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  #121  
Old 12-15-2009, 03:15 PM
DarknessShadow DarknessShadow is offline
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Quote:
Originally Posted by CharlieM View Post
hotkeys plz
Does anyone remember demisis's(I think it was) idea for a hotkey system,It seemed like a great idea,freeze between switching guns.
Also pk really needs to be balanced,the slow down when hurt feature seems like a great idea to stop people running in raids.
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  #122  
Old 12-15-2009, 04:02 PM
Dnegel Dnegel is offline
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I dont know about you but Id just like to get onto the new server, then ill worry about how pretty the pictures are, its the gameplay that counts.
That's right, why do you think I still like to play Zelda 1?
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  #123  
Old 12-15-2009, 11:53 PM
cbk1994 cbk1994 is offline
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Instead of hotkeys, what if we made some kind of quick select menu on "W" or so, and you can navigate it with the keyboard? Shows the last 3 weapons or so.

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  #124  
Old 12-16-2009, 07:09 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by cbk1994 View Post
Instead of hotkeys, what if we made some kind of quick select menu on "W" or so, and you can navigate it with the keyboard? Shows the last 3 weapons or so.

Just doing that won't really achieve anything. The idea isn't to make it easier to find weapons that you commonly use. The idea is to encourage the use of weapons that you don't commonly use and/or are a pain in the ass to try and use in the middle of a fight (namely grenades and explosives).

Pking has been the same for a long time.
1. Buy the most expensive gun you can.
2. Use that one gun 24/7 and hold D.
3. Try to buy a more expensive gun.

It'd be nice to shake it up a bit and try to make it more like other shooting games, where reloading takes more than just the time it takes you to tap the 'a' key. So that it's not possible to shoot an almost endless wall of bullets with almost any gun, and having more than 1 gun and switching mid-fight becomes viable, if not necessary to increasing your chance of surviving.
So that it'll be possible to rush somebody if you catch them reloading in the middle of a raid.
Or throwing a grenade around a table one way and then running around the other way to shoot your enemy, instead of just running around the table in circles forever and then giving up.
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  #125  
Old 12-16-2009, 02:39 PM
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I want quick equip hotkeys
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  #126  
Old 12-17-2009, 07:38 AM
Geno Geno is offline
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nuclear bombs
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  #127  
Old 12-17-2009, 08:06 AM
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nuclear bombs
we have those
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  #128  
Old 12-17-2009, 09:53 PM
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As far as hot keys go, I don't think being able to switch between any item with the press of a button is such a good idea. I definitely don't want players to be able to bind every key on their keyboard to a different item.

I'd prefer a more purposeful approach, such as having primary and secondary weapons. Of course, with this system, there would have to be something to balance it (like longer reload times). Players would be able to designate a primary and secondary weapon in their inventory and then switch between them whenever they are running low on ammo or are in a situation where one gun would be more useful than the other.

You would also be able to set a grenade/explosive in your inventory which could be thrown by pressing the "G" key.

We wouldn't have a limitless hot key system, but instead you would be able to easily switch between grenades (G), two guns (D; + some other key to switch), and melee (S)...a bit more organized.

e: I know this idea has been floating around for quite a while, just stating that I believe it would be our best bet for a "hot key" system

Last edited by salesman; 12-17-2009 at 10:05 PM..
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  #129  
Old 12-17-2009, 10:43 PM
Good_Ol_Daze Good_Ol_Daze is offline
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Fix the blackjack game. It doesn't recognize the Aces correctly.

Just won a hand with 25, and apparently Queen + King + 2 = 23?

Is this even blackjack?
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  #130  
Old 12-17-2009, 11:42 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by Good_Ol_Daze View Post
Fix the blackjack game. It doesn't recognize the Aces correctly.

Just won a hand with 25, and apparently Queen + King + 2 = 23?

Is this even blackjack?
Reading that I wonder the same thing.
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  #131  
Old 12-18-2009, 02:11 PM
GarethOmni GarethOmni is offline
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Something I would love to see is an option to add all ammo, or at least an option to add a certain# of ammo.
Instead of hitting D, you would hit F and be prompted to add all of the ammo type. It sure would beat mashing D like crazy to add like 60 boxes and at the same time be able to add a certain amount if you didnt want to add all of it. It would be smart to include in the prompt that you might hit your ammo limit if you add a large amount of boxes. IE: 100 boxes = 10k ammo, ammo cap will eat you alive.


Another cool idea would be to add a gui that shows how many kinds of each flowers you have in your inventory when you have the boomerang or flower basket equipped.
Like this:
Red Asters: 3
Sunflowers: 4
Yellow Mums: 5

That would make flower picking a bit easier, but it's not as useful as the add all ammo idea.
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  #132  
Old 12-19-2009, 02:01 AM
cbk1994 cbk1994 is offline
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We've managed to get Sage back on the team, so Luke and Sage are working together on the tileset, which is progressing very nicely. We might be able to post some screenshots soon, though I can't guarantee anything.
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  #133  
Old 12-19-2009, 05:25 PM
LoStSuRfEr1 LoStSuRfEr1 is offline
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I would really like to see a players weapons be disabled after certain lag like say 250-300....
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  #134  
Old 12-19-2009, 05:47 PM
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To be honest, that idea isn't feasible nor worth it. Lag has been around, and will be around. I don't like it (when its forced-lag) but players who can't help it shouldn't be penalized. Era has a lower playercount already, that would just drop it further. In otherwords, that idea is silly.

