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  #1  
Old 01-09-2010, 04:30 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by TSAdmin View Post
Nor do I. That said, all bugs I report have occurred on Windows 7. Here are some things I do notice-


Click for larger image
-Some heads and bodies (Only seems to be on Classic servers, had no problems on Zone or GK) are not displaying at all. The heads aren't always a problem, but there are still some that don't show up. A lot of bodies don't show up at all though.
that totally happens on linux(none beta) client too.
it seems to only happen with the default body system...
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Old 01-09-2010, 04:33 AM
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  • Nicknames that are enlarged through script become quite blurred. [Example]
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Old 01-09-2010, 02:39 AM
Tigairius Tigairius is offline
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Hmm.. Windows are still opening at mousex/y

Quote:
Originally Posted by zephirot View Post
How to access the beta?
The Windows beta is not open yet, but more information will be posted soon.

Edit: Contact Skyld for information.
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Last edited by Tigairius; 01-09-2010 at 03:18 AM..
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  #4  
Old 01-09-2010, 03:09 AM
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Is the body problem the typical bug where changing the color values of the gani makes them disappear until they move? Or are files missing or some such?
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  #5  
Old 01-09-2010, 03:20 AM
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Quote:
Originally Posted by DustyPorViva View Post
Is the body problem the typical bug where changing the color values of the gani makes them disappear until they move? Or are files missing or some such?
Files are not missing and it happens even when you setbody to a body that is affected by this bug. Moving doesn't do anything either. You're a floating head basically. Changing from a body that does display to a body that doesn't though, the part of the image displayed when you did setbody to an affected body to denote the direction you were facing sticks, so if I were facing left with body1.png, then setbody to an affected body, whether I move left, right, up down, pull, push, anything the body I was previously wearing is displayed stuck in the left position until I set my body to an unaffected file.

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  #6  
Old 01-09-2010, 03:28 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by TSAdmin View Post
Files are not missing and it happens even when you setbody to a body that is affected by this bug. Moving doesn't do anything either. You're a floating head basically. Changing from a body that does display to a body that doesn't though, the part of the image displayed when you did setbody to an affected body to denote the direction you were facing sticks, so if I were facing left with body1.png, then setbody to an affected body, whether I move left, right, up down, pull, push, anything the body I was previously wearing is displayed stuck in the left position until I set my body to an unaffected file.

This (or a similar thing) happens on the Mac client as well, for example with "era_tachi-newsuit1.png" (attached) on Era.
Name:  Screen shot 2010-01-08 at 8.28.09 PM.png
Views: 4082
Size:  8.8 KB
Attached Thumbnails
Click image for larger version

Name:	era_tachi-newsuit1.png
Views:	4547
Size:	22.0 KB
ID:	50198  
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  #7  
Old 01-09-2010, 03:35 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Stefan View Post
Aren't double clicks selecting a single list entry anyway?
Currently, on native windows you can hold shift on a textlist and select many things and double click when you're done to open a mass message, so onDblClick() should also work with multiple selections.

Edit: I see what you mean though, when DblClick is invoked with multiple selections, just make it send the last entry the player clicked.


Quote:
Originally Posted by Stefan View Post
You mean when you change the text of an entry?
Yes, or an entry is added/removed.
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  #8  
Old 01-21-2010, 08:57 PM
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(for GuiTextListCtrl)
Quote:
Originally Posted by Tigairius View Post
Yes, or an entry is added/removed.
I've checked it, it's updating fine when adding or removing entries because the size of the control is changing which is automatically updating its content.
Do you change some attribute of the entries dynamically?
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Old 01-21-2010, 09:52 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Stefan View Post
(for GuiTextListCtrl)

I've checked it, it's updating fine when adding or removing entries because the size of the control is changing which is automatically updating its content.
Do you change some attribute of the entries dynamically?
Nope, it happens on all guitextlist controls, for example, on the playerlist, if you put your playerlist on the right side of your screen and just walk around on Graal, if someone PMs you it will show a yellow PM icon next to someone random until you hover your mouse over the person which is when it updates and shows the correct name.
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Old 01-21-2010, 11:32 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Tigairius View Post
Nope, it happens on all guitextlist controls, for example, on the playerlist, if you put your playerlist on the right side of your screen and just walk around on Graal, if someone PMs you it will show a yellow PM icon next to someone random until you hover your mouse over the person which is when it updates and shows the correct name.
This happens on Mac too.
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  #11  
Old 01-22-2010, 04:31 AM
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Originally Posted by cbk1994 View Post
This happens on Mac too.
same for me. the list doesn't seem to update unless the playerlist is the active window. sometimes it just happens anyway, even if the window is active.
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  #12  
Old 01-22-2010, 01:33 PM
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Quote:
Originally Posted by Tigairius View Post
Nope, it happens on all guitextlist controls, for example, on the playerlist, if you put your playerlist on the right side of your screen and just walk around on Graal, if someone PMs you it will show a yellow PM icon next to someone random until you hover your mouse over the person which is when it updates and shows the correct name.
But it's not when adding or removing an item, it's when you get a PM
Will make it so that it's updating on sort()
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  #13  
Old 01-09-2010, 05:00 AM
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-"Full screen resolution" option in F3 doesn't save your choice anymore. Other F3 options seem to change and retain fine.
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  #14  
Old 01-09-2010, 05:06 AM
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  • When moving (on all defined movement controls) if you Alt and Tab out of the window your character won't stop moving in the direction you were heading in. Much like the Ctrl/Alt bug I mentioned earlier with IJKL movement.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #15  
Old 01-09-2010, 05:48 AM
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On the note of character's not being read properly, I notice this in the Game Messages & Engine Log:

Quote:
Couldn't open C:Windowsfonts empsitc.ttf for writing!
File download: head983.gif (size: 3978) done
File download: microsoft sans serif.ttf not found
File download: idle.gani (size: 7988) done
File download: segoe uibd.ttf not found
File download: segoe ui.ttf not found
File download: tempsitcbd.ttf not found
File download: ariali.ttf not found
File download: arialit.ttf not found
Notice the first entry, it doesn't have any backslashes, so it's not finding the path to the fonts folder by the looks of it.
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