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View Poll Results: Why do you like gangs?
Raiding 33 58.93%
Role-play 16 28.57%
Working my way up the ranks 20 35.71%
Gang Events 13 23.21%
Other (please share) 2 3.57%
I do not like gangs 12 21.43%
Multiple Choice Poll. Voters: 56. You may not vote on this poll

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  #81  
Old 11-28-2009, 11:55 PM
Dnegel Dnegel is offline
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Im tired of people massing like : "Ahh, BH your base sucks." (From a guy in BB for example.)

Then 4 hours later he's in BH and says "BB I took a dump in your base."

Makes me just angry, I mostly just say to myself :"Kids..."
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  #82  
Old 11-29-2009, 12:26 AM
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I think gangs are very bad and ruin modern day society. There is too much graffiti on our beautiful concrete buildings, children are dying and mothers are crying.
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  #83  
Old 11-29-2009, 12:39 AM
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I think gangs are very bad and ruin modern day society. There is too much graffiti on our beautiful concrete buildings, children are dying and mothers are crying.
That is correct.
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  #84  
Old 11-29-2009, 05:20 AM
LoStSuRfEr1 LoStSuRfEr1 is offline
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MORE ROLEPLAYING MIXED WITH PLAYER KILLING ! It used to be so much fun role playing with (Ninja) or when PPA and Core Electronics used to rp and stuff I dont know.....
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  #85  
Old 11-30-2009, 08:37 PM
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Yea it relys strictly on the player as far as loyalty goes but what I meant was make gangs more official instead of being able to just hop into as many gangs as you want in a matter of one day. I hate it when there is a gang event coming up and people just leave and join other gangs JUST for that event and JUST for that day.
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  #86  
Old 12-06-2009, 06:36 PM
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Ganghopping is noot entirely reliant on the player, if anything the leader(s) play the largest role in this. If Gang Leaders took a stand on ganghopping, players lose that luxury partially, if not completely.

Like I've stated repeatedly, a gang is what you (Leaders) make it. If gangs want to be official, who's stopping them? Raven and I made Tachi "Official", at will. A gang system can't fix a lot of problems we have with gangs now.

According to the description of the new system, the chances are heightened due to gang leadership being available to all. Rather than 4 people at a time, alleviates a waiting list, I assume.

(Ignore alot of errors, typing on mobile phone)
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  #87  
Old 12-07-2009, 06:34 AM
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  #88  
Old 12-07-2009, 06:57 AM
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Originally Posted by Frankie View Post
gang loyalty is strictly on the player. there's really not much you can do to try and make people be loyal to gangs ;o
You can't make someone stay, but you can definitely give them incentive to pick a gang and actually stick with it. It's not that hard. Grant special privileges to those who are loyal, and deny them to those who are not. One off of the top of my head:

Each player will have his/her own stats for the gang they are in, and leaving a gang will reset those stats. Having a certain amount of points in a gang will allow you to use the gang weapon (if the leader permits it), participate in matches/events, etc.
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  #89  
Old 12-07-2009, 04:54 PM
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Each player will have his/her own stats for the gang they are in, and leaving a gang will reset those stats. Having a certain amount of points in a gang will allow you to use the gang weapon (if the leader permits it), participate in matches/events, etc.
Sounds great, it's so annoying when people change gang each day.
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  #90  
Old 12-07-2009, 07:04 PM
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Loyalty is what typically allows people to get power now, but with gang guns or other improvements, it's just more important. This creates tight knit groups of friends on the game, which makes the game more fun. Without friends to talk to on the game, it's much more difficult to have fun with it.
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  #91  
Old 12-13-2009, 08:12 AM
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Rofl, I noticed that gangs pass around members more than football teams, it would be cool to have some sort of like "gang code" for each gang in which basically you pledge your loyalty.
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  #92  
Old 12-13-2009, 10:47 PM
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Yeah, might as well start doing contracts with members. Drafting and trading and stuff.
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  #93  
Old 12-14-2009, 02:54 AM
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Yeah, might as well start doing contracts with members. Drafting and trading and stuff.
exactly
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  #94  
Old 12-15-2009, 04:39 AM
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How about making the /toguild messages in yellow or orange or some other color for recruiters and leaders? It can get a little confusing watching it when everyone spams the hell out of it. Also make a little noise when someone /toguilds a message, so it alerts you when there is a new one.
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  #95  
Old 12-15-2009, 05:28 AM
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Quote:
Originally Posted by Lucsian View Post
How about making the /toguild messages in yellow or orange or some other color for recruiters and leaders? It can get a little confusing watching it when everyone spams the hell out of it. Also make a little noise when someone /toguilds a message, so it alerts you when there is a new one.
That's a really good idea.
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  #96  
Old 12-15-2009, 06:11 AM
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Quote:
Originally Posted by Lucsian View Post
How about making the /toguild messages in yellow or orange or some other color for recruiters and leaders? It can get a little confusing watching it when everyone spams the hell out of it. Also make a little noise when someone /toguilds a message, so it alerts you when there is a new one.
I think the idea of recruiters having a different color is pretty good. However, I imagine if there was a noise people would just spam random messages to annoy people.
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  #97  
Old 12-15-2009, 06:34 AM
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Quote:
Originally Posted by Lucsian View Post
How about making the /toguild messages in yellow or orange or some other color for recruiters and leaders? It can get a little confusing watching it when everyone spams the hell out of it. Also make a little noise when someone /toguilds a message, so it alerts you when there is a new one.
Good idea. I actually remember wanting this back when I lead a gang myself. I just changed it so that anyone with the "Leader" right will send guild messages in cyan and everyone else will still be green.

