Quote:
Originally Posted by Lord Sephiroth
I think the iPhone has tremendous potential if used properly. As in, advertising the online game before or after they're playing on the App, ya know?
This is why Graal for iPhone was such a great idea, and I applaud whoever the **** thought of that. The iPhone/iPod touch is such a HUGE population, if it's used more as a marketing tool instead of a game addition, we could easily find ourselves with our playercounts back up around 600-700 within the year.
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This.
The fantastic thing about Eurocenter's QuattroPlay - and it has not be recognized yet by any other company -
its near rival to engines like Torque. A Torque developer's license is $650 for the 2D developer platform and $750 for the 3D developer platform.
I don't know how much 3D strength QuattroPlay has, and whatever they tell us on that subject, would be subject to doubt in my eyes. However, if they price competitively then they have a product which is EASIER than torque, has massively supported content examples (Graal Online) and CHEAPER than torque.
Developing on mobile platforms is a *massive* and *growing* market, just waiting to be fully tapped. If Eurocenter can get in on the
developer's side and the
application market side, they would have the game by the short and curlies.
The biggest problem
we saw, and we discussed it quite a few months ago, maybe last year, was the very distinct possibility that Eurocenter may - in their new found JesusPlatform - abandon Graal Online for greener pastures.
We haven't heard any official comments towards it, and I posted a direct question to Eurocenter in the main forum. I know from personal experience Stefan is currently making huge efforts to revise, restructure, and improve Graal Online. If that's just a happy benefit of QuattroPlay development, a sign of better things to come, or a desperate end-game plan for Graal Online... is yet to be seen.