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  #41  
Old 10-20-2009, 01:35 PM
Frankie Frankie is offline
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don't you mean limiting no pk zones?
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  #42  
Old 10-20-2009, 04:20 PM
Dnegel Dnegel is offline
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Here's what I want if era is divided into 5 pieces.

South Era
Got a beach and must remind us about Miami, with alot of lights, nightclubs, bars and other Special structures.

West Era
West Era should be just chaos, and have alot of dead bodies, blown up cars and alot of "Badass" content spread around. West Era does also sell alot of weapons.

East Era
East Era should be a city like place, with many houses (Playerhouses) and shops that sells funiture and other great things for houses.

North Era
North Era should be a huge mountain side, with a huge mine and many jobs to do there (Hard work.)

Central Era
Central Era should be a beautiful place, with parks and Mall (Of course.) There should also be gas stations and cafe's and shops, that sells alot of "Fun items" like on GreenRoads Cafe. They should also sell Cigarette packs.

Event Items
Many events items are just odd, you should be able to buy bubblegum and cigarette packs in gas stations and shops. Also event items should be VERY hard to get, alot of time must be used to get these items.

I think that was it.
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  #43  
Old 10-20-2009, 08:12 PM
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Quote:
Originally Posted by Dnegel View Post
Here's what I want if era is divided into 5 pieces.

South Era
Got a beach and must remind us about Miami, with alot of lights, nightclubs, bars and other Special structures.

West Era
West Era should be just chaos, and have alot of dead bodies, blown up cars and alot of "Badass" content spread around. West Era does also sell alot of weapons.

East Era
East Era should be a city like place, with many houses (Playerhouses) and shops that sells funiture and other great things for houses.

North Era
North Era should be a huge mountain side, with a huge mine and many jobs to do there (Hard work.)

Central Era
Central Era should be a beautiful place, with parks and Mall (Of course.) There should also be gas stations and cafe's and shops, that sells alot of "Fun items" like on GreenRoads Cafe. They should also sell Cigarette packs.

Event Items
Many events items are just odd, you should be able to buy bubblegum and cigarette packs in gas stations and shops. Also event items should be VERY hard to get, alot of time must be used to get these items.

I think that was it.

I don't play Era much, but this seems fun and would attract me to Era.
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  #44  
Old 10-20-2009, 10:19 PM
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Quote:
Originally Posted by Frankie View Post
don't you mean limiting no pk zones?
Yes, you're right. Oops.
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  #45  
Old 10-20-2009, 10:20 PM
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Quote:
Originally Posted by Dnegel View Post
Here's what I want if era is divided into 5 pieces.

South Era
Got a beach and must remind us about Miami, with alot of lights, nightclubs, bars and other Special structures.

West Era
West Era should be just chaos, and have alot of dead bodies, blown up cars and alot of "Badass" content spread around. West Era does also sell alot of weapons.

East Era
East Era should be a city like place, with many houses (Playerhouses) and shops that sells funiture and other great things for houses.

North Era
North Era should be a huge mountain side, with a huge mine and many jobs to do there (Hard work.)

Central Era
Central Era should be a beautiful place, with parks and Mall (Of course.) There should also be gas stations and cafe's and shops, that sells alot of "Fun items" like on GreenRoads Cafe. They should also sell Cigarette packs.

Event Items
Many events items are just odd, you should be able to buy bubblegum and cigarette packs in gas stations and shops. Also event items should be VERY hard to get, alot of time must be used to get these items.

I think that was it.
Best idea so far. I like the whole "dead bodies, bar, lights ect.
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  #46  
Old 10-20-2009, 10:33 PM
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That sounds all fine and dandy, but putting it in speculation... it seems Era GMAP would have to be huge... which to me seems unnecessary... if the Geometric structure of the game is whats going to make you want to play the game, you're uhh... a weirdo.