Expecially to rely on ms count, its changes so quickly and sometimes becomes very inconsistant.
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  #135  
Old 12-20-2009, 06:05 PM
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Make P4s attachable to your body again.
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  #136  
Old 12-20-2009, 07:21 PM
Dnegel Dnegel is offline
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Make P4s attachable to your body again.
Suicide bombers, setshield era_shield-p4.gif idk
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  #137  
Old 12-24-2009, 09:35 AM
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Originally Posted by Dnegel View Post
Suicide bombers, setshield era_shield-p4.gif idk
You actually used to be able to hit F with P4 equipped and attach it to yourself and it'd show on your body then you'd run into a group of people and hit D and it'd explode.
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  #138  
Old 12-24-2009, 10:13 AM
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Quote:
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You actually used to be able to hit F with P4 equipped and attach it to yourself and it'd show on your body then you'd run into a group of people and hit D and it'd explode.
I think the problem came about when findAreaPlayers() was changed in an NPC-Server update to Graal systems, so triggering it while it was player-relative rather than NPC-relative (which the normal P4 is, Non-Player) proved to be next to impossible without a certain delay that just annoyed the living crap out of people because they thought they were outside the P4-bombers range when in reality they were, but not 0.5 seconds ago. Also, 98[percent] of the time, the suicide-bomber wasn't affected either and lived when they should have in fact been the first to die.
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  #139  
Old 12-24-2009, 10:33 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by TSAdmin View Post
I think the problem came about when findAreaPlayers() was changed in an NPC-Server update to Graal systems, so triggering it while it was player-relative rather than NPC-relative (which the normal P4 is, Non-Player) proved to be next to impossible without a certain delay that just annoyed the living crap out of people because they thought they were outside the P4-bombers range when in reality they were, but not 0.5 seconds ago. Also, 98[percent] of the time, the suicide-bomber wasn't affected either and lived when they should have in fact been the first to die.
Well, I'm not quite sure how it worked, but from the way you described it it's totally possible but was scripted wrong. Was it something you actually placed on the ground and used a remote detonator, or did you actually run into a group of people like swift described?
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  #140  
Old 12-24-2009, 11:08 AM
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You attached the bomb to your player and could detonate the bomb with the press of a key.

There was no day but that's why it was so dangerous.
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  #141  
Old 12-24-2009, 03:56 PM
Dnegel Dnegel is offline
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I cant say it would be that cool. But if a noob looking person were hiding it, and running towards you, and waiting for you to axe him to dead. Then it would be something worth seeing.
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  #142  
Old 12-24-2009, 06:15 PM
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Any chance of getting a hotkey system for weapons/items?

You could make the thing in like a day, and I'm sure we'd all appreciate it..
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  #143  
Old 12-25-2009, 01:12 AM
deathbarrier99 deathbarrier99 is offline
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It's later in the thread, but I still want helicopters back.
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  #144  
Old 12-27-2009, 04:34 AM
Old_Days Old_Days is offline
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The new gmap would be smaller, according to several staff.

What the hell would be the need for helicopters? Another staff toy? They already got plenty.
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  #145  
Old 12-30-2009, 07:40 PM
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I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.
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  #146  
Old 12-30-2009, 08:06 PM
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Quote:
Originally Posted by 12171217 View Post
I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.
give it to them?
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  #147  
Old 12-30-2009, 08:23 PM
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More creative quests, proper baddies, and some less repetitive/rectangular levels, maybe.
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  #148  
Old 12-30-2009, 08:48 PM
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give it to them?
Written in GS1, without an NPCServer, and written in 2002? =O

It's easy to do, have Chris do it. The pros outweigh the cons hugely.
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  #149  
Old 12-30-2009, 08:56 PM
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Written in GS1, without an NPCServer, and written in 2002? =O

It's easy to do, have Chris do it. The pros outweigh the cons hugely.
There used to be something like this back when bullets were handled serverside, but IIRC it wasn't accurate (serverside bullets as a whole were pretty ****ty) and you ended up getting hit by ghost bullets anyway, while dodging visible bullets that half the time didn't hurt even if you ran into them.
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  #150  
Old 12-30-2009, 09:07 PM
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There used to be something like this back when bullets were handled serverside, but IIRC it wasn't accurate (serverside bullets as a whole were pretty ****ty) and you ended up getting hit by ghost bullets anyway, while dodging visible bullets that half the time didn't hurt even if you ran into them.
Well that means it was written badly

You can easily sync the bullets up using timevar2 and timevar.

