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  #1  
Old 08-30-2009, 07:46 PM
xXziroXx xXziroXx is offline
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Originally Posted by Hiro View Post
you realize that that isn't a solution at all, right? all you're trying to do, then, is shift the blame from one aspect of the game to another, when it is in fact a problem for both
It's not really a problem for Stefan, since he's happy with having Graal where it is now.

On the other hand, it's in the best interest of every server manager to ensure that there's players on their server, and the best way of obtaining players is by continuously creating and releasing content, as well as advertising their server outside of Graal. How many server managers have ever done that? It's not even that expensive.

And do you know what the stupidiest **** on Graal is? The internal competition. Servers should support each other instead of working against each other. They have nothing to fear from each other, but they have everything to fear from losing players from the game as a whole.
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  #2  
Old 08-30-2009, 07:51 PM
Hiro Hiro is offline
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Quote:
Originally Posted by xXziroXx View Post
It's not really a problem for Stefan, since he's happy with having Graal where it is now.

On the other hand, it's in the best interest of every server manager to ensure that there's players on their server, and the best way of obtaining players is by continuously creating and releasing content, as well as advertising their server outside of Graal. How many server managers have ever done that? It's not even that expensive.
just because stefan is happy about graal's situation doesn't make the problem go away, and it doesn't remove the problem from stefan's responsibilities. whether or not he takes care of them is all determined by him, or (by whatever small chance) our pleas for him to take action

and i agree with the server managers and their content, and i've been saying all along that new content needs to be produced, the main problem being that servers aren't putting out content (or at least information on what that content will be) and the lack of support from happy owners stalls that process, as well as inept developers who have a biased opinion on graal's current status who have more of an affect on stefan than us players seem to have
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  #3  
Old 08-30-2009, 08:59 PM
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Originally Posted by Hiro View Post
the main problem being that servers aren't putting out content (or at least information on what that content will be)
What content do you want us to make for you? Developers aren't mind readers. Before skipping us and demanding things from Stefan, try working with us first.
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Old 08-30-2009, 08:32 PM
Darlene159 Darlene159 is offline
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Originally Posted by xXziroXx View Post
It's not really a problem for Stefan, since he's happy with having Graal where it is now.

On the other hand, it's in the best interest of every server manager to ensure that there's players on their server, and the best way of obtaining players is by continuously creating and releasing content, as well as advertising their server outside of Graal. How many server managers have ever done that? It's not even that expensive.

And do you know what the stupidiest **** on Graal is? The internal competition. Servers should support each other instead of working against each other. They have nothing to fear from each other, but they have everything to fear from losing players from the game as a whole.
100 percent agree with this post.
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  #5  
Old 08-30-2009, 08:40 PM
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Quote:
Originally Posted by xXziroXx View Post
It's not really a problem for Stefan, since he's happy with having Graal where it is now.
Pretty much.

Quote:
Originally Posted by xXziroXx View Post
On the other hand, it's in the best interest of every server manager to ensure that there's players on their server, and the best way of obtaining players is by continuously creating and releasing content, as well as advertising their server outside of Graal. How many server managers have ever done that? It's not even that expensive.
This is true, although there is little incentive from CJ for doing this. Whether or not they should provide incentive is debatable though so I largely agree with you.

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Originally Posted by xXziroXx View Post
And do you know what the stupidiest **** on Graal is? The internal competition. Servers should support each other instead of working against each other. They have nothing to fear from each other, but they have everything to fear from losing players from the game as a whole.
I agree that the internal competition does not beget a higher global quality of gameplay. The fears people have are not usually justified either, save for certain specific instances that would otherwise promote some form of intra-server cloning, which of course should be avoided. The largest reason for the paranoia begins and ends with poor communication between server administrations, of which I will concede to sharing an amount of guilt. I have made numerous attempts in the past to do a better job with this, but generally have found little else than incompetence in abundance with regards to Graal staff.
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  #6  
Old 08-30-2009, 08:54 PM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by xXziroXx View Post
And do you know what the stupidiest **** on Graal is? The internal competition. Servers should support each other instead of working against each other. They have nothing to fear from each other, but they have everything to fear from losing players from the game as a whole.
Okay. So you know the problem. What's the solution? How do servers "work together"? Why shouldn't Zodiac be worried about their playercount? Unless each server is unique, then the staff are going to have to worry about their own server, in comparison to similar ones. Otherwise why even have similar servers? If you're not trying to beat out the best PK server, then why not just work for it?

