Quote:
Originally Posted by Switch
I'm trying to get the function to run continually as the npc actually moves, so that won't really help, especially since it's moving every .1 second and it takes the server .1 second to actually call a .05 second event, at least that's what I'm seeing in my test.
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It's only updating every tenth of a second on serverside anyway, it just appears smooth on clientside because of some special scripting to make it move at 20 steps per second on clientside. The only thing you can really do is have a .1 second timeout on serverside.