A small map, that has all the necessities and is pk-friendly. Lets keep it simple, lets face it... I don't think 90% of the players give a **** where the Gun Shop is relative to anything else, as long as there is a gun shop. Hmk?
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  #47  
Old 10-21-2009, 01:17 AM
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I think it would be better to just have a npk mode for chumps who don't want to take part in pvp. /pk or /npk. In order to switch to no-pk, you must be in a no-pk zone (hospital, osl), and have no weapon out, nor attacked within x amount of time. Once you've went into no-pk mode, you have to wait a couple minutes before switching back. To switch out, you must still be in a no-pk zone, and it takes 5 seconds after you opt to go into pk mode for it to actually work (that way you can't rush out of no-pk mode hitting people).

idk era
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  #48  
Old 10-21-2009, 06:30 AM
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I agree with:
Smaller Gmap.
Wil's idea of no eating in non-pk zones (except hospital).

Now:

Give people more incentive to PK. I log onto era, and everyone is idling in osl massing trade after trade. I don't know about the rest of era, but I'm pretty sure player killing is one of the main attractions era provides (whether gang organized or not). When no one is pking, it makes the game, well... boring.

-The ranked spar is a great idea. Just add a prize to it at the end of the week (for the weekly spar champion, and the all time), that is worth more than just a statue (perhaps 5 event coins or something)

-For every accomplishment you get on the sparstats system, you get another prize (small prize for easy accomplishment, huge rare prize for hardest accomplishment)

-Perhaps the "Top killer" award, that is awarded to the top pker every month or such, giving them a "title" or something cool where everyone can know they are the top pker, and something like 5 event coins or more.

-Gang prizes for topping the gang point list. Like if Tachi is the lead gang in points, they get more door HP or something cool like that.

Little things like this to get people more involved in PKing would help the fun-factor of the game a lot.
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  #49  
Old 10-21-2009, 06:41 AM
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Quote:
Originally Posted by sam_is_me View Post
-The ranked spar is a great idea. Just add a prize to it at the end of the week (for the weekly spar champion, and the all time), that is worth more than just a statue (perhaps 5 event coins or something)
It would be cool to add some of the Bounty Hunter awards (more HP, healing faster) to the spar system. That would be a big motivator, I think, for using the spars.
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  #50  
Old 10-21-2009, 09:57 AM
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Quote:
Originally Posted by swift View Post
Era has been screwed over every time because of a bad economy.

If you put E-V-E-R-Y single weapon in an NPC shop that stocks x300 then there is a SET price.

Meaning if you buy a gun you can't try to sell it for an insane price because its rare. It will have a set price meaning players can buy it from the shop or try to lurk the streets for someone selling it for a lower price.

Doing this will keep every item at a controlled price, thus solving the economy problem
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Originally Posted by cbk1994 View Post
We have plans to do something similar to this; basically, we will have a "pawn shop" where you can sell back most or all weapons/items. This establishes a minimum price for the item. By selling the guns in the shop, we've set a maximum price as well.
To these, a compromise: Why not just include in the array in the item system a fixed price for weapons? When an item is dropped into some form of trading system such as the Mall or Trade window (Maybe not so much this, as one may choose to trade one gun for another, or entirely for free), it's price is automatically added to the total price of the sale. Along with this would come a price list GUI type thing.

This combines to eliminate:
*The clutter of putting EVERY gun into shops at a fixed price
*Enhances the usefulness of a Pawn Shop (Either try to find a buyer, or throw it in at the Pawn shop at a slightly "Used" rate of return)

Quote:
Originally Posted by Frankie View Post
this is pretty much what I wanted to do.

but make sure you balance the guns right. the key to this whole idea is balanced guns. if every player has access to a wide variety of guns, and there's a supreme gun that is better than the rest, guess which players are going to buy and have unlimited access to? yeah.. make guns more of a preference. not something that players have because it dominates everything else.
To which my suggestion is LESS guns. If anyone suggests MORE guns, they're insane for two reasons: There's already too many which is leading to the difficult task of "balancing" them to make them all different in some way. Besides that, there are guns in the item system not even being used at all.

