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Old 01-08-2010, 12:44 PM
xXziroXx xXziroXx is offline
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Originally Posted by DustyPorViva View Post
Layers don't just offer more possibility with levels, but it simplifies tiles. You no longer need to use tons of images to draw things over tiles. No need for treetop images. No more need for tons of tiles for each grass, dirt, water or whatever a corner of the house will be drawn over. And for the lazy, it means that it will just look better because players don't have to see such simple tile errors.
This is indeed the main advantage of layers, and why we decided to use them everywhere on Maloria. Not to mention that you don't need grass-on-grass, grass-on-dirt and grass-on-lava tiles since you can just have grass-on-transparency and place them however you want. Opens up a lot of spots for new tiles.
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Old 01-08-2010, 01:04 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by xXziroXx View Post
This is indeed the main advantage of layers, and why we decided to use them everywhere on Maloria. Not to mention that you don't need grass-on-grass, grass-on-dirt and grass-on-lava tiles since you can just have grass-on-transparency and place them however you want. Opens up a lot of spots for new tiles.
Ya, when I make levels I tend to spend more time creating custom tiles to make cliffs tile over water and such, for example, than I do on the level itself. However many people DON'T bother to do these simple things and layers can help players tap a creativity that they don't get to experienced when limited by a pics1 they don't intend to edit with tiles.
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