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  #1  
Old 07-10-2010, 02:12 AM
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Quote:
Originally Posted by sssssssssss View Post
Also...the starter town will appeal, hopefully, to rp players and classic alike. I can see how classic players make not like it, but behold, the original town will still be there, and the "idea" of using those classic tiles will not be forgotten. The overworld will include ideas that attract both rp and classic players, as we must compete for both. Expect greatness.

Hiro, get p2p, we need u. Seriously.
well i'm not broke anymore, but i won't be back home for another couple of weeks, somewhere around august 15th or so (oh god i have to go to west point this week ;__; )

if you get on AIM we can at least talk some things out
  #2  
Old 07-12-2010, 02:19 AM
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well i'm not broke anymore, but i won't be back home for another couple of weeks, somewhere around august 15th or so (oh god i have to go to west point this week ;__; )

if you get on AIM we can at least talk some things out
I dont remember the pass and too lazy to go get it b/c I HATE IM stuff. Use forum pms ok or no?
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  #3  
Old 07-10-2010, 12:52 AM
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i am looking veeeeeeeeeeeeeery forward to this!!!
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  #4  
Old 07-12-2010, 02:31 AM
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yea i did, the burger said "yes" and i went at it.
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  #5  
Old 07-12-2010, 05:28 AM
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yea i did, the burger said "yes" and i went at it.
Must have been messy
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  #6  
Old 07-15-2010, 05:09 AM
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Systems: 68%
Weapons: 45%
Levels: 3%
GFX: 60%
Ganis: 70%
Other (event prizes,quests,ect):2%

Decus has been working on the starter town. Its basic layout is almost complete. I've been redoing "systems" like the inventory and such, to bring it to feel more like the server should seem to be, fit in better so to say.

Hopefully the starter town outsides will be done by next week, so people can almost have something to do again. xD
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  #7  
Old 07-18-2010, 12:22 AM
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Figure I'll go ahead and post a screenshot of our new inventory. Its not finished yet. As you can see items category is not showing up correctly right now with the images. Some of our weapons still dont have images either so you get to see a nice clock.

All weapons are spread out into different categorys. You can scroll through them if needed with the arrows. Also put the tailor inside the inventory menu as you can see.

Items will be accessible either by image or text, still havent decided yet, and would like feedback on that if no one minds to do so.

It also shows the level of your glove, shoes, and flippers, as quests will allow to get extra things added to them. Keys and bigkeys for dungeons also shown here, and there will be more key items there, just dont really have any yet.

Other extra things may be added as well, but for the most part this is it!

Edit: Please ignore the level. Its junk.
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  #8  
Old 07-18-2010, 02:05 AM
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You really need to work on making all of your interfaces have a unified look. You've got elements from lots of different color schemes which all clash, as well as lots of zooming which looks awful. Your icons are also inconsistent and some have non-transparent backgrounds. I like the way it's laid out, though.
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  #9  
Old 07-19-2010, 04:41 AM
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Do you mean the wooden gui stuff that shows ap, the weapon selected, and the inventory combined? If so, one or the other will change, because they do look completely off when shown together.

Also, the inventory system is complete. We are going to change either the inventory images, the interface images, or both to fit together. We still need images for the weapons and items as well (ill be working on those).

Next on the agenda is to fix our party sys to work a bit better, add individual shops for players, and an auction house for the server. After this, I believe most systems besides player houses and guild house sys will be done. I may save those for after hosted, as I am really not good enough to do clean scripts and finish those up.

The main town is almost complete as well. We've added an new pk feature in the town called "the pit". Wait on its release to see what it does as I dont want to tell and spill the beans and someone else steal the idea like some of our other stuff!