Quote:
Originally Posted by Frankie View Post
don't you mean limiting no pk zones?
I believe that anywhere someone can walk, they should be able to be killed there. Just because I go into a level labelled "Shop" doesn't mean you're immediately immune to harm. I really only see 3 necessary No-PK zones for the sake of "Fair Play".

*Unstick me
But not the HUGE area that it is now, more like the reasonably sized area I had when I was manager that was only No-PK within the grassy/sandy perimeter of the hedges and side walks.

*Hospital
Why this should be No-PK for "Fair Play" reasons is blindingly obvious anyway, and is enhanced by the idea of making the Hospital exit out to Unstick Me.

*Event related areas
Including, but not limited to, the current EC Shop/Event House and Event Lobbies.


Next suggestion I have relates to the Event Economy as well. I'm torn between suggesting the removal EC's as an item (You can't drop them anyway) and replacing them with a statistic viewable in the players profile (MAYBE followed by event ranking? That's another story), OR leaving them as an item but make them transferable between players. Either way, my ultimate suggestion is to make EC's have a physical or non-physical purpose, as at the moment they're just an item you can't get rid of unless you spend them on meaningless items you didn't want in the first place.
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  #51  
Old 10-21-2009, 01:10 PM
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Originally Posted by TSAdmin View Post
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I highly doubt players would follow the price list. It would be very difficult to gauge the price of items, and they would constantly be changing as well.
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  #52  
Old 10-21-2009, 01:28 PM
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I highly doubt players would follow the price list. It would be very difficult to gauge the price of items, and they would constantly be changing as well.
Honestly if guns were balanced prices wouldn't be crazy
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  #53  
Old 10-21-2009, 04:17 PM
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Yes, there should be something that makes the players wanna go out and pk.

But it would been neat if there were "Gangsta" shops around era, with PK. So you need to be carefull with your money, and remove some guns, like the blasted Crizen and Bulldog, they are "Future" weapons...
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  #54  
Old 10-25-2009, 07:19 AM
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Quote:
Originally Posted by TSAdmin View Post
I believe that anywhere someone can walk, they should be able to be killed there. Just because I go into a level labelled "Shop" doesn't mean you're immediately immune to harm. I really only see 3 necessary No-PK zones for the sake of "Fair Play".

*Unstick me
But not the HUGE area that it is now, more like the reasonably sized area I had when I was manager that was only No-PK within the grassy/sandy perimeter of the hedges and side walks.

*Hospital
Why this should be No-PK for "Fair Play" reasons is blindingly obvious anyway, and is enhanced by the idea of making the Hospital exit out to Unstick Me.

*Event related areas
Including, but not limited to, the current EC Shop/Event House and Event Lobbies.
This man speaks the truth.

Because Era doesn't use the normal PK system (at least not directly) it's possible for one level to be a PK zone for one person and No-PK for another person (It's already like this in some of the spar levels). So it should be possible/feasible to get rid of ALL No-PK Zones and replace them with No-PK Conditions.

The other positive is that people who are in No-PK are already unable to hurt people who are in PK so there can't be any laming.

Some examples:
1. You enter unstick me. You've been shot in the last 5 minutes. It's a PK Zone for you. (In case you don't want to wait 5 minutes before you can go AFK you could add a second condition that if you stand still in certain levels for 30 seconds they become a No-PK zone, this gives anybody who might still be chasing a kill a fair chance to kill the person before they are safe).

2. You enter unstick me. You haven't been shot in the past 5 minutes. It's automatically No-PK and you're safe.

3. You run into the hospital to heal, it's a PK zone for you.

4. You die and click yourself to go to the hospital. It's a No-PK zone for you, for 5 minutes, or until you leave.

5. You walk into a shop/bank. It's a No-PK zone for 5 seconds and then you can be PKed. If you get the 5 second No-PK zone safety more than 3 times within 30 seconds then you don't get the No-PK zone safety time anymore for 5 minutes (to prevent people from link laming into shops for protection).