And plus, bullets are not handled serverside anyway, so it's easy enough to work do this. And it would help boxes and barrels break/explode more reliably..
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  #151  
Old 12-30-2009, 11:55 PM
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So, Here are the ideas I liked the most and are not so complicated to do.
  • Improved tileset based on the current one. - Crono [I heard they're already working on this]
  • Speed boats would be a fun addition or at least some new forms of transport. - Felix
  • What I want to see is PKing being more "mandatory" in a way, as well as structured so that to escape death becomes more of a chore than to face it. - Wil Soul [Recently took care of with the five seconds timing?]
  • More newbie support - Dusty
  • More exits to the ****ing hospital - Pojo
  • make cars deal damage - Nataxo
  • If cars are still going to exist I would like to see a driving school. Where you need to complete multiple tasks before getting a car license =) - Zoo [Could be linked to the noob tutorial]
  • Let's get helicopters back in this b!tch - Lexus
  • hotkeys plz - Charlie
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  #152  
Old 12-31-2009, 12:00 AM
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Originally Posted by Nataxo View Post
So, Here are the ideas I liked the most and are not so complicated to do.
  • Improved tileset based on the current one. - Crono [I heard they're already working on this]
  • Speed boats would be a fun addition or at least some new forms of transport. - Felix
  • What I want to see is PKing being more "mandatory" in a way, as well as structured so that to escape death becomes more of a chore than to face it. - Wil Soul [Recently took care of with the five seconds timing?]
  • More newbie support - Dusty
  • More exits to the ****ing hospital - Pojo
  • make cars deal damage - Nataxo
  • If cars are still going to exist I would like to see a driving school. Where you need to complete multiple tasks before getting a car license =) - Zoo [Could be linked to the noob tutorial]
  • Let's get helicopters back in this b!tch - Lexus
  • hotkeys plz - Charlie

I think Dusty's idea was the best and most important one.
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  #153  
Old 12-31-2009, 12:47 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by 12171217 View Post
I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.
Of course it's possible to create scripted projectiles, but these simply cause more problems, especially with people who lag.
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  #154  
Old 12-31-2009, 10:59 PM
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Of course it's possible to create scripted projectiles, but these simply cause more problems, especially with people who lag.
No they don't o.o

If you mean network lag, no, because they're handled exactly the same as bullets are- clientside. And you can improve synchronization over Graal's default by using timevar2 and timevar.

If you mean clientside lag, the difference in performance is extremely negligable and may even be an improvement over built-in projectiles.

It fixes all your problems with projectiles if you do it right

They won't disappear over level links, they'll actually work on barrels and boxes, and other things. Sure, it requires a bit of work, but it's not insanely difficult.

The way I did it was with arrays, stored x, y, an x movement vector, a y movement vector, a creation time, and a direction to face. Sent that information via a triggerclient type deal and stored it in other players, used the creation time to synchronize them more effectively than Graal's default, and then rendered a bullet gani at x, y with the direction stored. Collision was simple enough, obviously. They didn't have to be destroyed over level links on the same overworld. Worked fabulously.

If your idea was to spawn NPCs to work like bullets, forget that idea, it undoubtedly eats up network performance and clientside resources as opposed to the single system script approach described above. I see you did the separate NPC per bullet approach in one of your servers, I read a thread on it a while ago.

If I can do it in 2005, when I'm 11, in GS1, without an NPCServer, in the 2.17 client, with no visible performance difference on a computer with the processing power from that same time period, surely you can do it in the present, no? I remember there was no timevar2 then, so I had to play an MP3 in the background and use musicpos to get an accurate creation time
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  #155  
Old 12-31-2009, 11:10 PM
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I remember there was no timevar2 then, so I had to play an MP3 in the background and use musicpos to get an accurate creation time
Man, I do not entirely agree with your post, but this is just badass.
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  #156  
Old 12-31-2009, 11:32 PM
DarkReaper0 DarkReaper0 is offline
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Listen to 1217, his stuff is usually the best if not a really good option.
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  #157  
Old 01-07-2010, 06:00 PM
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I want to see more pawn shops, or at least more guns moved to the existing one. The idea of being able to resell guns was genius and helps stabilize the market prices by preventing sharp shifts in value like I have seen with other guns.

Also, I really liked the katana but not everyone might agree on me with that.
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  #158  
Old 01-08-2010, 08:35 PM
Komali Komali is offline
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I think if there were more consumable items to buy and guns cost less it would keep the point of working but allow new players to join in faster and might raise the player count. Era could also implement weapon decay where after a while guns will break and have to be rebuilt, this would prevent the same players from holding on to rarer guns and have their prices soar to insane levels.
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  #159  
Old 01-08-2010, 09:50 PM
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Originally Posted by Komali View Post
I think if there were more consumable items to buy and guns cost less it would keep the point of working but allow new players to join in faster and might raise the player count. Era could also implement weapon decay where after a while guns will break and have to be rebuilt, this would prevent the same players from holding on to rarer guns and have their prices soar to insane levels.
to go on from this dudes request it'd also give that one shop with the gun parts public player use too. because technically isnt it for just businesses who create the guns?
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Old 01-08-2010, 10:54 PM
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Quote:
Originally Posted by Fulg0reSama View Post
to go on from this dudes request it'd also give that one shop with the gun parts public player use too. because technically isnt it for just businesses who create the guns?
Yes, I also think player buisnesses should be brought back!!
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