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  #1  
Old 12-06-2010, 06:00 AM
Meph Meph is offline
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Suggestion:
Disable the actiongrab on houses when player is in in "PK" mode.

It seems redundant to have a 5-second PK timer when players are allowed to run to their house to evade a death, because the PKer cannot enter.

They should have to stand still for 5 seconds before being able to enter their house.
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  #2  
Old 12-06-2010, 08:02 PM
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Originally Posted by WillaWonka View Post
o i c, but if dual handguns get 40dmg neo rifle must get 80dmg.
Why does it seem like you're just conpletely oblivious to anything that's been said?.. well nvm stupid question you're the average Era player. But as far as the distance and dmg per bullet thing goes it could definitely be a good thing to do if pulled off correctly being made sure that affecting only shotguns will not decrease the affectiveness of them in comparison to automatics.
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  #3  
Old 12-07-2010, 12:11 AM
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I have 2 perfect solutions for shotguns!

1. Have them die away after it passes a few tiles, enabling close range only or
2. Delete all shotguns and just say sorry to those who lost them. <-- Requires less work.
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  #4  
Old 12-07-2010, 03:17 AM
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Gun renting. Pay a store to borrow a Tommy Gun, lets say, for an hour. $35k. Or an AK47, $100 an hour.

It'd be reasonable, get cash out of the economy...
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  #5  
Old 12-07-2010, 03:48 AM
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Some way to peek through doors, so that I could, for example, stand at BH's garage door and peek inside and see what is going on around the door inside (even if it's only an 8 tile radius or something).

So that explosive traps and door laming aren't as effective at completely **** blocking and driving away any raiding parties.

Make a mirror item and sell it or something.
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Old 12-07-2010, 08:28 AM
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If you're familiar with the way that GK's shops automatically restock, I'd like to see something similar done on Era, with just one or two item slots in each NPC store (in addition to the regular stock) as a way to constantly release guns (or batches of discount ammo) to the public and give everybody a fair and equal chance of getting them without having to wait for and rely on auctions.
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Old 12-07-2010, 12:29 PM
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Quote:
Originally Posted by Demisis_P2P View Post
If you're familiar with the way that GK's shops automatically restock, I'd like to see something similar done on Era, with just one or two item slots in each NPC store (in addition to the regular stock) as a way to constantly release guns (or batches of discount ammo) to the public and give everybody a fair and equal chance of getting them without having to wait for and rely on auctions.
Would be neat, as GK has the occasional very rare Ring of War spawn, Mp5 Navy or something could spawn for $200k cash incredibly rarely.
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Old 12-08-2010, 02:52 AM
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lockers/mall rofl
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  #9  
Old 12-08-2010, 06:09 AM
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I'm curious as to why you guys haven't made PKing more of a fight for survival.. Follow this idea for consideration if you will..

Majorly lower the damage to that of back in the day (5-10-15) damage and keep your high HP but to make this legitimate make it where you suffer a sort of slowing down after so and so bullets (Now not like 20% reduction of movement after one bullet) but give or take 4 bullets before you notice a slowdown on your character. That way you'd have a even chance for two reasons.

1. The predator wouldn't have to worry about a running kill

But possibly to even it (I may be giving a too perfect idea)

2. The prey could turn the tables by creative use of his slow down.

Make this slow only work to a conditions meet of..

3-4 Bullets:10% player slowdown for 30 seconds
7-8(maybe?) bullets:25% player slowdown for 20 seconds.
10-14 bullets bullets:40% player slowdown for 10 seconds and 50% chance of bleeding (bullet causing organs or just plain insides hemorrhage) causing a dot.

But if the prey meets this condition they should recieve something along the lines of..

Adrenaline Boost: You've been given a second chance, 15% speed increase and hemorrhaging has been stopped. Only meetable condition is that you make the prey recieve a bullet slowdown debuff.

This is just a random idea that may be too RPG style for Era. Give it some thought, maybe play with it before totally throwing it out.

Only Problem I see while writing this: Shotgun OPness..(Question mark)

Yes, I intentionally left some holes for Era to fill because it's their server, I don't play it (anymore) and think they should be able to take this putty of an idea and mold it into the structure of Era.
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  #10  
Old 12-08-2010, 07:14 AM
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Counterstrike slows players down when they've been hit.

The problem though is that everybody on Counterstrike is there to shoot and kill people. On Era some people just want to make money and cyber with other guys and make an e-family, so this sort of thing greatly disadvantages players who get caught in a fight who might not want to fight back, and is seen as player discrimination.
The PK timer was meant to be a sort of middle ground between these ideas, but it's still a sort of imperfect implementation at the moment.
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  #11  
Old 12-08-2010, 07:17 AM
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Quote:
Originally Posted by Demisis_P2P View Post
Counterstrike slows players down when they've been hit.

The problem though is that everybody on Counterstrike is there to shoot and kill people. On Era some people just want to make money and cyber with other guys and make an e-family, so this sort of thing greatly disadvantages players who get caught in a fight who might not want to fight back, and is seen as player discrimination.
The PK timer was meant to be a sort of middle ground between these ideas, but it's still a sort of imperfect implementation at the moment.
I didn't know that about counterstrike.