There are probably better examples or better conditions that could be used but I think that the idea in general is worth seriously considering.
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  #55  
Old 10-25-2009, 10:32 AM
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Is it really possible to have two people at the exactly same position (not saying level) and it's PK-Zone for one of them and not for the other one?
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  #56  
Old 10-25-2009, 10:34 AM
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I love the new spar system- good job!
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  #57  
Old 10-25-2009, 06:21 PM
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Quote:
Originally Posted by Pelikano View Post
Is it really possible to have two people at the exactly same position (not saying level) and it's PK-Zone for one of them and not for the other one?
It's possible, but I don't really like the idea. Imagine running around unstick me shooting everyone trying to decide who was on PK and who was not.

However, there was a system once that if you got shot, you couldn't enter a PK zone for another 5 seconds or so. I'd be fine with something like this.
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  #58  
Old 10-25-2009, 07:01 PM
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  #59  
Old 10-25-2009, 09:39 PM
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Originally Posted by cbk1994 View Post
It's possible, but I don't really like the idea. Imagine running around unstick me shooting everyone trying to decide who was on PK and who was not.

However, there was a system once that if you got shot, you couldn't enter a PK zone for another 5 seconds or so. I'd be fine with something like this.
Generally everybody at unstick me would be on No-PK if all it took was standing still for 30 seconds or not being shot in the past 5 minutes. If you're on PK and somebody is running around trying to shoot people, move.

Also, do you mean that you couldn't enter a No-PK zone? Would mean that Unstick Me would have to be moved indoors? At which point you'd just get people door laming the exit

And 5 seconds isn't really much time for somebody to evade getting shot. Especially when the shooter has gun freeze to deal with but the runner has nothing slowing them down. (Being shot slows you down??)
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  #60  
Old 10-26-2009, 12:43 AM
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Demisis pretty much hit the nail on the head, although I was aware that PK/No PK could vary from player to player, I really couldn't find the right wording to propose it.

I'm still not understanding what Chris Vime's rebuttal is, couldn't you simply add an indicator as to who's in PK Mode and who's not? As well as add a condition where you can't enter "PK Mode" while in a No-PK Zone. Tie things like that in with the previous conditions Demisis just named, and you have yourself a grande fiesta.
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  #61  
Old 10-26-2009, 12:48 AM
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I'd rather see something where you can't enter a no-PK zone if you've shot someone in the past 2-3 minutes.

5 minutes is too long either way, and it's not fair if you're just walking around the overworld and get shot; it's not running unless you fight back.
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  #62  
Old 10-26-2009, 01:15 AM
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Well, thats why when you click Era in F8 Serverlist, its pronounced as the "dangerous streets". Era is revolved, and centered around PK. In other words, when you enter a PK Zone, you should understand that anything goes, its survival of the fittest. Get fit, or keep dying to be quite frank. Which isn't appealing to a non-pker like yourself, but for those of us who started playing Era and loved/love to PK (which probably sums about just about a vast majority, if not all of era), thats an ideal era.

Plus not being able to enter a No-PK Zone still makes no logical sense or solution or improvement to what Demisis said. Nor does it contradict it, its basically a lesser version of what he said, and why would less be settled for?
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  #63  
Old 10-26-2009, 03:15 AM
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well i think era would benefit having a place where you can sell your guns(any) at a 50% of the buying price in shop(exemple:Crizen = 50k could be sold back at 25k in shop), that way its could be good.
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  #64  
Old 10-26-2009, 05:31 AM
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i say
we should have a smaller gmap
kind of like when era was first went classic only reason they made it bigger is cuz the player count was massive but now its not no more so go back to smaller also i think business should be change up a little bit
and mining instead stop at 7 u put in the machine make it stop at 10 like it use to be.
bring back Pather Inc.
i would like to see speedy pizza and GC as a player run business instead of a npc.

make stocking levels
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  #65  
Old 10-26-2009, 05:38 AM
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also i think all business should of a business loan to get a business existing or not and u have to pay it back to the bank if not the business gets auction so thats way business always stays active
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  #66  
Old 10-27-2009, 05:04 AM
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Quote:
Originally Posted by Demisis_P2P View Post
This man speaks the truth.

