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  #1  
Old 01-01-2010, 07:52 PM
Sam Sam is offline
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Personal cauldron

Since I've lost my +3 cauldron by scamming, I had this idea. What if we could improve a cauldron to + ++ +++ similar an improved weapon?
It could be done in many different ways.
What do you think?
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  #2  
Old 01-01-2010, 07:54 PM
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Would be nice if you could lock cauldrons to accounts. I lost my cauldron +3 the same way
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  #3  
Old 01-01-2010, 08:02 PM
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Would be nice if you could lock cauldrons to accounts. I lost my cauldron +3 the same way
Yes. And the improvement could be related to the amount and quality of the stuff you made with it and of your mental power or so.
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  #4  
Old 01-01-2010, 08:02 PM
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lol pwnt, good idea, stealing cauldrons and all.
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  #5  
Old 01-01-2010, 08:29 PM
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I would like to take this opportunity to confess my inventory ate the cauldron+3 saetar loaned me without collateral, and he doesn't yet know.
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Old 01-01-2010, 09:35 PM
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I would like to take this opportunity to confess my inventory ate the cauldron+3 saetar loaned me without collateral, and he doesn't yet know.
Oh..god..LOL.
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Old 01-02-2010, 12:04 AM
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Agreed.
There's like no one with a +3 Cauldron that plays right now, so it sucks for those who wanna do DoV..
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Old 01-02-2010, 12:15 AM
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I know a lot of recipes and I want to make some weapons and armor that I haven't seen last time.
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  #9  
Old 01-02-2010, 01:46 AM
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I know a lot of recipes and I want to make some weapons and armor that I haven't seen last time.
Sam is cooking mith.
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  #10  
Old 01-04-2010, 06:41 PM
DuBsTeRmAn DuBsTeRmAn is offline
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Are cauldrons those black big pots things?
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Old 01-04-2010, 06:49 PM
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Are cauldrons those black big pots things?
Indeed.
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Old 01-04-2010, 07:28 PM
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Indeed.
Ooooh! I had one of those on my *against rules* account.. It was higher then your +3 i think ;o
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  #13  
Old 01-06-2010, 02:34 AM
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It was higher then your +3 i think ;o
lol
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  #14  
Old 01-06-2010, 04:18 AM
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lol
x2
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  #15  
Old 01-06-2010, 06:09 PM
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Sam is cooking mith.
I would like to test some recipes, but I don't want to fail all the time.
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  #16  
Old 01-06-2010, 11:16 PM
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I would like to test some recipes, but I don't want to fail all the time.
I would like to take this moment to say that the Food Network is nifty.
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  #17  
Old 01-06-2010, 11:41 PM
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Ooooh! I had one of those on my *against rules* account.. It was higher then your +3 i think ;o
You are full of fail.
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  #18  
Old 01-07-2010, 12:55 AM
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you are full of fail.
+1
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  #19  
Old 01-07-2010, 04:25 AM
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I would like to take this moment to say that the Food Network is nifty.
Was that supposed to be humourous?
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  #20  
Old 01-07-2010, 05:21 AM
MajinDragon MajinDragon is offline
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Was that supposed to be humourous?
humorous*
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Old 01-07-2010, 08:40 AM
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Was that supposed to be humourous?
xcuse me haxr?
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  #22  
Old 01-07-2010, 10:34 AM
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Please stay on topic.
Sadly nothing has changed. The community do not get answers when they have a suggestion.
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  #23  
Old 01-07-2010, 03:33 PM
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Personally, I don't think it's a good idea.
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Old 01-07-2010, 04:39 PM
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Personally, I don't think it's a good idea.
Can you explain why?
What's the difference to improving armor and weapons? Why not also give alchemists and sorcerers also something to improve their "tool"?
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  #25  
Old 01-07-2010, 08:01 PM
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Improving cauldrons doesn't make a lot of sense to me, i wouldn't be against alchemists having some special privileges in regards to alchemy but then we'd need something for each class.

I do like the idea of locking cauldrons to accounts, could do it the same way as event cubes are done, so if you dropped your cauldron only you could pick it up yet they could still be traded via trade tables.
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  #26  
Old 01-07-2010, 08:09 PM
MajinDragon MajinDragon is offline
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Making them act in the same way as a cube is a good idea, simple and very effective. It would solve the problem alchemists face when working.
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  #27  
Old 01-07-2010, 09:01 PM
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Improving cauldrons doesn't make a lot of sense to me, i wouldn't be against alchemists having some special privileges in regards to alchemy but then we'd need something for each class.
We have such kind of privileges you chose them with your class: Barbarians are stronger but fail more often to learn reading and writing, priests can pray but need to learn other skills or need a special item like a talisman etc.

