Quote:
Originally Posted by LordSquirt
I don't really know why you're obsessed with quests so much. You wanted Classic to come out with quests as well, and that didn't turn out so good, so now you're trying to get UN to do it.
I myself never liked quests and find them pretty much pointless. Staff spend all this time making this quest (levels, graphics, etc.), however, how long does a quest actually bring me enjoyment? I can care less about the story line the only reason I do quests is for the prize at the end. Therefore, I do a quest for like 1 hour max and get the NPC or whatever it is then never go to the quest again. Staff can actually spend their time on something useful than just a stupid quest.
PS: Quests were pretty much never a big thing with UN, only had minimal impact.
PPS: I agree with you about sparring/guild incentives possibly. Those are some actual activities that have a big impact on the server.
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I am not obsessed with quests. They are pretty enjoyable for a classic themed server, and while theyre making random things, they could at least make quests which has always seemed appropriate for a classic themed server. From reading your post, you're actually going to say a pet system is more relevant to a classic server than quests? You may be right because UN has always thrived on the most random ****, and that really isn't a good thing if UN wants to attract non 8 year olds for long.
Quests are however not stupid when made with a little bit of effort to have some half decent puzzles. UN hasn't really attempted that, and while UN remains a classic server, they should at least make things relative to a classic server. Quests are also very enjoyable for the people who like to engage in some non-competitive, self-paced enjoyment. Maybe that isn't the case for era as Era is a server whose playerbase only cares about getting the best gun to kill somebody. That there is a whole other story.
The only reason quests had minimal impact was because most recent ones are of poor quality and UN before had a 200+ playercount with lots of active sparrers/pkers/guilds to suffice the enjoyment. Honestly, the quests that were made recently are just walk through doors, and fight some buggy boss with your sword. Although, I did find the dojo quests interesting (though hard), when they were released 3 or so years ago.