Because Era doesn't use the normal PK system (at least not directly) it's possible for one level to be a PK zone for one person and No-PK for another person (It's already like this in some of the spar levels). So it should be possible/feasible to get rid of ALL No-PK Zones and replace them with No-PK Conditions.

The other positive is that people who are in No-PK are already unable to hurt people who are in PK so there can't be any laming.

Some examples:
1. You enter unstick me. You've been shot in the last 5 minutes. It's a PK Zone for you. (In case you don't want to wait 5 minutes before you can go AFK you could add a second condition that if you stand still in certain levels for 30 seconds they become a No-PK zone, this gives anybody who might still be chasing a kill a fair chance to kill the person before they are safe).
I agree with most of this.
I think TSA has a great idea about the 3 no-pk conditions.

However to Demisis' idea, I think that instead of "if you have been shot, the zone is pk for you" it should be "if you shoot someone, the zone should be pk for you".
That's my opinion.

But I strongly agree with making unstick me a much smaller square than a whole block. I think unstick me has become too inviting for the playercount, so they just chill there instead of go out and pk.
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  #67  
Old 10-27-2009, 05:06 AM
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The, "if you've been shot, you're still pk" is probably so people who are being chased can't run from being killed. That is fair to the PKers in a way, I think.
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  #68  
Old 10-27-2009, 08:16 AM
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Originally Posted by sam_is_me View Post
I think unstick me has become too inviting for the playercount, so they just chill there instead of go out and pk.
I don't think that is a problem with unstick me. It's a problem with the game as a whole.

If PKing were more rewarding then people would be PKing instead of standing around. It doesn't matter how big or how small unstick me is.

You spend all this time doing repetitive jobs to buy guns and ammo, and then when you go out to try and use them as soon as you get somebody to low health they run. After a while you start to wonder what the ****ing point is.

Basically: Running and healing is too easy.
Anybody with half a brain could run away from a PKer all day and never get caught, even without going into No-PK zones. (Running around buildings, anybody?)

Whereas the runner can always run away at full speed, the PKer is burdened by the freeze on his gun, so every time he fires another shot the runner gets further and further away.
One idea that I proposed a while ago is making the player's speed decrease as their health decreases.
140HP (100% health) = 100% speed.
120HP (86% health) = 96% speed.
100HP (71% health) = 92% speed.
80HP (57% health) = 88% speed.
60HP (42% health) = 84% speed.
40 HP (28% health) = 80% speed.
20 HP (13% health) = 76% speed.
1 HP (0.7% health) = 72% speed.
Although I agree that you can't really make running harder because if somebody doesn't want to PK they shouldn't have to die. In this case a player running around innocently who gets shot at and doesn't want to fight back will still be fast enough to get away, but a player who fights back and tries to run on low health will have a more significant speed disadvantage (but probably still be fast enough to get away and to fight back effectively).
(Would also need to be disabled in spars).

At the moment whether you run or you die you're always going to need to heal practically your full HP amount (assuming you run at one hit from death).
So another thing that you could do is to change healing to make dying more efficient/appealing than running and healing, by:
Slowing down the rate of healing in beds.
Making it so that when you die and click yourself you appear in the hospital with your health already set to 70, so you only need to heal the remaining 30-70 health.

Admins would probably be reluctant to change healing though, because it affects everybody, not just runners; and it affects other systems (bleeding rate might need to be changed to increase your chance of surviving wounds, etc).

