Quote:
Originally Posted by DustyPorViva
Destroy() on the serverside should not work for DBNPCs(excluding putnpc2's), WNPC's, and I guess level NPC's. It's a bit silly to have to put our own prevention methods so people can't put a script in a level and destroy whole weapons. Really, when do you NEED to destroy a WNPC? I mean, I guess client-RC might use that sort of thing, but I'm sure exceptions could be made for that. Either way, I'd like to see some sort of methods worked out that don't involve having scripters make protection for each and every one of their scripts.
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I'm pretty sure DBNPCs are protected by default, assuming no one has adjusted server options... At least going off of
http://graal.net/index.php/Server_op...PCs_Protection they should be. I'm unable to use destroy() on DBNPCs on Delteria Dev.
I guess I should learn to read though since that was already posted.
At any rate, weapons should be protected as well.