been a few weeks since i made this thread, no replies. i figure this is from a lack of ideas on my part, hopefully not that no one wants to create a server, or at least a server with me. so, i figure i should post a few ideas once i have them fleshed out so that if, by chance, a developer likes an idea he can contact me and we can get things going, or even go off and make it on their own.
my first idea is very a link to the past-esque as it involves running around the overworld in search for better items, all in the hope of rescuing the world from a dictator-magic using wizard. heres a rough sketch of the map:
from the starting point, which i always call Haven, you awake in a bed. a large explosion is the cause for being awoken, and your grandfather who was also sleeping in a adjacent bed will leave to check what has happened with the mayor. after he leaves you will be able to get out of bed and go to the nearby chest, attaining a level 1 sword and level 3 shield and 2 hearts to put you at 5hp
upon leaving your house the player will freeze as towns folk run past yelling for help. chasing them are knights from the kingdom of Ezra; a nearby nation on the largest of the three islands who wish to conquer the small island that your town occupies. from here the player can choose to hide/escape, letting the townsfolk die, or he can fight the knights (whom have 10hp, level 2 swords). regardless of what the player chooses, a NPC named Tinal will rush over and tell the player to follow his lead to a safe house. unable to control their movement, the player will be forced to go into the safe house with Tinal
from here, information on who the kingdom of ezra and why they attacked the town will become apparent. near the end of the discussion, the player will be informed of several magical items that can be used for the benefit of the town to stop the kingdom of ezra from spreading their evil influence. from here the player can choose to help the town, or go off on his own. if he decides to help the town, he will receive 100 gralats and the items will be marked on his map (as you can clearly see in the image above). the player can then be lead through a secret tunnel which will lead him outside of the town. if he chooses to leave and not help the town, he will be found by Tinal later on right before the player leaves the town, and he will give him the map markers anyways, but will shortly thereafter be killed by knights, which the player will have to fight
from there, a series of quests that all lead into one another will be possible. once the player attains all of the quest items (whether with the help of others or by himself) he will be able to get the final items that lay inside the castle itself. this is the main objective of the server, and will need more explanation
the castle will be maze of tunnels, pathways, walls, and baddies laid out in the hardest possible way where it can still be possible to get through the level by oneself, if you use the items and maneuver your character correctly. the castle will also be subject to change whenever the player, or a group of players, enter the castle. this means that each player will have his own separate castle levels to wander and fight through, and they will change randomly each time: so no one time will be exactly like the other (though probably pretty similar some times) and you won't find the same resources all the time. once a player has penetrated the defenses of the castle enough, he will be able to get the final two items which will allow the player to do whatever they want to with the rest of their time playing the server, which is to say that while the castle is the main game play of the server, it won't be the only thing going for it. you will have to fight Ezra, the king of the castle, to attain the last item: groups of players will increase the difficulty of the castle, as well as the resources found
this is roughly what is planned out; i've tried to keep it interesting without losing the PK and sparring focus that graal essentially has on classic servers. the other focus was to make quests more interesting and different each time you attempted them, along with finding new routes and new ways to get through each quest while in the castle. the last focus was to make the castle useful not only for the final two items needed to finish the server (such as what happens to quest areas once players have completed them) but also useful for resources found for other areas of the server, which makes questing into the castle a regular ordeal, and an excuse for players to team up
the other objective of this server is to give players several options for completing quests and dealing with NPCs and other players, much like getting through the castle. having a single route for every quest gets boring and mundane, making the job of FAQs to be to warp players to the chests so they can simply be done with the quests and move onto the actual server: this won't be allowed to happen here, as the quests will be what makes the server fun, along side what other servers have. having to make choices that affect the outcome of your quest makes things more interesting, and can allow players to due quests multiple number of times to try different approaches