After the main town, we are going to ensure the league sys, sparring sys, tag team spar sys, tourny sys, and series sys are complete. We'll be moving to quests after that to hopefully be ready for hosted! A few more weeks peeps!
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  #10  
Old 07-30-2010, 03:59 AM
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Systems: 75%
Weapons: 45%
Levels: 5%
GFX: 60%
Ganis: 80%
Other (event prizes,quests,ect):5%

Right now system-wise, we are working on beefing up the party system. We're going to make it easy to search and find members looking for a party, as well as adding/removing/editting leader stuff.

The main town is almost done for the basic look (no decorations, ect). I know I keep saying in a week, but really hopefully this time outsides of the town, at the least, will be done within the week, since there has been good progress lately.

The party system and spar systems should be done by the middle of next week, and then we'll be moving on to the events and its system (its gotta be finished) and the jail system. That will hopefully be done by the time the overworld is getting well on its way, so I can then move to finishing the weather scripts, a few more needed ganis on the ow, and jobs. I don't see why, after all that, that we shouldn't be ready for hosted! Another month or so and hopefully this is all done.
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  #11  
Old 08-06-2010, 11:38 PM
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News (kinda I guess):
The player bazaar/shop now works completely. Anyone who has their
shop active will have a little chest above their player. Right
click on that player (or yourself if yours is active) to see
the shop screen.
You can also set the items you want to sell by opening your
inventory (press q), selecting an item, then right click it and
select "Sell". This will prompt you to input a selling price,
then you're good to go.
The players shop also has a little "comments" section each player
can set for their own shop. If you either hit Alt+O and go to
"Shop", or right click yourself and select "Shop" you can set
this.

On top of that, I've added the ability to drop items from your
inventory. Just figured it would be essential. Anyone can pick
up the dropped item. There is also a timer before it just goes
away.

Systems: 80%
Weapons: 50%
Levels: 10%
GFX: 65%
Ganis: 80%
Other (event prizes,quests,ect):7%
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  #12  
Old 08-09-2010, 07:50 AM
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News:
Party system has now been expanded! Now you can set a flag as searching for a party, so others can find and invite you where ever you are! An icon will even show above your player so people who are around you know you are looking for a party! Alt+O will show up the main menu, then go to the party button. You can still also invite people by right clicking on them. There is also an auto-accept/deny option for parties, and an off selection for just regular invites. Select this in Alt+O in either config or the party buttons. Some things are still being worked on with the party system but its small stuff.

On top of that, we're going back to our old gmap and tileset (besdies the "issues", and houses and stuff will look a bit better). We promised a classic feel, and thats why we're going back to it. The gmap is still going to be reworked a bit, but it will have most of its old look, minus the placeholder images. Quests coming soon as well.

We are still working on the Main menu to work better than it does right now.
We are also going to start on an auction house and the jail system. Hopefully since everything I've said in here we're working on has scattered around, this will actually keep to itself this time.
After the jail and auction house, I'm going to attempt to make some guild things and our player house system (a basic one for now).

Within the next few weeks we should be ready for hosted, period (still need nat help though xD).
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  #13  
Old 08-09-2010, 07:35 PM
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Lookin' good guys! Stepped in for a few minutes today and saw some of the new stuff. Great work, can't wait for more!
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  #14  
Old 08-09-2010, 10:00 PM
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Armageddon is a nice server, but some of your staffs are being complete noobs to mine.

Ex: Kazuma disconnects patrick_is_here because of: Ruins Staffs are not welcome here. Especially Horrible LATs.