You're right though, this wouldn't win them all but seriously it's better than what you've got currently
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  #12  
Old 12-08-2010, 02:45 PM
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reaally theres nothing wrong with what there currently is everything works doesnt it?
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  #13  
Old 12-08-2010, 05:16 PM
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Personally, I'm not going to implement any ideas that change the core pking system that has worked on Era for so long. The most I would ever do is expand upon it (by adding things such as hotkeys), or possibly implement custom projectiles to allow for more versatile weapons. I can't speak for other developers, but right now I'm the only decently-active coder on Era.

That being said, I'm really interested to hear your thoughts on gangs. In my opinion, the gang system is something that really needs to be changed.
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  #14  
Old 12-08-2010, 05:35 PM
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Personally, I'm not going to implement any ideas that change the core pking system that has worked on Era for so long. The most I would ever do is expand upon it (by adding things such as hotkeys), or possibly implement custom projectiles to allow for more versatile weapons. I can't speak for other developers, but right now I'm the only decently-active coder on Era.

That being said, I'm really interested to hear your thoughts on gangs. In my opinion, the gang system is something that really needs to be changed.



1. do not let anyone without a gang tag enter a gang base: they only distutb, lower your hp when you arent even focused on them, inform opposite gangs of your movements/door blocking....etc
if someone doesnt have a gang tag he should raid era mafia, this would only help party activity (as would more party tournements)
2. to make things more interesting, the gang with the lowest sum of gang points in a month is deleted and another gang (through an application of themed gang ideas, as was done in 2006-2007 with LS and other gangs) is created. the reason why 1 gang must be deleted is that 4 is too much aith the current playercount.
3. increase prizes: 5ecs are dull, it should be that if uve been in the top gang the whole week and uve scored at least 50kills (NOT CONSIDERING DEATHS SO ALL NOOBS HAVE A CHANCE) u get something like 5-10k cash. this would make gang raiding like a job, therefore increase activity and interest
4.as zeus had suggested, make it possible for a gang to invite another gang to a specific level (i.e. tdm, ctf...) to have a gang battle, organised by a sort of eventbot. the number of players, maximum score/time of game must be agreed upon, and a gang cant refuse an invitation if they have 7-8 or more players online
5.and finally, to keep gangs balanced: the first solution is placing a gang member limit of total members or members on tag at once (say 12). otherwise, to avoid gang hopping, which has become a disease in era lately, if someone says /leavegang (NOT IF HE IS KICKED) he can't join another gang for like 1 week.
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Old 12-08-2010, 10:48 PM
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I don't agree with locking people who aren't in gangs out of gang bases. Raiding gang bases as a solo PKer or in a party is a good way to get noticed as a serious PKer by gangs, or a good way to kill some time if you're bored. I'd wager that a 5 person party would stand a good chance in a raid against a gang any day of the week. So locking them out just doesn't make sense and seems like it'd have more of an adverse effect. When trials got locked out of gang bases I remember how boring it became.

I do agree that money rewards for gangs is a good incentive though. I don't know why people have been so hesitant to do it. People can make 30K+ in a day from mining, so even if you were giving away 5k per day to the best PKer in each gang I can't see that somehow being an economy destroyer.
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Old 12-08-2010, 11:52 PM
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they come in alone and theyre rly irritating..u dnt even try to fight them cuz ur target is to fight the other gang
they can be noticed in events, party raids or at spar complex..noobs nowadays dnt spar thats y they dnt improve and just run all the time and playercount sux
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  #17  
Old 12-09-2010, 12:42 AM
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Who's the manager or co-manager? Finding it incredibly hard to contact the right people.
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Old 12-09-2010, 12:48 AM
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Who's the manager or co-manager? Finding it incredibly hard to contact the right people.
If my Era forum memories are correct...

Manager: Has no Internet.
Co-Manager: AWOL most of the time.

I guess that doesn't really help you but gives a reason why.

I'd suggest they get that all figured out.
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Old 12-09-2010, 02:15 AM
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Who's the manager or co-manager? Finding it incredibly hard to contact the right people.
Kinetaro is the manager, Dargaro is the server admin. Kinetaro's internet has been out for about a month, but he's supposed to be back on the 9th. Wasser (sonniku4) is the acting server admin until he returns.

I have no clue what happened to Darg.
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Old 12-09-2010, 01:06 AM
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yeah lol r manager and comanager didnt log on in 2 months, and y rnt they fired?
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  #21  
Old 12-09-2010, 11:48 PM
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I remember NYChris using famas when it first came out and he'd do practice spars where he'd try and land a hit with every single bullet he fired. I don't think there is a single person that plays now that could do that.

Metal Storm used to have 0.15 freeze and 0.35 fire rate and it was considered one of the best guns at the time
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Old 12-10-2010, 02:32 AM
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Quote:
Originally Posted by Demisis_P2P View Post
I remember NYChris using famas when it first came out and he'd do practice spars where he'd try and land a hit with every single bullet he fired. I don't think there is a single person that plays now that could do that.

