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  #1  
Old 10-10-2012, 03:20 AM
alskdjfhg alskdjfhg is offline
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Why do you have the option to choose OpenGL? Why not have a PC version (running DirectX) and a Mac version (running OpenGL)?
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  #2  
Old 10-10-2012, 03:34 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by alskdjfhg View Post
Why do you have the option to choose OpenGL? Why not have a PC version (running DirectX) and a Mac version (running OpenGL)?
With V6 OpenGL has actually found to be faster than DirectX.
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  #3  
Old 10-10-2012, 03:38 AM
alskdjfhg alskdjfhg is offline
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Originally Posted by fowlplay4 View Post
With V6 OpenGL has actually found to be faster than DirectX.
even on Windows?
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  #4  
Old 10-10-2012, 04:02 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by alskdjfhg View Post
even on Windows?
Yes.
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  #5  
Old 10-10-2012, 05:26 AM
Hoyt1134 Hoyt1134 is offline
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There is a bug with the drawobject() function for drawing panels. If you define your own object it won't draw it outside of the top 64x64 pixels of the panel. The clearall() function also doesn't seem to be working either.

Using the following code:
NPC Code:

//#CLIENTSIDE
function onCreated(){
new GuiDrawingPanel("Test_DrawingPanel") {
x=0;
y=0;
width=screenwidth;
height=screenheight;
}
with(findimg(200)){
ani="idle";
}
setTimer(0.05);
}
function onTimeout(){
setTimer(0.05);
with("Test_DrawingPanel"){
clearall();
drawobject(mousescreenx,mousescreeny,findimg(200)) ;
}
}



leaves me with this mess:



It won't clear the panel, and the coordinates reset to 0 every time they pass 64 pixels.
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  #6  
Old 10-10-2012, 07:01 AM
fowlplay4 fowlplay4 is offline
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An overseas player has been told Graal needs to enable SACK in the TCP protocol, which should help alleviate the lag issues they've been having.
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Old 10-10-2012, 09:04 AM
smirt362 smirt362 is offline
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A lot of the particle effects and ganis got borked after the update.

Runic Charge
Snowstorm item
Tetra Golem gani is missing the chest piece when it walks
Rune of Clarity
Dragon breath
Will of God
Minor Heal
Time Jump
Starburst

Just to name a few
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Old 10-10-2012, 04:56 PM
kia345 kia345 is offline
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Originally Posted by Login Message
There is new Graal version
This already sounds promising.
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  #9  
Old 10-10-2012, 05:49 PM
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Quote:
Originally Posted by Hoyt1134 View Post
There is a bug with the drawobject() function for drawing panels. If you define your own object it won't draw it outside of the top 64x64 pixels of the panel. The clearall() function also doesn't seem to be working either.
Drawing panels cannot be unlimited size, that's why it's switching back to 64x64. Try to not make it bigger than 1024x1024.

Quote:
Originally Posted by smirt362 View Post
A lot of the particle effects and ganis got borked after the update.

Runic Charge
Snowstorm item
Tetra Golem gani is missing the chest piece when it walks
Rune of Clarity
Dragon breath
Will of God
Minor Heal
Time Jump
Starburst

Just to name a few
We have updated the levels pack and also uploaded the graphics to all machines, it should work fine now.
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  #10  
Old 10-11-2012, 07:58 AM
Hoyt1134 Hoyt1134 is offline
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Quote:
Originally Posted by Stefan View Post
Drawing panels cannot be unlimited size, that's why it's switching back to 64x64. Try to not make it bigger than 1024x1024.
It doesn't matter what size I make it, drawobject won't draw ganis like that past 64,64. Drawimage works fine and I can draw them anywhere on the screen, even past 64,64. It seems to be a bug with drawobject when you are trying to draw an object you created. If you use drawobject to draw the player it works fine, but not when you use findimg with a gani.
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  #11  
Old 10-11-2012, 01:19 PM
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Quote:
Originally Posted by Hoyt1134 View Post
It doesn't matter what size I make it, drawobject won't draw ganis like that past 64,64. Drawimage works fine and I can draw them anywhere on the screen, even past 64,64. It seems to be a bug with drawobject when you are trying to draw an object you created. If you use drawobject to draw the player it works fine, but not when you use findimg with a gani.
Yes can fix it, it's clipping to 64x64 level coordinates.
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  #12  
Old 10-10-2012, 05:50 PM
ffcmike ffcmike is offline
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I've noticed an issue when it comes to playing both mainfile and custom sound effects, sometimes they play, sometimes they don't.

For example, using putleaps() will play sounds such as crush.wav and water.wav, but using a custom gani of a leap which plays crush.wav or water.wav won't invoke the sound.
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  #13  
Old 10-10-2012, 06:01 PM
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Yes it's an optimization which prevents offscreen sounds (far-away sounds) to play, sometimes it's not correctly detected for ganis, can check this sometime.
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  #14  
Old 10-10-2012, 06:09 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
Yes it's an optimization which prevents offscreen sounds (far-away sounds) to play, sometimes it's not correctly detected for ganis, can check this sometime.
It was also happening with sounds played from within a weapon.

I've now noticed similarly weird behaviour with playing music.

And certain sounds not playing when the screen is minimised, even if they're intended as an alert.

Last edited by ffcmike; 10-10-2012 at 06:24 PM..
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  #15  
Old 10-10-2012, 08:52 PM
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Wait, there is actually no check for position on PC Graal. But the volume could be very low depending on where it's played, need to check it. If you want to avoid the pan/volume effect you can try to use play2(filename,player.x,player.y,1)
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