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  #1  
Old 11-03-2009, 09:28 PM
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It's been said probably a thousand times...

Lets make gs2 work offline!!!!!!
I know it may sound crazy, but with all this dev server downtime, it would be pretty cool to work and test stuff offline.

JUST A CRAZY IDEA!!
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  #2  
Old 11-03-2009, 10:36 PM
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There is already ways to do this from what I know. I am pretty sure someone made something, but hey I am always wrong.
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  #3  
Old 11-04-2009, 12:57 AM
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The offline tools will never be updated. Its been said many many times...

Although there is an updated editor called Gonstruct, it doesnt feature script testing, or playing the level. So thats the best we have at the moment.
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Old 11-04-2009, 01:00 AM
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There's no point in making GS2 work offline, regardless of how easy or not it may be. The level editor doesn't need to support GS2 when we have resources like the Testbed server available.
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  #5  
Old 11-04-2009, 01:24 AM
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Quote:
Originally Posted by cbk1994 View Post
There's no point in making GS2 work offline, regardless of how easy or not it may be. The level editor doesn't need to support GS2 when we have resources like the Testbed server available.
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  #6  
Old 11-04-2009, 01:26 AM
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I find the testbed more of a substitute solution to a bigger problem.
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  #7  
Old 11-04-2009, 04:20 AM
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Quote:
Originally Posted by cbk1994 View Post
There's no point in making GS2 work offline, regardless of how easy or not it may be. The level editor doesn't need to support GS2 when we have resources like the Testbed server available.
Man, I'll get on testbed right now!
Oh wait, I can't, servers are down...
Hence the reason it would be nice for the offline editor to work with gs2.

Also, it took me almost 2-3 weeks to even get access to testbed. Another reason offline gs2 would be nice.
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  #8  
Old 11-04-2009, 04:33 AM
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Quote:
Originally Posted by sssssssssss View Post
Man, I'll get on testbed right now!
Oh wait, I can't, servers are down...
Hence the reason it would be nice for the offline editor to work with gs2.

Also, it took me almost 2-3 weeks to even get access to testbed. Another reason offline gs2 would be nice.
Servers are very rarely down.

I'm not saying that Testbed is flawless, but it's not worth Stefan wasting the time to make GS2 work in the level editor when we already have feasible solutions for people who don't want to buy a server.
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  #9  
Old 11-04-2009, 04:48 AM
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The problem is that you won't know about the Testbed Server unless someone tells you. It's not advertised at all...it should be under the Hosted tab imo
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  #10  
Old 11-04-2009, 05:51 AM
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The problem is that you won't know about the Testbed Server unless someone tells you. It's not advertised at all...it should be under the Hosted tab imo
I agree, or at least mentioned somewhere.
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  #11  
Old 11-04-2009, 07:52 AM
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Theres other problems, like:
waiting weeks to get access to it still;
ip changes, waiting weeks to get back on it;
server crashes;
server downtime;
rules you may not want to abide by (yes I know you should, just saying);

Servers have been down how many times in the last 3 weeks? I get there are problems and fixes going on, but a SIMPLE solution is to have offline testing.

Another example would be people making a player house or guild house for a server. Are they all going to sit around and wait for access to testbed, then get on, just to make sure their lights work in gs2? LOL.

What kind of retarded game lets you make stuff offline that isn't supported online at all? Its stupid, and doesn't follow common sense whatsoever to have 1 unused, and probably soon, unsupported program language, then use another for online. Argue it all you want, its dumb.
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  #12  
Old 11-04-2009, 08:15 AM
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Quote:
Originally Posted by sssssssssss View Post
Theres other problems, like:
waiting weeks to get access to it still;
ip changes, waiting weeks to get back on it;
server crashes;
server downtime;
rules you may not want to abide by (yes I know you should, just saying);

Servers have been down how many times in the last 3 weeks? I get there are problems and fixes going on, but a SIMPLE solution is to have offline testing.

