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Old 10-21-2009, 06:30 AM
sam_is_me sam_is_me is offline
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I agree with:
Smaller Gmap.
Wil's idea of no eating in non-pk zones (except hospital).

Now:

Give people more incentive to PK. I log onto era, and everyone is idling in osl massing trade after trade. I don't know about the rest of era, but I'm pretty sure player killing is one of the main attractions era provides (whether gang organized or not). When no one is pking, it makes the game, well... boring.

-The ranked spar is a great idea. Just add a prize to it at the end of the week (for the weekly spar champion, and the all time), that is worth more than just a statue (perhaps 5 event coins or something)

-For every accomplishment you get on the sparstats system, you get another prize (small prize for easy accomplishment, huge rare prize for hardest accomplishment)

-Perhaps the "Top killer" award, that is awarded to the top pker every month or such, giving them a "title" or something cool where everyone can know they are the top pker, and something like 5 event coins or more.

-Gang prizes for topping the gang point list. Like if Tachi is the lead gang in points, they get more door HP or something cool like that.

Little things like this to get people more involved in PKing would help the fun-factor of the game a lot.
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Old 10-21-2009, 06:41 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by sam_is_me View Post
-The ranked spar is a great idea. Just add a prize to it at the end of the week (for the weekly spar champion, and the all time), that is worth more than just a statue (perhaps 5 event coins or something)
It would be cool to add some of the Bounty Hunter awards (more HP, healing faster) to the spar system. That would be a big motivator, I think, for using the spars.
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