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Old 11-29-2009, 06:14 AM
cbk1994 cbk1994 is offline
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You'll want to use onKeyPressed() and GraalControl.onKeyUp()

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
this.spread 0.1;
  
this.freeze 0.1// player freeze time
  
this.speed 0.05// controls the timeout
  
this.reload 50;
  
this.load 50;
}
function 
onKeyPressed(codekeyscan) {
  if (
player.weapon != this) {
    return; 
// weapon not selected
  
}
  
  if (
this.keyD) {
    return;
  }
  
  if (
key == "d") {
    
this.keyD true;
    
this.onTimeOut();
  }
}

function 
GraalControl.onKeyUp(codekeyscan) {
  if (
key == "d") {
    
this.keyD false;
    
this.setTimer(0); // end the timeout, stop shooting
  
}
}

function 
onTimeOut() { // this is where the shooting goes
  
freezePlayer(this.freeze);
  
setAni("millenium_scar-fire"NULL);

  
temp.angl getangle(vecx(player.dir), vecy(player.dir))+random(this.spread*-1,this.spread);
  
  
shoot(player.0.5 vecx(player.dir), player.vecy(player.dir), player.ztemp.angl00"idle"player.dir);
  
setTimer(this.speed);

You'll also need to add checks for things like reloading, etc.


Also, remember not to mix GS1 and GS2 (and not to use GS1), such as you're doing here:

PHP Code:
if(actionprojectile){

hurt 1;


The proper way to do that is:

PHP Code:
function onActionProjectile() {
  
hurt(1);

...which should go in a system weapon, anyway.
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Last edited by cbk1994; 11-29-2009 at 06:37 AM..
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