Quote:
Originally Posted by Robin
I don't understand Chris,
Why not just use community name? As long as you've got that you don't need the account name? Right?
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Generally speaking the community name is changeable. When you do not have a community name set yet, you are probably set to "GraalXXXXXX", but when the player picks a community name, that changes. The account name doesn't so it is a good way of reliably identifying the same player and so that the player does not lose their stats when setting their community name.
The problem is that the community name support is very lazy and they are not entirely supported by either the RC or client so occasionally the GraalXXXXXX account name leaks through. You can't do /openrights communityname because it is expecting an account name. Also it is habit for scripters to use player.account instead of player.communityname, for instance, with owner tags on scripts and such and that also causes confusion.
Whilst I understand the benefits of community names, they just complicate everything.