Quote:
Originally Posted by Elk
But could cause lag-problems on overworlds if overused I think
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The client has been optimized for this sort of stuff, you only see a problem if you have a ridiculous amount of 24bit PNG images in a single level - but you would see the same problems with a regular PNG file as well.
The filesize increase is so minimal with regular graphics (32x32, 128x128, etc) that it's negligible. You do see a substantial difference if you are working with a large image (500x500+) but large images are difficult in any format, so the benefit is still fairly substantial.
I've worked with very large 24bit PNG files on GK; once they're downloaded there's no other issue (lag, etc). For anyone considering the benefits and switching to 24bit PNG, I would say from my experience it's entirely worth it.