Another example would be people making a player house or guild house for a server. Are they all going to sit around and wait for access to testbed, then get on, just to make sure their lights work in gs2? LOL.

What kind of retarded game lets you make stuff offline that isn't supported online at all? Its stupid, and doesn't follow common sense whatsoever to have 1 unused, and probably soon, unsupported program language, then use another for online. Argue it all you want, its dumb.
I agree that it's stupid, but Stefan has more pressing issues. Testbed really is not that bad. Tig usually gets on as soon as you send him an AIM.
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  #13  
Old 11-04-2009, 10:37 AM
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I think i know why offline editor hasn't been updated,
People can now not make a proper server offline, thus rent one, this give them money.
If people could make servers offline, they would do most of the work offline, then upload it, maybe hit classic tab right away, and this way they would earn less money.
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  #14  
Old 11-04-2009, 06:56 PM
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Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
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Old 11-04-2009, 07:06 PM
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Quote:
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Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
Is it possible for GS2 scripts to be stored in the offline client in their compiled form?

I.e: The level editor, if it's a script could have a level editor button available before they login anywhere which would open the level editor script instead of having to log on into a server to use the tool.
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Old 11-04-2009, 08:06 PM
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Quote:
Originally Posted by Stefan View Post
Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
This means the level editor?
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  #17  
Old 11-04-2009, 09:06 PM
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This means the level editor?
Scripted tile editors already exist but they're already outdated (no tile layers, etc.).
I guess the plan is to make a scripted gani editor as well.
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  #18  
Old 11-04-2009, 09:16 PM
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I just don't like how the argument is "we plan to have scripted tools" and no one has seen them in how many years?

Point: We have no development tools, Stefan! Scripted or otherwise!
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  #19  
Old 11-06-2009, 01:45 AM
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I was just saying its more convient to have the ability to do, at the least, level scripts in the offline level editor. If all I am is a lat, i dont need a dbnpc, cnpc, or wnpc now do i? i just need gs2 to work in the offline editor to make levels, thats pretty much it, at least most of the time.

So with how many guild houses, player houses, and lats there are on this game, its pretty dumb to say something like this is unnecessary and to go get on testbed as an only option.
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  #20  
Old 11-06-2009, 02:03 AM
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  #21  
Old 11-06-2009, 05:28 AM
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Just to note, is also retarded for any "game" or "product" to have anything on it that is useless, but can still be done, such as gs1, when it is supposed to be obsolete.
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  #22  
Old 11-06-2009, 05:41 AM
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Originally Posted by sssssssssss View Post
Just to note, is also retarded for any "game" or "product" to have anything on it that is useless, but can still be done, such as gs1, when it is supposed to be obsolete.
I agree, I'm all for completely disabling GS1 (via server options, of course)... how are we ever supposed to phase it out when it's still possible for ignorant level makers (etc) to place GS1 lights, chairs, and other scripts?
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Old 11-06-2009, 07:29 AM
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I agree, I'm all for completely disabling GS1 (via server options, of course)... how are we ever supposed to phase it out when it's still possible for ignorant level makers (etc) to place GS1 lights, chairs, and other scripts?
Can you imagine having to go back and edit every single GS1 npc or light effect in each level?
(I guess you guys are already kind of doing this on Era Dev though huh?)
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Old 11-06-2009, 03:46 PM
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Can you imagine having to go back and edit every single GS1 npc or light effect in each level?
(I guess you guys are already kind of doing this on Era Dev though huh?)
I can, it'd be a pretty sweet script.
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  #25  
Old 11-08-2009, 05:48 PM
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Quote:
Originally Posted by Stefan View Post
Editor and game has been separated mainly for security reasons. For making the editing easier it is still planned to have all the tools as online script.
Stefan, could you at least update the language help document in graaleditor? I'm talking about the ones I've attached below. They contain nothing but info on programming in GS1.