So classes need on the one hand to buy a special item or to learn skills, other classes already have. On the contrary, is it possible to improve a weapon or enchant armor.
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Old 01-07-2010, 09:16 PM
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We have such kind of privileges you chose them with your class: Barbarians are stronger but fail more often to learn reading and writing, priests can pray but need to learn other skills or need a special item like a talisman etc.

So classes need on the one hand to buy a special item or to learn skills, other classes already have. On the contrary, is it possible to improve a weapon or enchant armor.
Dunno which game your playing but in the one i play everyone is equal in everything regardless which class they are. The only thing that separates people is god choice
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  #29  
Old 01-07-2010, 09:44 PM
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Dunno which game your playing but in the one i play everyone is equal in everything regardless which class they are. The only thing that separates people is god choice
Long time ago when you started. Just ask a warrior trial if he is able to pray or to do alchemy.
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  #30  
Old 01-07-2010, 10:57 PM
MajinDragon MajinDragon is offline
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Long time ago when you started. Just ask a warrior trial if he is able to pray or to do alchemy.
Well nowadays everyone is 100% equal, and only gods, gear, levels and skill separate players.
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  #31  
Old 01-07-2010, 11:15 PM
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Well nowadays everyone is 100% equal, and only gods, gear, levels and skill separate players.
I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops.
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  #32  
Old 01-07-2010, 11:19 PM
seanthien seanthien is offline
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Please stay on topic.
Sadly nothing has changed. The community do not get answers when they have a suggestion.
What's new.
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Long time ago when you started. Just ask a warrior trial if he is able to pray or to do alchemy.
Maybe you're not quite up to date with graal kigndoms status.
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I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops.
They're entirely useless, most everyone is 100% equal because they have all succeeded in passing these scrolls and learning them.
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  #33  
Old 01-07-2010, 11:51 PM
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My +3 cauldron got burnt and thats how I lost it =(
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  #34  
Old 01-08-2010, 12:49 AM
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I'd love to experiment with some very simple class advantages - a single, very simple, advantage to each class to get the ball rolling. I'm not sure how effective it would be - but in theory it could be pretty great, especially in helping people work together.

An example of some such simple advantage might be that warriors have a 20% increase in their weapon speed, and wizards have a 20% increase in their casting speed. I don't want to design some profoundly complex system... I don't even want to begin to suggest such a system. A successful system would evolve over years through careful observation... not in a week at an individuals (or even a group of individuals) whim.

There should probably be some more +3 cauldron's in the game, but I don't think they should be craftable in any way. I'm hoping to begin phasing alchemy recipes out of shops to improve the economy for alchemy items. Additionally, god based blessing should be more time consuming to improve the value - the long term goal is to slowly transition the game mechanics so they reside in a more normal range of the existing game mechanics.
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I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops.
Has always been like that.
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Old 01-08-2010, 01:21 AM
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How about we finally get rid of the whole mental leveling with DoV. It's really the only serious alchemy aspect most players adore.
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  #36  
Old 01-08-2010, 01:56 AM
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Has always been like that.
I just tested it with a trial account. A thief cannot pray or cast when he has finished his tasks on start island. He need to learn these skills with the scrolls. So it is as I said in my post above.

I don't want cauldrons be craftable, they should be improved by doing sophisticated recipes.

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How about we finally get rid of the whole mental leveling with DoV.
100% agreed.
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  #37  
Old 01-08-2010, 01:58 AM
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I just tested it with a trial account. A thief cannot pray or cast when he has finished his tasks on start island. He need to learn these skills with the scrolls. So it is as I said in my post above.
Yea, and as clearly stated in previous posts by other users in this very same thread - any class can learn any and every skill... like it has always been.


Contrary much? 9500th post!
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Old 01-08-2010, 02:11 AM
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I just tested it with a trial account. A thief cannot pray or cast when he has finished his tasks on start island. He need to learn these skills with the scrolls. So it is as I said in my post above.
Yeah your right all the classes are different for the first 10 hours of game play - then everyone's the same, point is everyone's the same eventually.
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Old 01-08-2010, 06:25 AM
Tigairius Tigairius is offline
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Making them act in the same way as a cube is a good idea, simple and very effective. It would solve the problem alchemists face when working.
Cauldrons now behave like cubes (only owners can pick them up unless they're left alone for a while). You can also not open a cauldron that does not belong to you. Hopefully this solves some problems with cauldrons being stolen.

Report bugs to me privately.
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  #40  
Old 01-08-2010, 09:50 AM
MajinDragon MajinDragon is offline
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Cauldrons now behave like cubes (only owners can pick them up unless they're left alone for a while). You can also not open a cauldron that does not belong to you. Hopefully this solves some problems with cauldrons being stolen.

Report bugs to me privately.
Woo *claps for craigus*

The cauldron thing wasn't a bug, just an annoying aspect of game-play requiring alteration to improve things.
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