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  #91  
Old 07-11-2009, 11:41 PM
Tigairius Tigairius is offline
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Stop posting off topic.
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  #92  
Old 07-12-2009, 01:56 AM
MajinDragon MajinDragon is offline
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The previous page... Geeeeekiest **** ive read so far on the forums.

Back to topic:

Haven't seen one lord since the update. level 10-24 is going to be tough.
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  #93  
Old 07-14-2009, 03:10 AM
shrimps shrimps is offline
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Lords are easy to find, their in the same place they used to go to years ago from what I've seen.
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  #94  
Old 07-14-2009, 12:44 PM
StormYs StormYs is offline
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We will be changing the current updates to better suit the players over the next few days though.
*cough*

Just coughing around.
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  #95  
Old 07-15-2009, 04:30 AM
Mousymee Mousymee is offline
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Worm's experience was said to be increased, not noticeable at all though
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  #96  
Old 07-15-2009, 10:29 AM
Craigus Craigus is offline
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5% at most though from my observations which have no solid facts there tends to be more worms in a map or atleast no maps like you sometimes used to get with like 3 worms. Could of just been lucky recently though.
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  #97  
Old 07-15-2009, 03:53 PM
kia345 kia345 is offline
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I can't seem to Bile the new worms, does it take a higher phys level now?
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  #98  
Old 07-15-2009, 03:58 PM
BigBear3 BigBear3 is offline
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I can't seem to Bile the new worms, does it take a higher phys level now?
You need higher than 12.
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  #99  
Old 07-15-2009, 05:08 PM
MajinDragon MajinDragon is offline
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5percent at most though from my observations which have no solid facts there tends to be more worms in a map or atleast no maps like you sometimes used to get with like 3 worms. Could of just been lucky recently though.
Definately an increase in exp from brutal maps, although worm experience didn't jump by nearly as much, so i guess there are more worms per map aswell now. All good. I get quite a good percent more exp from brutals now, any increase is good. I did a 120kexp map yesterday at 61phys...
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  #100  
Old 07-21-2009, 05:21 AM
Gambet Gambet is offline
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Originally Posted by MajinDragon View Post
Definately an increase in exp from brutal maps, although worm experience didn't jump by nearly as much, so i guess there are more worms per map aswell now. All good. I get quite a good percent more exp from brutals now, any increase is good. I did a 120kexp map yesterday at 61phys...
Problem with this is that brutals are such a pain to get that they're actually selling for 16 dias now which is completely ridiculous. I went over 50 rounds in the west HH and didn't find one brutal which is pretty dumb considering how many brutals it would actually take to level up, yet it takes forever just to find one.

Seeing as how there is no other solid way of leveling, I don't know why the drop rate on brutal maps is so low. GK isn't very noob friendly at all, especially since once new players get to the point that lords don't supply sufficient exp, they're screwed when it comes to leveling up.

The crypt or something along those lines that supplies a good amount of exp for the higher-level players really needs to be released, or at least raise the drop rate on brutal maps some until it is released.
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  #101  
Old 07-21-2009, 05:33 AM
seanthien seanthien is offline
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The crypt or something along those lines that supplies a good amount of exp for the higher-level players really needs to be released, or at least raise the drop rate on brutal maps some until it is released.
I wouldn't really want to have the drop rate on brutal maps increased. I wouldn't mind crypt or something like Easter/Halloween Dungeon Baddies stuck some place temp for a limited ammount of time until crypt is fixed.
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wow I'm by Sean and Tench...How unlucky can you get?
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  #102  
Old 07-21-2009, 10:53 AM
MajinDragon MajinDragon is offline
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I wouldn't really want to have the drop rate on brutal maps increased. I wouldn't mind crypt or something like Easter/Halloween Dungeon Baddies stuck some place temp for a limited ammount of time until crypt is fixed.
Brutal drop rate is fine, their the highest level maps after all...
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  #103  
Old 07-21-2009, 04:33 PM
Crimson2005 Crimson2005 is offline
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The Brutal drop rate is fine, but considering that Lords are now extremely hard to find, crypt has been broken for months and brutals have inflated in price near 300% it is really taking away the only thing there is to do on the game at the moment; Levelling. It is now more expensive and more time consuming to do the only thing on the game. I worry about GK sometimes because of things like this.
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  #104  
Old 07-21-2009, 04:51 PM
kia345 kia345 is offline
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Make entrances to Brutals randomly open until Crypt is reopened
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  #105  
Old 07-21-2009, 05:22 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Crimson2005 View Post
The Brutal drop rate is fine, but considering that Lords are now extremely hard to find, crypt has been broken for months and brutals have inflated in price near 300% it is really taking away the only thing there is to do on the game at the moment; Levelling. It is now more expensive and more time consuming to do the only thing on the game. I worry about GK sometimes because of things like this.
Mhm, Brutals are now what? 16-17diamonds? 20-25 in bulk?
The change to lords was all well a good, but did anyone consider that basically all that happend was lowmidlvl levelling was just made alot harder, not because they were made stronger, but because they were made harder to find, basically untrackable (used to be able to consult either of 4 npcs to get a fix on a specific lords location) and now we're seeing the effects. level 15's wanting to prep to use brutals or immense maps because lord hunting is now even MORE TEDIOUS than it was before. Something i never thought possible.

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Make entrances to Brutals randomly open until Crypt is reopened
No.
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