Graal Forums  

Go Back   Graal Forums > PlayerWorlds > PlayerWorlds Main Forum
FAQ Members List Calendar Today's Posts

Closed Thread
 
Thread Tools Search this Thread Display Modes
  #1  
Old 12-01-2009, 08:32 PM
Rufus Rufus is offline
Registered User
Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Have you decided how your war system going to work yet?
__________________
Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #2  
Old 12-01-2009, 09:46 PM
Hiro Hiro is offline
\(^∀^)メ(≧∇≦)ノ
Hiro's Avatar
Join Date: Jan 2005
Posts: 1,965
Hiro has a spectacular aura aboutHiro has a spectacular aura about
Send a message via AIM to Hiro
Quote:
Originally Posted by Rufus View Post
Have you decided how your war system going to work yet?
i'm going to go more in-depth about the systems for everyone: we have four systems for guild wars that we have designed and will attempt to implement onto the server. we have gates, guild war gmap, abyss war, and the regular war (we actually need a better name for this system)

a quick summary of each type of system:

gates- if you've seen my guild wars thread (http://forums.graal2001.com/forums/s...ad.php?t=86395) you'll be familiar with this system. we've worked the gates out to be unrepairable, and we will try to have multiple maps for this event

abyss war- a separate gmap from the main islands of the server will contain a 24/7 PKing zone for global guilds to participate in. it counts the number of kills a guild has and shows the top 5. daily, rewards for being number one at certain times will yield guild prizes

regular war- guilds get locked into a room where they battle it out in an attempt to reach a certain amount of kills before the other guild does. guilds can agree beforehand as to how many kills they will try to attain

guild war gmap- this is a larger project that we may not be able to create in time. however, it is an interesting idea and we still wish to make it in time. a separate gmap, it will contain the global guild houses on the server, and allow guilds to battle it out try to capture (and possibly destroy) each others guild houses. we don't know how we will go about really implementing this into the server yet, so it is an open concept

overall in all the systems, each will be able to be accessed at any time as long as at least three players from the respective guild is online, and a guild leader or player with permission from the leader to start wars from each guild is present. guilds will register into the server's database themselves before warring, and we want them rank guild members accurately, and according to the global guild registry on the graal online website (at least somewhat accordingly). we don't want new recruits starting wars that leaders don't wish to fight

if players log off or disconnect in the middle of wars (since having a certain number of people online is important) we have thought of two ways to deal with it justly: 1) have the side with not enough players forfeit adding to a separate number in the profile to show for it, or 2) have the game pause allowing the guild with insufficient members to either log back on or get someone else into play before a certain amount of time runs out, which will result in a loss

in the database guilds register in, players will be able to check statistics of guilds in each event. our goal is to give guilds a very important role in having fun on the server - we don't want to push very elitist ideals onto guilds, but we do want them to matter. if you join a guild that disallows any other guild tags, and then that guild losses 20 matches in a row, if people quit because of it then that guild is finished, and it will show

we also want to make the systems fun - we are trying to have a good amount of variety of styles while still offering that core concept of PKing or taking over. we also wanted to keep them simple, both on a creation basis and in a implementation basis - it should be easy to get into
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.