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  #1  
Old 07-16-2009, 08:25 PM
DustyPorViva DustyPorViva is offline
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Instead of scripting it using seteffect, you can change the colors of the tilelayer itself to have the same effect... but I don't like the look of just the tiles being colored, but all sprites/NPCs not. This includes doors and such as well. If we had more image layers we could use a polygon with mode 0 to have a much better looking effects, but ya...

The lighting themselves could be very smooth if done right. All it needs is a buffer calculation between the hours that will smooth for each minute/second or so. It's not that hard and I've done it plenty of times before.
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Old 07-16-2009, 08:42 PM
Rufus Rufus is offline
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Originally Posted by DustyPorViva View Post
Instead of scripting it using seteffect, you can change the colors of the tilelayer itself to have the same effect... but I don't like the look of just the tiles being colored, but all sprites/NPCs not. This includes doors and such as well. If we had more image layers we could use a polygon with mode 0 to have a much better looking effects, but ya...
When you color tiles using script that's all it comes down to. I doubt you'll get a similar night setting just coloring in the tiles with one tone.

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Originally Posted by DustyPorViva View Post
The lighting themselves could be very smooth if done right. All it needs is a buffer calculation between the hours that will smooth for each minute/second or so. It's not that hard and I've done it plenty of times before.
It's a just dark overlay, and like already mentioned, obstructive to sight rather than aesthetically conveying a "night" setting.
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  #3  
Old 07-16-2009, 08:53 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by Rufus View Post
When you color tiles using script that's all it comes down to. I doubt you'll get a similar night setting just coloring in the tiles with one tone.
Not sure what you mean.

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Originally Posted by Rufus View Post
It's a just dark overlay, and like already mentioned, obstructive to sight rather than aesthetically conveying a "night" setting.
Aye, that's why I tend not to make it too dark. Just dark enough to portray that it's night time.
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Old 07-17-2009, 07:48 AM
jacob_bald6225 jacob_bald6225 is offline
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Everyone mentions making day/night shorter to make sure everyone experiences different times-- I think it'd be cool to have day last for 48 real life hours followed by 24 hours of night.


So 48 hours for day, then 24 hours of night.
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Old 07-17-2009, 08:05 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
Everyone mentions making day/night shorter to make sure everyone experiences different times-- I think it'd be cool to have day last for 48 real life hours followed by 24 hours of night.


So 48 hours for day, then 24 hours of night.
Meh, I don't like having to wait a whole day, let along two, for an event.
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