How cool is that?
  #15  
Old 08-09-2010, 10:15 PM
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What is considered a "horrible" LAT anyhow?
  #16  
Old 08-09-2010, 11:38 PM
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What is considered a "horrible" LAT anyhow?
"horrible LAT" are words coming from the mouth of someone considering him/herself way superior, someone like Exil (Kazuma)
He probably got mad when I told him he wouldn't be hired (on Ruins) because his style didn't fit (and I didn't need any more LATs) so he's taking his revenge on my staffs on other servers. LATs shouldn't have disconnect rights in the first place IMO.
  #17  
Old 08-10-2010, 01:21 PM
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LATs shouldn't have disconnect rights in the first place IMO.
this.
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  #18  
Old 08-09-2010, 11:49 PM
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Yeah, some LATs are just idiots. Then again, some people in general are just like that.
  #19  
Old 08-10-2010, 03:09 PM
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A LAT with disconnect rights is just as stupid as the manager that set them.
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  #20  
Old 08-10-2010, 05:48 PM
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Then again, Exil is quite possibly one of the most immature players I've seen in quite a while. Mix that with his RC and you have a deadly combination for destruction.
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  #21  
Old 08-10-2010, 06:06 PM
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nodood i srsly best lat evr
  #22  
Old 08-10-2010, 06:44 PM
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This is a playerworld thread, about Armageddon, not a thread to discuss the definition of what a Good or Bad LAT is.
please get back to topic.

nice work on the server btw, lawing it
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  #23  
Old 08-10-2010, 06:50 PM
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Quote:
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This is a playerworld thread, about Armageddon, not a thread to discuss the definition of what a Good or Bad LAT is.
please get back to tropic.

nice work on the server btw, lawing it
ya, let's all get back to tropic!
  #24  
Old 08-13-2010, 05:46 PM
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Off topic: Yeah he's gone now. Knew he was kind of a jerk, but didn't know he was doing that stuff. Apparently he did that to quite a few people too.

On topic: Armageddon is still goin well. Look fowards to about 2 more systems being done today, and hopefully an island and town complete!
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  #25  
Old 08-23-2010, 03:20 AM
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Systems: 83%
Weapons: 50%
Levels: 14%
GFX: 68%
Ganis: 83%
Other (event prizes,quests,ect):10%

So we have a jail system, technically, working right now. We still need certain images and levels, but for the most part it is done (special thanks to mallard for that). We also have our boat/ship stuff moving along well (special thanks to jerret for that), mostly just needing ganis and a little bit of modifications to some things. We also have a unique (and as far as I've seen, never before worked this way) bridge by Deas. Pretty kick ass because it actually shows serverside people walking and swimming correctly.

The levels are still being constructed around the town, and inside of the town, and is shut of for another week or so hopefully. The construction of the world is being made at this point, and progress is going very very well.

Next up will be finishing the levels/gfx/ganis for the jail system, finishing the main town, and finishing up the auction house system as well.

We will be moving on to the player house system, spiffin up the "movement" system, and hopefully start reconstructing some weapons like the boomerang and bow. Another little "duel" system will also be in the works, as well as drops and a target system for partying and item reasons. Ganis and gfx are also being made for baddies/monsters right now, and those will be roaming the world.

All in all, there hasen't been good, solid progress like this in a while. Soon enough we might actually be able to set a hosted deadline date.
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Last edited by sssssssssss; 08-23-2010 at 09:26 PM..
  #26  
Old 08-23-2010, 04:17 PM
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Systems soon done!
  #27  
Old 08-24-2010, 02:20 AM
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Cyril, can't wait to see the finished product.

I've been checking in every now and then and it looks great!
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  #28  
Old 08-25-2010, 02:07 AM
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Can't wait to see more screenies !
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  #29  
Old 08-25-2010, 04:51 AM
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hopefully you've designed the images to actually fit a single theme.
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Old 08-25-2010, 06:10 PM
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Can't wait to see more screenies !
Soon, still working around the starter town, so once its actually done, there will be screenshots. Cant post the jail stuff, theres a reason we have a disclaimer you have to agree to when you log on for the first time.

