Quote:
Originally Posted by Frankie
these are somewhat decent ideas, but nothing that will solve major problems. you're thinking at a micro level. certain items breaking causing players to spend money on new ones won't put a dent in the money supply at all.
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EX: Drill breaks = put in a few minerals and get some money = buy new drill
Its no taking anything out, just makes making money a tad harder.
When i say a tad i mean almost nothing.