Also, a feature like Gonstruct's which parses the scripting and color-codes it would be nice. Same for its features like quickly changing tilesets and so forth. And better support for quickly loading whole gmaps would be nice too.
Attached Files
File Type: doc commands.doc (81.0 KB, 897 views)
File Type: doc npcprogramming.doc (357.0 KB, 914 views)

Last edited by Draenin; 11-08-2009 at 05:59 PM..
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  #26  
Old 11-17-2009, 03:49 PM
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Stefan, could you at least update the language help document in graaleditor? I'm talking about the ones I've attached below. They contain nothing but info on programming in GS1.
nope, have the GST do it~
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Old 11-17-2009, 04:41 PM
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nope, have the GST do it~
i think you mean GDT~
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  #28  
Old 11-17-2009, 04:53 PM
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i think you mean GDT~
o rite~
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Old 11-17-2009, 05:34 PM
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Well here's one half.. Feel free to build on to it and so on. The commands, was pretty much converted on the gBible already I believe.
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Old 11-17-2009, 06:03 PM
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Well here's one half.. Feel free to build on to it and so on. The commands, was pretty much converted on the gBible already I believe.
Thanks, just what i need for when the wiki is down.
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  #31  
Old 11-17-2009, 08:03 PM
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It would be nice to have GS2 offline, I agree.
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  #32  
Old 11-17-2009, 08:06 PM
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  #33  
Old 11-19-2009, 07:49 AM
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Well aparently this is an important feature to those of us that still actually play this game. Hope stefan gets this and implements it in the next version.
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  #34  
Old 11-19-2009, 08:37 PM
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Wow, this goes to show what All of you know.. lol .. there is already a program [I have been using for nearly 2 years now] that allows you to do such tasks / work offline/ test scripts levels etc. PM me for more info.
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Old 11-19-2009, 08:40 PM
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Quote:
Originally Posted by cbk1994 View Post
...The level editor doesn't need to support GS2 when we have resources like the Testbed server available.
Yes, that is true and I would agree, but there is also a alternative program that already allows to use GS2 offline and work in your personal space.
=/

But I get your point.
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  #36  
Old 11-19-2009, 08:50 PM
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Originally Posted by KrimsonSky View Post
Yes, that is true and I would agree, but there is also a alternative program that already allows to use GS2 offline and work in your personal space.
=/

But I get your point.
I assume you are talking about Gonstruct? Infact Gonstruct doesn't support GS2 it only has the syntax highlighting and doesn't show any errors or give feedback on your coding. Also without the ability to play any of the levels within Gonstruct you can't run the scripts without rc on a graal server. Scripting wise Gonstruct is exactly the same as a normal text editor with support for GS2 syntax.
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Old 11-19-2009, 08:56 PM
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Originally Posted by cyan3 View Post
I assume you are talking about Gonstruct? Infact Gonstruct doesn't support GS2 it only has the syntax highlighting and doesn't show any errors or give feedback on your coding. Also without the ability to play any of the levels within Gonstruct you can't run the scripts without rc on a graal server. Scripting wise Gonstruct is exactly the same as a normal text editor with support for GS2 syntax.

Too bad I'm not talking about "Gonstruct".... Lol...
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Old 11-19-2009, 09:06 PM
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Too bad I'm not talking about "Gonstruct".... Lol...
Even if it is isn't the software wouldn't be able to run the code because you need an NPC Server to do that.
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Old 11-19-2009, 09:08 PM
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Originally Posted by cyan3 View Post
Even if it is isn't the software wouldn't be able to run the code because you need an NPC Server to do that.
Really? Because [like i said up there ^] I have been using this program for almost 2 years now, lol ...

How are you going to sit here and tell me NO when I still use it today...
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Old 11-19-2009, 09:12 PM
cyan3 cyan3 is offline
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Originally Posted by KrimsonSky View Post
Really? Because [like i said up there ^] I have been using this program for almost 2 years now, lol ...

How are you going to sit here and tell me NO when I still use it today...
Alright, what is this software called?
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