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  #16  
Old 10-23-2009, 07:55 PM
BlueMelon BlueMelon is offline
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Quote:
Originally Posted by Rave_J View Post
if you do that then why have Gun Point and Ammo Mart cause they make little money already compare what they use too!
thats pretty much killiing the business more ?
No... The system they had before was 300 Ammo(Randomly) (AND NOT 300 AMMO BOX's JUST, 300 AMMO.)

Randomly, It could be a gun you dont even use.
And it was every 100-500 kills i think.
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  #17  
Old 10-23-2009, 11:07 PM
Dnegel Dnegel is offline
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Actually GP and AM earn very much cash from the ammo.
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  #18  
Old 10-23-2009, 11:13 PM
xnervNATx xnervNATx is offline
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what if people just lame themself ?
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  #19  
Old 10-23-2009, 11:44 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xnervNATx View Post
what if people just lame themself ?
We can add some checks to not allow people to kill the same person x amount of times and also not let it count if they kill someone with the same IP.
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  #20  
Old 10-24-2009, 12:05 AM
Frankie Frankie is offline
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Quote:
Originally Posted by Rave_J View Post
if you do that then why have Gun Point and Ammo Mart cause they make little money already compare what they use too!
thats pretty much killiing the business more ?
because 300 random ammo every 30 - 50 kills is going to ruin the business.
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  #21  
Old 10-24-2009, 10:07 AM
Pelikano Pelikano is offline
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Wil is going to win everything anways if it's about staying at top
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  #22  
Old 10-24-2009, 01:16 PM
Dnegel Dnegel is offline
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Lol
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  #23  
Old 10-26-2009, 01:22 PM
Scouser Scouser is offline
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Have you not looked at the spar thing?
I dont think Wil is even in the top 10.
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  #24  
Old 10-27-2009, 12:35 AM
Venom_Fish Venom_Fish is offline
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Well, thats because there's no incentive, but I am...

In anywho, I don't like the "staying" at top deal, by itself. That really shuts newbs out of the running, seeing as they have to compete with the better players. Competition is good, hence why that'd be useful, but an alternative as well would most-definitely attract more newbs into PKing and overall make it more interesting for old PKers.

Kill-Streaks and things like that would rock, getting bonuses like 50 boxes of the ammo of the weapon you got the most kills with in your streak. Etc etc.

Those you can achieve as any player, you aren't competing with anyone persay. Newbs would be into that, "hey, rather than me mining for 45 minutes" I can try to PK 50 people, you'd get the PK Field more involved.

(Not talking only this bonus, bonuses in general).
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  #25  
Old 10-27-2009, 12:41 AM
Nataxo Nataxo is offline
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I support, it'd be so much fun!
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  #26  
Old 11-08-2009, 10:50 PM
sam_is_me sam_is_me is offline
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Quote:
Originally Posted by Scouser View Post
So, why no PKing on era ey?
Why PK on Era?
Whats the rewards? We all just in that spar room getting kills but no deaths :O
I think that there should be a new system put into place, much like zones where you get achievements such as what the PK Arena used, stuff like:
Nuked (Nukeing somebody)
Double kill (Killing 2 people within 3-4 seconds)
Triple kill (Killing 3 people within 3-4 seconds)
Carries on going to 5 kills in the space of 3-4 seconds.
Axed (Kill somebody with a melee weapon including fists)
A dirty place (Entering the sewers)
The wrong kind of people... (Joining a gang)
Killing Frenzy (Killing 10 people with no deaths)
Berserker (Killing 20 people with no deaths)
Duke Nuke Em' Style (killing 50 people with no deaths)
I like these. And I believe a more organized, complete system should be made, along with a achievement system.
And for every achievement you complete, you gain a certain amount of achievement points (# based on difficulty). With the achievement points (ap) you can purchase 1 of a kind ap items. And I stress one of a kind, because if you can go out and get the ap items elsewhere, theres no incentive to actually earn achievements.
What do you think?
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  #27  
Old 11-09-2009, 12:14 AM
Dnegel Dnegel is offline
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Quote:
Originally Posted by sam_is_me View Post
I like these. And I believe a more organized, complete system should be made, along with a achievement system.
And for every achievement you complete, you gain a certain amount of achievement points (# based on difficulty). With the achievement points (ap) you can purchase 1 of a kind ap items. And I stress one of a kind, because if you can go out and get the ap items elsewhere, theres no incentive to actually earn achievements.
What do you think?
I agree! Make PK'in more interesting for the players, and make those "Merchants" come out and just kill for fun.
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