Quote:
Originally Posted by fowlplay4
I'd recommend adding a ipfirstlogin variable, that way we can still determine multi-pc'ing, and the player's will still have their privacy.
|
It would be essentially useless, because it would be accurate for someone with a static IP and then inaccurate for someone with a dynamic IP. Some people get a different IP address every time they connect to the internet, and some people get a different IP address in a completely different IP block (for example, BT users in the UK can get 217.*.*.* addresses or 86.*.*.* addresses or 81.*.*.* addresses etc).
Quote:
Originally Posted by Programmer
Personally, I would use IP checks to determine if a user is multilogging on my server, or simply evading jail time or ban time. Of course, you could always check using /open, but I believe that script access would be very useful.
|
An IP address is shared with everyone who is behind a certain NAT, so two different players on two different computers in one house would have the same external IP address, which is why it is bad to try and enforce jails/bans or such using IP addresses.