone it's not even close to fair.

Another advantage the PC players have over the iPhones, is that they don't have speed loss due to processing constraints.

So actually, the playerfield is far from even.
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  #528  
Old 01-30-2010, 04:25 PM
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Originally Posted by MysticX2X View Post
Well the speed of a player on the iphone is greater than that of a PC player so I think the playing field is well even. Also I think PC players interacting with the Iphone users is a great way to promote the PC Client as PC players can give suggestions and referrals relating to the real client.

Could possibly increase profits if the Iphone server is introduced as a gold membership benefit.
This is a good idea in my opinion as well.

I honestly don't even care about the PKing aspect of it, I would rather just play for the communicating/socializing aspect of it.
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  #529  
Old 01-30-2010, 07:04 PM
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Post Houses are released.

That's right, Yesterday Houses were released to public, they were quite a hit!

Here are some pics

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  #530  
Old 01-30-2010, 08:28 PM
MysticX2X MysticX2X is offline
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This is a good idea in my opinion as well.

I honestly don't even care about the PKing aspect of it, I would rather just play for the communicating/socializing aspect of it.
Yeah, I feel the same way too. But If I suppose if what fowlplay4 said was true, then it wouldn't be logical for PC players to play.

Also, that house update looks nice.
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  #531  
Old 02-01-2010, 12:50 AM
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so I just looked at Graal Statics today and saw that the record is right now on 724!!!
I can't believe it, is it actually going to hit 1000?

Once again, keep up with the good job Stefan, Unixmad & all the other people working on the Iphone Server. :]
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  #532  
Old 02-01-2010, 04:31 AM
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It's current playercount is over 750 right now.
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  #533  
Old 02-01-2010, 07:07 AM
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I bought an ipod touch so that I could play this. It's about 10 times more fun than regular graal, just because of the community.

Bombs and arrows need to be displayed on their buttons though.
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  #534  
Old 02-01-2010, 08:19 AM
MysticX2X MysticX2X is offline
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I bought an ipod touch so that I could play this.
lol?
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  #535  
Old 02-01-2010, 08:26 AM
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I bought an ipod touch so that I could play this.
It should be the other way around
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  #536  
Old 02-01-2010, 09:43 AM
SwimChao SwimChao is offline
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You gotta also realize that the server itself is pushing hundreds more players than that throughout the day! When we're working, or handling issues amongst the players, we see a lot of familiar faces; and a lot of unfamiliar faces too.

Without a doubt, I'd say that we have well over 1,000 unique players.
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  #537  
Old 02-01-2010, 01:28 PM
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lol?
and i also got this one neat air hockey game. worth it tbh.
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  #538  
Old 02-01-2010, 05:07 PM
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and i also got this one neat air hockey game. worth it tbh.
oooh which one the normal one or the neon light one
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  #539  
Old 02-01-2010, 05:40 PM
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Totally.
As I was playing this, I was saying to myself, "this is amazing!"
600+ people consistently is an awesome accomplishment!
I'm concerned with Cyberjoueurs being able to keep up such a high-volume server, considering there are no third-party ads(not that I want them), and the only source of income is the one-time fee of $1.99 for the app and the people purchasing gelats. Is that income sufficient for(in the long run) adequately supporting a server of 600+?
1)If not, will there be a higher(or even monthly) fee for playing on the iPod touch?
2)or, will it eventually 'run out of gas' and end the project altogether?

If everything's A-Okay, then I guess there are no worries :]
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  #540  
Old 02-01-2010, 05:50 PM
MysticX2X MysticX2X is offline
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Totally.
As I was playing this, I was saying to myself, "this is amazing!"
600+ people consistently is an awesome accomplishment!
I'm concerned with Cyberjoueurs being able to keep up such a high-volume server, considering there are no third-party ads(not that I want them), and the only source of income is the one-time fee of $1.99 for the app and the people purchasing gelats. Is that income sufficient for(in the long run) adequately supporting a server of 600+?
1)If not, will there be a higher(or even monthly) fee for playing on the iPod touch?
2)or, will it eventually 'run out of gas' and end the project altogether?

If everything's A-Okay, then I guess there are no worries :]
Well with the upgradable features being purchasable, I'm sure they have made around $1k already on the iphone game. I would suspect over time they would put more upgradable features and possibly move onto inserting 3rd party ads if profits do decrease significantly (I have no idea if Apple allows 3rd party advertisements on free apps). As long as the demand is strong, they will charge for a lower price
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  #541  
Old 02-01-2010, 06:40 PM
Dark_Zeratul101 Dark_Zeratul101 is offline
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I don't really give a damn whether iPhone users are disadvantaged are not. I wanna play some 750+ player classic on my PC!
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  #542  
Old 02-01-2010, 06:53 PM
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Actually most players on Classic iPhone are using the Plus version or have bought the customization pack and house pack. We will add some more packs in the future and eventually also gralat packs for people who don't want to spend a lot of time on 'farming' bushes.
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  #543  
Old 02-01-2010, 07:41 PM
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I don't really give a damn whether iPhone users are disadvantaged are not. I wanna play some 750+ player classic on my PC!
lol, me too.
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  #544  
Old 02-01-2010, 07:48 PM
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im jealous, i want to play this on my pc :/
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  #545  
Old 02-01-2010, 08:51 PM
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Me too, seriously.