These changes alone probably aren't enough to stop people from running, and definitely aren't enough to "save PKing", most of the PKing changes that need to be made are within the gang system, as that is really the core of PKing on Era. But I think that both of these ideas have some merit and and should be considered and maybe even tested, even if the numbers need to be tweaked and played around with.

/end essay
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  #69  
Old 10-31-2009, 05:04 AM
swift swift is offline
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Hey guys! I've been thinkin about this for awhile and it came to me in a vision!
(not really)

Ok.. So, the only non - PK area is the hospital, and inside shops. (Cause say you're buying something and someone kills you for money.) they would just be camped.

But any who. Theres a new force on the job! Every where else is PK, inside, outside where ever.

Your gun has a safety mode on it so you can't accidently shoot. But if you do shoot, NPC police will try to kill you. You can't escape them. If you're being chase by police you can't enter a non-pk zone. They will chase you till you die. Also, if you shoot a player or kill a player then you get stronger/more police on you. If you kill an officer you get more officers/stronger officers on you.

Though this doesn't occur around gang bases / inside gang bases because it would disrupt gang raids.

BUT: This would encourage and discourage to PK because they would be A: afraid to be chase by police and B: WANT to be chased for the fun and seeing how long you can hold out.

Just a suggestion. Don't flame about it.
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  #70  
Old 10-31-2009, 02:48 PM
Andre2006 Andre2006 is offline
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If cars are still going to exist I would like to see a driving school. Where you need to complete multiple tasks before getting a car license =)
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  #71  
Old 11-02-2009, 03:22 AM
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Make a system in which players can create rooms and play their own events with people who join their room. So then everyone doesnt have to play the same event everyone else plays. No ETs needed anymore. The ET system is getting old anyways, everyone is getting bored, especially the ETs that host LMS, Chance, CTF in that order over and over again.
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Old 11-02-2009, 03:44 AM
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Quote:
Originally Posted by Old_Days View Post
Make a system in which players can create rooms and play their own events with people who join their room. So then everyone doesnt have to play the same event everyone else plays. No ETs needed anymore. The ET system is getting old anyways, everyone is getting bored, especially the ETs that host LMS, Chance, CTF in that order over and over again.
AWESOME IDEA

make it so people can use in game tile changer like on the R2R thing for UN.

So people can make their own events, they could have a tag called (Host) with boots, :heal commands and k k off stuff and anything an ET has besides EC give aways. but they can't summon.
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  #73  
Old 11-03-2009, 02:15 AM
Vman13x Vman13x is offline
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To add to hectors idea, you should be able to get in a car and try to run, then cop cars chase after you, and if anyone helps you they become an accomplice and get hunted down.
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  #74  
Old 11-03-2009, 02:09 PM
Arakonda Arakonda is offline
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Yeah that'd be nice, everyone being hunted down by cop cars...
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  #75  
Old 11-03-2009, 05:18 PM
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Quote:
Originally Posted by Old_Days View Post
Make a system in which players can create rooms and play their own events with people who join their room. So then everyone doesnt have to play the same event everyone else plays. No ETs needed anymore. The ET system is getting old anyways, everyone is getting bored, especially the ETs that host LMS, Chance, CTF in that order over and over again.
events aren't fun when there's a small amount people playing them. if you have all these different events going on at once the players will be split up. instead of 5 people in one event, 5 people in another, and 5 in a 3rd event, I'd rather have 15 people in 1 event.

Quote:
Originally Posted by swift
AWESOME IDEA

make it so people can use in game tile changer like on the R2R thing for UN.

