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  #31  
Old 07-06-2009, 03:39 PM
Elk Elk is offline
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Gotta love Camera Lucida and Camera Obscura
They sure were great masters

The thing that the "great masters" learned from looking at other work is just a part of the whole...a very very small part
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  #32  
Old 07-06-2009, 04:11 PM
Robin Robin is offline
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It just occurred to me that that Graal supports 24bit images now and you don't even need to pixel ANYTHING =o
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  #33  
Old 07-06-2009, 04:17 PM
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It just occurred to me that that Graal supports 24bit images now and you don't even need to pixel ANYTHING =o
Technically it is possible, but it is barely possible to put that into reality, as it will be a huge problem resourcewise.

24 bit .PNG's are similar to .RAW
if you know what I'm talking about.
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  #34  
Old 07-06-2009, 05:01 PM
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People can get broadband
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  #35  
Old 07-06-2009, 05:35 PM
Elk Elk is offline
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People can get broadband
Still, would take ages to load all that stuff
Not everyone has broadband so...
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  #36  
Old 07-06-2009, 05:42 PM
Stephen Stephen is offline
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Originally Posted by Elk View Post
Still, would take ages to load all that stuff
Not everyone has broadband so...
I started using 24bit PNG files on GK shortly after the client was able to render them - we haven't had any bandwidth problems or complaints.

In the case of functionality vs. practicality with 24bit PNG files, they seem to be entirely functional for mass use on Graal.
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  #37  
Old 07-06-2009, 06:38 PM
Elk Elk is offline
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Originally Posted by Stephen View Post
I started using 24bit PNG files on GK shortly after the client was able to render them - we haven't had any bandwidth problems or complaints.

In the case of functionality vs. practicality with 24bit PNG files, they seem to be entirely functional for mass use on Graal.
But could cause lag-problems on overworlds if overused I think
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  #38  
Old 07-06-2009, 06:45 PM
Crono Crono is offline
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Still, would take ages to load all that stuff
Not everyone has broadband so...
Not everyone has higher resolution monitors so...
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  #39  
Old 07-06-2009, 06:47 PM
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But could cause lag-problems on overworlds if overused I think
The client has been optimized for this sort of stuff, you only see a problem if you have a ridiculous amount of 24bit PNG images in a single level - but you would see the same problems with a regular PNG file as well.

The filesize increase is so minimal with regular graphics (32x32, 128x128, etc) that it's negligible. You do see a substantial difference if you are working with a large image (500x500+) but large images are difficult in any format, so the benefit is still fairly substantial.

I've worked with very large 24bit PNG files on GK; once they're downloaded there's no other issue (lag, etc). For anyone considering the benefits and switching to 24bit PNG, I would say from my experience it's entirely worth it.
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  #40  
Old 07-06-2009, 07:00 PM
Elk Elk is offline
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Quote:
Originally Posted by Crono View Post
Not everyone has higher resolution monitors so...
XD shhhh!!!
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