Metal Storm used to have 0.15 freeze and 0.35 fire rate and it was considered one of the best guns at the time
I really don't think it's the guns that are overpowered rather that the mentality has changed to laming the individual rather than actually being "honorable" if you will in the Erian fight to the death.
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  #23  
Old 12-10-2010, 08:01 PM
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More players to PK, everyone plays instruments and mines, its boring
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  #24  
Old 12-10-2010, 09:21 PM
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y do u all talk about this nychris as an amzìazing pker? when i quit (around 2007) he was a mediocre player...
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Old 12-10-2010, 10:42 PM
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I really don't think it's the guns that are overpowered rather that the mentality has changed to laming the individual rather than actually being "honorable" if you will in the Erian fight to the death.
Era pk == laming.
Also, gangs see more fit to play the game of /points rather than Era. This needs to be changed around, it's a huge buzzkill when a gang has 10 members online and refuses to raid for hours so they can keep their lead or because '____ said not to'.

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is funny.
Made me smile, .

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More players to PK, everyone plays instruments and mines, its boring
Maybe if the game play was improved and players didn't require a Mp5 to pk... (at least that's the mentality, they'd rather idle than have fun because they don't want to 'die')

Until then, maybe you should start sparring rocks with a guitar.

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y do u all talk about this nychris as an amzìazing pker? when i quit (around 2007) he was a mediocre player...
Chris was good back when Era required skill. I don't remember him being that good either though.
And what do you consider an amazing pker? Mister 'lame doors with sword and run'.
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Old 12-11-2010, 08:05 AM
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And what do you consider an amazing pker? Mister 'lame doors with sword and run'.

Being able to lag through my wall of bullets, amirite?
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  #27  
Old 12-11-2010, 06:56 AM
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y do u all talk about this nychris as an amzìazing pker? when i quit (around 2007) he was a mediocre player...
By 2007, Jenn had already screwed guns up.
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Old 12-11-2010, 02:42 PM
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By 2007, Jenn had already screwed guns up.
I thought Jenn was out of the picture after 2006 (Stefan & Skyld's release)? Wasn't she the manager before it got shut down in 2005?
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Old 12-13-2010, 11:05 PM
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I thought Jenn was out of the picture after 2006 (Stefan & Skyld's release)? Wasn't she the manager before it got shut down in 2005?
Not sure of the exact timeline, but I know for fact that she had already done her damage by 2007.

To this day, her damage still lingers. Just look at the MP5.

Don't get me wrong, she was an excellent administrator. Very versatile. Good graphics, good scripter. She was just inexperienced in Era, and put too many of her ideas into it; turned it into "HER" game; without thinking of the players.

She should have been kept on a leash- she could have been useful.
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Old 12-13-2010, 11:43 PM
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Pix or Jenn was a guy.
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Old 12-16-2010, 12:51 AM
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Cheese heals for full HP instantly while donuts heal 25, 5HP at a time.

What the hell is this?
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  #32  
Old 12-16-2010, 02:03 AM
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Cheese heals for full HP instantly while donuts heal 25, 5HP at a time.

What the hell is this?
Cheese should only heal 50HP and freeze the player for 7 seconds...unless there's a glitch?
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  #33  
Old 12-18-2010, 01:55 AM
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Cheese should only heal 50HP and freeze the player for 7 seconds...unless there's a glitch?
Beat me to it.

It's a good balance. Provides variety instead of two businesses selling pretty much the same item with a different face.

Personally, I prefer donuts this way, over the cheese.
I'd rather have no freeze and heal less over time, rather than freezing for 7 seconds and healing 50HP.

DD's owners (Masa and Jade) like the change aswell.
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Old 12-16-2010, 12:57 AM
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Cheese is a healthy dairy product
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Old 12-16-2010, 01:41 AM
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Originally Posted by kia345 View Post
Cheese is a healthy dairy product
High Cholesterol, Fat, and Sugars.

Other than that, GREAT PROTEIN!
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Old 12-16-2010, 01:18 AM
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Cheese is also on Pizza, therefore Pizza should have the same if not greater effect than just Cheese.
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Old 12-18-2010, 01:34 PM
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Old 12-19-2010, 11:40 PM
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There needs to be a profile rework. The scroll box is becoming way too long and I think it needs to be rearranged. Perhaps another tab with information about gang points, ECs, bounties, etc.
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Old 12-23-2010, 11:51 PM
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Originally Posted by deathbarrier99 View Post
There needs to be a profile rework. The scroll box is becoming way too long and I think it needs to be rearranged. Perhaps another tab with information about gang points, ECs, bounties, etc.
The point of that would be?
It really doesn't matter nor does anyone need to do the extra work for something so small as that.
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Old 12-24-2010, 05:52 AM
Frankie Frankie is offline
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The point of that would be?
It really doesn't matter nor does anyone need to do the extra work for something so small as that.
I highly doubt that the staff are so busy to the point where they can't take a few minutes out of their time to rework the cluttered profile information.

Platform, country, latency, status, spar wins, spar loses, event wins, mining level; that's all useless information that nobody gives a **** about.
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