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  #1  
Old 12-15-2009, 05:55 AM
thatdwarf thatdwarf is offline
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Movement on gmap

Hey everybody,

I have an NPC who's sole purpose is to move a player on a GMAP from y-coordinate 300 to y-coordinate 50. Straight line, nothing fancy

The problem is when I get to y-coordinate 191 and around 64, the player stops moving

Why is this? And any suggestions on fixing this?

The NPC is a DB NPC, here is the main excerpt:

PHP Code:
//#CLIENTSIDE
function onPlayerTouchsMe() {
  
setani("skilift","");
  
disabledefmovement();
  
onTimeout();
}

function 
onTimeout() {
  
player.dir 0;
  
player.y--;
  
setTimer(0.05);

Obviously there is a check in the actual uploaded script for when the script gets to the destination, I am just posting the main part of the movement. I just need help with the


Thanks in advance
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  #2  
Old 12-15-2009, 05:58 AM
cbk1994 cbk1994 is offline
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The script will stop being active when the player is 3 (?) levels away. Your best bet is to put it in a weapon and have your level NPCs trigger that weapon clientside.
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Old 12-15-2009, 06:04 AM
thatdwarf thatdwarf is offline
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Wouldnt that method be extremely messy?

Maybe I'm not seeing the correct method for going about doing that, but that sounds very messy
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  #4  
Old 12-15-2009, 06:07 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbk1994 View Post
The script will stop being active when the player is 3 (?) levels away. Your best bet is to put it in a weapon and have your level NPCs trigger that weapon clientside.
You got it right. When you're on a gmap it loads your current level and all adjacent.

So something like this:

[ ][ ][ ]
[ ][p][ ]
[ ][ ][ ]


So if you're on a gmap, all the boxes marked with x are 'out of range', and thus scripts and player data are no longer sent:

[x][ ][ ][ ][x]
[x][ ][p][ ][x]
[x][ ][ ][ ][x]
[x][x][x][x][x]
[x][x][x][x][x]
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  #5  
Old 12-15-2009, 06:08 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by thatdwarf View Post
Wouldnt that method be extremely messy?

Maybe I'm not seeing the correct method for going about doing that, but that sounds very messy
It's actually cleaner since it keeps all your code in one place and lets you trigger it, if you do it right.

PHP Code:
//#CLIENTSIDE
function onPlayerTouchsMe() {
  (@ 
"-SkiLift").trigger("startLift");

PHP Code:
//#CLIENTSIDE
function onStartLift() {
  
setTimer(1); // etc

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  #6  
Old 12-15-2009, 06:12 AM
DustyPorViva DustyPorViva is offline
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You could probably make a general function and put it in a system NPC, or a class. Most servers will have a WNPC or class dedicated specifically for general functions, like math functions, that can be used between a multitude of NPCs. Add this in a global WNPC or a class that's joined to the player:

PHP Code:
//#CLIENTSIDE
public function moveplayer(dx,dy) {
  
// do movement stuff here

Then if it's a WNPC, you can simply call WeaponName.moveplayer(0,-100); or if it's a player class, player.moveplayer(0,-100);
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  #7  
Old 12-15-2009, 06:50 AM
thatdwarf thatdwarf is offline
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hmm

On that subject, is the move function usable on the player object? I attempted Dusty's method for the moving, but I tried using player.move() and it wouldnt work. Is this a possible movement technique?
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  #8  
Old 12-15-2009, 06:57 AM
DustyPorViva DustyPorViva is offline
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Nope, sorry, move doesn't work with players(though I wouldn't object to it!). However, you should always avoid using names of available functions, whether they're intended for use with the object or not.
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  #9  
Old 12-15-2009, 06:59 AM
thatdwarf thatdwarf is offline
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Alright. Thanks Dusty :] Rep for you <3
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