Quote:
Originally Posted by Stefan
Theoretically we could add an event for it, something like onPlayerKilled or so. Right now the only way to detect would be to check if the kills increased, although that doesn't tell you who killed who.
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Actually, emulating the default hit detection works as well. It won't replace the default systems though, it'll be there just to check if you hit a player, and if so, set some kind of last attacker flag on him.
Quote:
Originally Posted by Liberated
how does era do it then?
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Custom system