If there was an iphone simulator that would be cool.
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  #546  
Old 02-01-2010, 09:07 PM
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im jealous, i want to play this on my pc :/
This ^

Would be great.
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  #547  
Old 02-02-2010, 02:02 AM
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I has a request!

Upon being in rooms with tons of people, of whom each have a LONG nickname, it fills teh screen.

Please add an option of hiding nicknames!
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  #548  
Old 02-02-2010, 02:14 AM
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pls add a playerlist also
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  #549  
Old 02-02-2010, 03:40 AM
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I has a request!

Upon being in rooms with tons of people, of whom each have a LONG nickname, it fills teh screen.

Please add an option of hiding nicknames!
Or that option to limit nicknames to 'x' would be neat :]

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pls add a playerlist also
That'd be neat, though I am assuming something is in the works.
Ideally, it'd be neat to log on the iPhone server via regular Graal account.
Again, I have a feeling something like this is en route.
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  #550  
Old 02-02-2010, 03:27 PM
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Remember that ghost mode thing? We should at least be able to view it through that.
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  #551  
Old 02-02-2010, 03:30 PM
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Remember that ghost mode thing? We should at least be able to view it through that.
I'm not sure if it's a problem, but that seems like it would add unnecessary stress on the servers. Alternatively, if the stress issue is moot, they should open the iPhone servers up to PC users on the weekend. Lets them gauge the response and built anticipation for otherwise trivial gameplay.
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  #552  
Old 02-03-2010, 03:33 PM
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Is anyone else upset that we've paid for the development of a game that we used to enjoy playing while the one we currently play is completely dead?

This shows that the reason Graal PC is dead is because of the price. Set up a system for Graal PC like you have for Classic Graal where the basic game is free and you pay for the extra stuff and boom - You have a popular game with a thriving community again.
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  #553  
Old 02-03-2010, 08:39 PM
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Is anyone else upset that we've paid for the development of a game that we used to enjoy playing while the one we currently play is completely dead?

This shows that the reason Graal PC is dead is because of the price. Set up a system for Graal PC like you have for Classic Graal where the basic game is free and you pay for the extra stuff and boom - You have a popular game with a thriving community again.
I imagine it wasn't too much work to port it to iPod/phone so I wouldn't get too concerned.

However, if anything, this does support the long held argument that at least one server (ideally "classic") should be on the pc as free as clearly people would play it (granted this iPod/phone version obtains 600+ users out of pure novelty and current lack of competition - something that may not occur on the PC version).
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  #554  
Old 02-03-2010, 08:47 PM
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I imagine it wasn't too much work to port it to iPod/phone so I wouldn't get too concerned.

However, if anything, this does support the long held argument that at least one server (ideally "classic") should be on the pc as free as clearly people would play it (granted this iPod/phone version obtains 600+ users out of pure novelty and current lack of competition - something that may not occur on the PC version).
Though, Stefan did say most players are paying for something on the game (like the various packs or 'Classic+'). Though I think free classic with pay4perks would be a great idea for PC Graal.
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  #555  
Old 02-03-2010, 10:20 PM
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lol, in the rare defense of Graal, they literally threw the iPhone server together in like a week, from scratch. However, I guess that doesn't take into account all the attention the special v6 client has been getting for the iPhone. BUT, in the end, all those additions go towards making the v6 client better for PC users. For example, default bombs and arrows are now fixed, I'm sure things HAVE to run more efficiently if it's working well on the iPhone, etc, etc...
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  #556  
Old 02-04-2010, 12:30 AM
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I used to play but why does it require internet connection now? I used to be able to get on via edge network but I cant anymore
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  #557  
Old 02-04-2010, 12:32 AM
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I used to play but why does it require internet connection now? I used to be able to get on via edge network but I cant anymore
It always has. Likely you're just getting bad EDGE coverage.
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  #558  
Old 02-04-2010, 04:13 AM
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A few things that should be addressed:
- Constant blocking of doorways in the spar arena. I would suggest either make it to where players not in-spar don't block, or warp players blocking to a location in the level that does not block(like Era has in their complex to prevent blocking)

- Glitch in the spar arena where somehow players manage to stay in the spar. I think this is due to the person queued to spar against that person leaving, but I am not certain.

- If a person closes the application whilst in-spar the opponent gets a win, however the person who closed the application doesn't receive a loss. It's hardly ever used, but it leaves potential for abuse.

Will there be a forum specific to the iPhone application in which to submit bugs, general discussion, etc?
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  #559  
Old 02-04-2010, 05:40 AM
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There already is a hide nick option in-game. Also, opening the server up to PC players would make it unfair for players on the iTouch; sparring and PKing wise.
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  #560  
Old 02-04-2010, 05:53 AM
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Quote:
Originally Posted by cbk1994 View Post
It always has. Likely you're just getting bad EDGE coverage.
had full coverage at the time it told me a wireless internet signal was required for play and kicked me.
I'm in hte process of getting a new phone atm so maybe the new one will work
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"You can discover what your enemy fears most by observing the means he uses to frighten you."

Eric Hoffer

turned that one on you didn't I.
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