Quote:
Originally Posted by maximus_asinus View Post
hopefully you've designed the images to actually fit a single theme.
Still working on this, as we need a gfx that can do it, but it will be done, and everything (gui, inventory, and gui windows) will match.
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  #31  
Old 08-25-2010, 06:12 PM
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well the gui isnt matching just yet. We're happy enough atm to have our gui fully scripted and working on bigger projects on the server. I'll be pming you a link to our tileset max. So if you wanted to help still, more then welcome. As far as gfx goes, we've been working on tileset, boats, mounts, signs, pretty much everything a nice server needs. The gui ill hopefully fix tomorrow if i have the time.
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  #32  
Old 08-25-2010, 06:21 PM
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Quote:
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well the gui isnt matching just yet. We're happy enough atm to have our gui fully scripted and working on bigger projects on the server. I'll be pming you a link to our tileset max. So if you wanted to help still, more then welcome. As far as gfx goes, we've been working on tileset, boats, mounts, signs, pretty much everything a nice server needs. The gui ill hopefully fix tomorrow if i have the time.
I am, though I am going to be up front about my activity now. I work quite a bit so my activity on Graal would be around 1-2 hours a day. If that is acceptable than I'm happy to work.

Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
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Old 08-25-2010, 07:33 PM
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Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
Layer support in Classic's movement system would be very easy to add (including making some layers blocking, others not, etc.), it's just that using layers forces everyone into using gonstruct and we don't exactly have a use for layers besides cleaning up levels a little bit which is not high enough priority compared to having a streamlined development process.
  #34  
Old 08-25-2010, 09:39 PM
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Quote:
Originally Posted by WhiteDragon View Post
Layer support in Classic's movement system would be very easy to add (including making some layers blocking, others not, etc.), it's just that using layers forces everyone into using gonstruct and we don't exactly have a use for layers besides cleaning up levels a little bit which is not high enough priority compared to having a streamlined development process.
layered levels look better, and would (in my opinion) speed up development. No longer do you need an image to do the job a tile could perform, all your tiles going together seamlessly. In my opinion as a level artist, layering is the future of level editing, and not adding support for it is pretty foolish.
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  #35  
Old 08-27-2010, 02:45 AM
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Originally Posted by maximus_asinus View Post
I am, though I am going to be up front about my activity now. I work quite a bit so my activity on Graal would be around 1-2 hours a day. If that is acceptable than I'm happy to work.

Also wondering whether or not you have a custom movement system, and if it supports layer detection. I was going to work for Classic but they don't have layer support.
We have a movement system, and we use layers on levels. Not sure if that means what you're saying. Our movement system is still based off default stuff.
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  #36  
Old 08-27-2010, 04:18 AM
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Quote:
Originally Posted by sssssssssss View Post
We have a movement system, and we use layers on levels. Not sure if that means what you're saying. Our movement system is still based off default stuff.
I only asked because Thor led me to believe it was impossible to support layers with a custom system.
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Old 09-07-2010, 12:19 AM
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So our jail system is done. There is one aspect to it I'm not going to post on here, get jailed and see for youself or walk around in the right spot and you'll see.

The way it works is only 3 of each type can be "jailed" at a time, otherwise you wait in a "waiting room" for a spot to open. It may seem unfair on the possibilities on how long you have to wait for your jail time to actually start, but thats kind of the point is for jail to suck no? So don't get jailed with a ton of other people or you may be waiting a while. Once you are actually jailed, you get warped out of the waiting area, and into stocks, being hanged, or another type. Time will then start to count down, as normal. We're making dumb little ganis and images so you can throw tomatoes and other wonderful vegetables at people who are in jail.


3 different types, that go with our rules from worst to worsest. :P Heres pillory and getting hung.
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  #38  
Old 09-08-2010, 02:50 AM
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Originally Posted by sssssssssss View Post
throw tomatoes and other wonderful vegetables at people who are in jail.
So original.
And in regards to the hanging noob below the stocks, so original.

  #39  
Old 09-08-2010, 04:41 AM
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So original.
And in regards to the hanging noob below the stocks, so original.

yeah, cause you can do that on every server, which would make it unoriginal.


y u mad?
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  #40  
Old 09-07-2010, 01:08 AM
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very, very cool.
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