I'm not going to do the sound for obvious reasons...you should be able to see when a new message pops up, it's not necessary for it to make a sound as well.
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  #98  
Old 12-15-2009, 08:21 AM
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i think gangs are dangerous and children need afterschool activities to keep them away from such thingsi think era gangs suck and have lost their true meanings. there's no loyalty and when i played members didn't really care which they were in so long as their friends were there
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  #99  
Old 12-16-2009, 12:39 AM
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Haha, Crono that was funny. I likes. Show me how.
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  #100  
Old 12-17-2009, 02:19 AM
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Like wrestling. Toughest sport in high school, that is, if you have a good coach.
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  #101  
Old 01-11-2010, 11:51 PM
Nonepwnz Nonepwnz is offline
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I don't like gangs, I like when gang raids though so I can ruin it all with my magic bombs.
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  #102  
Old 01-12-2010, 01:54 PM
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Gangs are the most important aspect of era and to this day will never be the same how it was years ago because people have grown up.
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  #103  
Old 01-12-2010, 02:47 PM
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Quote:
Originally Posted by Old_Days View Post
Like wrestling. Toughest sport in high school, that is, if you have a good coach.
you must wrestle...

everyone knows football is the toughest sport in high school
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  #104  
Old 01-12-2010, 05:00 PM
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you must wrestle...

everyone knows football is the toughest sport in high school
Mhmmm, gotta agree there.

I kicked a guy and he broke his foot.
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  #105  
Old 01-13-2010, 12:55 AM
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Nukes are the way to go.
I agree with daz
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  #106  
Old 01-13-2010, 02:47 AM
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Nukes are the way to go.
I agree with daz
I too, agree with this.
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  #107  
Old 01-13-2010, 10:09 AM
Kenshin851 Kenshin851 is offline
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Ehhh the things I have thought of..

Bring back Era Police, temporary 5 minute jails if your on a gang tag and get killed by a cop.. Make the Police a raidable shop, Make it almost like a gang with a little authority ya know? So if a gang gets raided by cops their fellow members can raid the Cops base and break them out.. then they can hold down the cops base.. Raiding.. for a reason?

Moveable furniture.. This can be taken 2 ways.. people could use it for laming.. Or for another idea which is blocking the safe.. Which I'll get to.

Bring in racketeering.. For NPC shops or Player ran shops.. doesn't matter.. but all the money the gang makes from it goes to their safe.. They have to defend the safe from raiding gangs who are trying to break into their stash..

I have more ideas but I'm short on time.
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  #108  
Old 01-13-2010, 07:07 PM
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Originally Posted by Kenshin851 View Post
Ehhh the things I have thought of..

Bring back Era Police, temporary 5 minute jails if your on a gang tag and get killed by a cop.. Make the Police a raidable shop, Make it almost like a gang with a little authority ya know? So if a gang gets raided by cops their fellow members can raid the Cops base and break them out.. then they can hold down the cops base.. Raiding.. for a reason?

Moveable furniture.. This can be taken 2 ways.. people could use it for laming.. Or for another idea which is blocking the safe.. Which I'll get to.

Bring in racketeering.. For NPC shops or Player ran shops.. doesn't matter.. but all the money the gang makes from it goes to their safe.. They have to defend the safe from raiding gangs who are trying to break into their stash..

I have more ideas but I'm short on time.
Yes!
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  #109  
Old 01-14-2010, 02:56 AM
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Quote:
Originally Posted by Kenshin851 View Post
Ehhh the things I have thought of..

Bring back Era Police, temporary 5 minute jails if your on a gang tag and get killed by a cop.. Make the Police a raidable shop, Make it almost like a gang with a little authority ya know? So if a gang gets raided by cops their fellow members can raid the Cops base and break them out.. then they can hold down the cops base.. Raiding.. for a reason?

Moveable furniture.. This can be taken 2 ways.. people could use it for laming.. Or for another idea which is blocking the safe.. Which I'll get to.

Bring in racketeering.. For NPC shops or Player ran shops.. doesn't matter.. but all the money the gang makes from it goes to their safe.. They have to defend the safe from raiding gangs who are trying to break into their stash..