"Internal competition" is a must. Competition breeds better content, because one server, in theory, would be trying to one-up their competitors. Or am I completely misunderstanding what you mean by "working together"?
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Old 08-30-2009, 09:16 PM
Darlene159 Darlene159 is offline
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Originally Posted by LoneAngelIbesu View Post
Okay. So you know the problem. What's the solution? How do servers "work together"? Why shouldn't Zodiac be worried about their playercount? Unless each server is unique, then the staff are going to have to worry about their own server, in comparison to similar ones. Otherwise why even have similar servers? If you're not trying to beat out the best PK server, then why not just work for it?

"Internal competition" is a must. Competition breeds better content, because one server, in theory, would be trying to one-up their competitors. Or am I completely misunderstanding what you mean by "working together"?
I agree that some competition is important, but it would also be very beneficial if good developers would share some of their stuff (as some do) with others, to benefit other servers, and Graal, even if what they offer is generic, and basic.
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  #8  
Old 08-30-2009, 10:41 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
Okay. So you know the problem. What's the solution? How do servers "work together"? Why shouldn't Zodiac be worried about their playercount? Unless each server is unique, then the staff are going to have to worry about their own server, in comparison to similar ones. Otherwise why even have similar servers? If you're not trying to beat out the best PK server, then why not just work for it?

"Internal competition" is a must. Competition breeds better content, because one server, in theory, would be trying to one-up their competitors. Or am I completely misunderstanding what you mean by "working together"?
I'm going to view Graal as a development/hosting platform in the following thoughts, so keep my point of view in mind while reading it.


You make a server. You get it past a certain stage of development. You pass a Classic inspection. Then what? If it's a hosting platform, I shouldn't be one bit worried about any of the other servers, since I would do advertising on various places on the Internet. Google ads and advertising agencys (there's a lot of cheap and successful ones that are seen pretty much everywhere) are great means of achieving that. My only concerns would be attracting new players, and keeping them interested in my game.

If I'm successful in the above, it shouldn't and wouldn't matter to me how good or bad other servers are doing, or what elements of gameplay they're borrowing from us. If they use it for their own server, it means I must've done something good to begin with, and can look at it with a smile on my face. Of course, if it goes too far, the PWA would have to step it to avoid a complete ripoff.

Let's face it - everything is ultimately in the hands of a servers management, and I have yet to encounter any obstacle that I wouldn't be able to pass or move around without having to harass Stefan (or unixmad for that matter) about it.
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Old 08-31-2009, 12:43 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by xXziroXx View Post
If I'm successful in the above, it shouldn't and wouldn't matter to me how good or bad other servers are doing, or what elements of gameplay they're borrowing from us. If they use it for their own server, it means I must've done something good to begin with, and can look at it with a smile on my face. Of course, if it goes too far, the PWA would have to step it to avoid a complete ripoff.
But if they do it better, and your players flock to their server because of it, you should be trying to do it even better than them. Only if the two servers alike, I guess. I mean, if Zodiac used Valikorlia's baddy scripts (not that we have them right now ), it wouldn't really matter if Zodiac did them better; Valikorlia isn't a PK server. But if it was...

I generally agree with you, though.

Quote:
Originally Posted by Darlene159 View Post
I agree that some competition is important, but it would also be very beneficial if good developers would share some of their stuff (as some do) with others, to benefit other servers, and Graal, even if what they offer is generic, and basic.
Well, yeah. I wouldn't have any problem sharing any of my scripts with developers. But if all the servers end up "working together" in this way, without trying to one-up their competition, then there's really no point in having multiple servers, unless they're all unique is some other way (RP server, PK, single-player quests, etc.)... Most servers are very similar, though.
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  #10  
Old 08-31-2009, 03:04 AM
Darlene159 Darlene159 is offline
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Originally Posted by LoneAngelIbesu View Post


Well, yeah. I wouldn't have any problem sharing any of my scripts with developers. But if all the servers end up "working together" in this way, without trying to one-up their competition, then there's really no point in having multiple servers, unless they're all unique is some other way (RP server, PK, single-player quests, etc.)... Most servers are very similar, though.
Well, I'm not really talking about sharing things that might make the playerworld unique, but things that could be incorporated anywhere.
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