So people can make their own events, they could have a tag called (Host) with boots, :heal commands and k k off stuff and anything an ET has besides EC give aways. but they can't summon.
this won't work at all. there's a lot more to events than just levels. they need to be scripted as well. you can't just throw players into a room with an online tile editor and expect them to be able to create events.
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  #76  
Old 11-04-2009, 05:43 AM
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Also for after the reset, for melee weapons like the bamboo stick, katana, scythe and such, I think there should be some kind of speed boost for them. I mean, if people use melee weapons vs gun well its way unfair. All they have to do is strafe and run while tapping D and you're dead. The speed boost will allow the melee user to out run them so they can't be kited. Kinda makes it a little more fair for melee users.
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Old 11-04-2009, 10:00 PM
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I don't think speed should be altered or tampered with in any way shape or form anymore. There's too many foreseeable problems, that can be prevented by just one-set speed. Melee Weapons, if used properly, are a useful part of a "team". In a one on one battle, you should be able to hold your own with a melee weapon against a gun, it requires alot of dodging but its doable. So, they're not purely useless, that being said, they could use a "buffing" but not extra speed, thats excessive. More damage, special effects.. etc etc.

To balance things out, since its hard to hit a player that is using a gun, reward them with a small bonus for having accomplish that. The (stun) feature was awesome, until it was incredibly nerfed for unclear reasons.
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  #78  
Old 11-05-2009, 08:18 AM
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Based on a quick look at the melee weapon script this is what I could find out:
Punch freezes player for 0.2 seconds, and all other melee weapons freeze for 0.3 seconds.
They all have the same hit radius and time between swings.
And they all have the exact same durability, except weapon 8, which is the axe.


If you rearrange the order of melee weapons (mainly to make axe 13) you could use equations to automate some stuff.
Such as setting the freeze to physicalweapon/100. Weapons up 5 would have 0.05 freeze, weapons 6-10 would have 0.1 and weapons 10+ would have 0.15 freeze.
Create a new condition based on a timevar(timevar2? I don't know which is which) so that you can only swing again if lastmeleeswing >= physicalweapon/100 + 0.1. Which would result in furious 0.1 second punches, 0.15 seconds for weapons 1-5, 0.2 seconds for 6-10, and 0.25 for 10+.
Damage area could also be expressed with a variance of ±tempweapon/13. So weapon 1 would hit 0.07 tiles further to the left and right than normal (basically no effect), and weapon 13 would hit 1 tile further to the left and right than normal (which could allow for some mean diagonal hits from axes, if you're accurate).
tempswings (how many swings before your weapon takes a durability hit) could be expressed as an integer of tempweapon^0.5+2 so that weapons 1 and 2 would take 3 swings, 4-8 would take 4 swings, 9-13 would take 5 swings, etc.
Damage would probably still need to be set manually in a string, just because it's nice to have control over that.

TLDR version: Melee weapons should be based on time between swings and not freeze.
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Old 11-09-2009, 09:34 PM
Old_Days Old_Days is offline
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Quote:
Originally Posted by Frankie View Post
events aren't fun when there's a small amount people playing them. if you have all these different events going on at once the players will be split up. instead of 5 people in one event, 5 people in another, and 5 in a 3rd event, I'd rather have 15 people in 1 event.


this won't work at all. there's a lot more to events than just levels. they need to be scripted as well. you can't just throw players into a room with an online tile editor and expect them to be able to create events.
You guys are getting me wrong, we shouldnt have like players with boots and editor and stupid **** like that, then there will just be ETs again right? There should just be 1 player with simple controls, as in, :start :stop :reset.

If too many people want to create rooms, well; just make players pay to get a room. Obviously that will pose a problem with EC's, we cant have hosts handing them out to favorites and such. So a simple solution would be to get rid of them.

Now **** in the EC shop can be bought for money. Everyones happy.

The levels and stuff will already be available for players who buy the room. So thus no need to edit them in any way. Maybe your also asking, well if we get rid of ecs then whats the point of events? Answer: Thats the problem with events now, no one joins them for fun anymore, they just want EC's, events should be for fun and entertainment.

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  #80  
Old 11-09-2009, 10:49 PM
Dnegel Dnegel is offline
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He got a point there, 80 % rather vote for Chance, Race, or CTF.They dont take PK Arena, because they will prove that they suck and die and get death points...
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