I have more ideas but I'm short on time.
You can allready move furniture as it's done in outbreak to stop the zombies, but problem is each level has npcs which are the furniture and you would need to edit every gang base to move every npc.
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  #110  
Old 01-14-2010, 06:40 AM
Kenshin851 Kenshin851 is offline
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You can allready move furniture as it's done in outbreak to stop the zombies, but problem is each level has npcs which are the furniture and you would need to edit every gang base to move every npc.
Yeah I'm aware of that it's sort of the reason I want to do it. I believe in Old Era gang bases used to have movable furniture, I'm not clear on that though as I haven't played the oldest version of Era. However I can already see a drawback on it now, as if they create every NPC to make the furniture moveable, if it's an overload on NPC's there's already cases where gangbases are already full of lag in the middle of a raid.
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  #111  
Old 01-14-2010, 06:00 PM
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Quote:
Originally Posted by Kenshin851 View Post
Ehhh the things I have thought of..

Bring back Era Police, temporary 5 minute jails if your on a gang tag and get killed by a cop.. Make the Police a raidable shop, Make it almost like a gang with a little authority ya know? So if a gang gets raided by cops their fellow members can raid the Cops base and break them out.. then they can hold down the cops base.. Raiding.. for a reason?

Moveable furniture.. This can be taken 2 ways.. people could use it for laming.. Or for another idea which is blocking the safe.. Which I'll get to.

Bring in racketeering.. For NPC shops or Player ran shops.. doesn't matter.. but all the money the gang makes from it goes to their safe.. They have to defend the safe from raiding gangs who are trying to break into their stash..

I have more ideas but I'm short on time.
none of this is really original. the ideas are so cliche. era needs something different rather than gangs raiding for cash and defending their safe..
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  #112  
Old 01-14-2010, 06:22 PM
Nonepwnz Nonepwnz is offline
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A really nice awesome rank system, almost like the one you've added in Spar Complex. But with rewards, also including achievements you must complete to get a reward/medals. The leaders can look up how many players you've killed in a day, week or month. And much more?

Also a big gang system which is similar to the rank system, but this system will everyone in the gang work for, and this will only have achievement that the gang must complete. If they complete different achievements, they will unlock many things such as.. Able to get more spots for the gang. (Letting more members join), unlocking new parts for building a gang gun, or getting new parts for your gang gun. Or maybe a few extra levels for your gang base!

What could we unlock for our gang gun? Help me out with this..

Better spread

Extra ammunition

I don't know if this sounds good.. I just wrote it down, popped up in my brain!

Last edited by Nonepwnz; 01-15-2010 at 03:04 PM..
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  #113  
Old 01-14-2010, 06:39 PM
Frankie Frankie is offline
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better accuracy isn't really important seeing as how guns having spread is actually an advantage.
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  #114  
Old 01-14-2010, 07:01 PM
Nonepwnz Nonepwnz is offline
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better accuracy isn't really important seeing as how guns having spread is actually an advantage.
Yeah that is right, what about having better spread instead then?
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  #115  
Old 01-14-2010, 07:03 PM
LoStSuRfEr1 LoStSuRfEr1 is offline
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something I posted in another thread


Quote:
Here is how I see the "Black Market" idea unfolding. It would start off with illegal arm producing factory's located deep beneath the streets of era (aka weapon making levels in the sewers) These factory's would be controlled by the gangs of era, To make fair the factory's would be released over a period of time. For example the when the first factory is released gangs would have to fight for control of it similar to that of a party house. Now after say a period of three-four days what ever gang had control of the factory for the most amount of time will then be granted that factory. This will then happen 2-3 more factory's. Now just because you get the factory on the first go round does not mean that its your gangs for ever.

Once your gang has a factory then you will have to start buying "Under the table arms parts". I figure either A. Business like Ammo Mart and B. Gun Point could start selling supplys needed for making these black market arms to the factorys. This would lead to competition between gangs and business's like Ammo Mart and Gun Point because without the parts from the two business's the gangs will not be able to produce the arms and they will loose out on business and so on and so on.

Also this will open up a "Law Enforcement" part of Era, Organizations like EFBI and Scotland Yard. Some sort of "Constitution" could be instilled stating how the production and sales of counterfeit arms and supplys are illegal and punishable by fine and/or jail time (Not real jail, only minutes and hours and surveillance). This will allow all kinds of role playing and fun times for everyone. Gangs will be able to "pay off" corrupt members of both organizations, Give faulty tips. These two organizations will be able to raid the factory's and if they succesfully raid and hold the factory for a peroid of say 24 hours then the factory is then up for grabs again by any gang who after 3 days can control it the longest.


Also pretty much each factory will have the ability to produce different guns and supplys. Also know that anything that is produced on the black market has an extremely short life, is unreliable, breaks easy, and so on.
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  #116  
Old 01-15-2010, 12:42 AM
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Quote:
Originally Posted by salesman View Post
You can't make someone stay, but you can definitely give them incentive to pick a gang and actually stick with it. It's not that hard. Grant special privileges to those who are loyal, and deny them to those who are not. One off of the top of my head:

Each player will have his/her own stats for the gang they are in, and leaving a gang will reset those stats. Having a certain amount of points in a gang will allow you to use the gang weapon (if the leader permits it), participate in matches/events, etc.

yes
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