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Old 06-27-2009, 12:43 PM
Draenin Draenin is offline
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Sorry to double-post, but I've dredged up some scripts that I was working on.

Keep in mind these are kind of amateurish, but I did these while learning on testbed. They're sort of primitive attempts at assembling a battle system from scratch with very little experience. It's mostly for input / output purposes, and testing to make sure numbers are calculated as they should be.

PHP Code:
//d20-Style Attack Roll

//#CLIENTSIDE
function onKeyPressed() { 
   if (
keydown(5)) {
     
findWeapon("Shared/DraeninPolyhedrals").Rolld20();
     if (
client.d20 == 1){
       
player.chat "Miss! 0 Damage!";
       }
     
//Melee Attack//
     
else if (client.d20 == 20){
       
player.chat "Critical! " @ (client.level+client.atk+client.str+int(random(1,6)))*" Damage!";
       }
     else
       
player.chat client.level+client.atk+client.str+int(random(1,6)) @ " Damage!";
   }

PHP Code:
//Commands

//#CLIENTSIDE
 
function onPlayerChats(){
   
temp.tokens player.chat.tokenize();
   if (
tokens[0] == ":setlevel"){
     
client.level tokens[1];
     
client.maxhp = (client.con+client.level)*5;
     
client.maxmp = (client.int+client.level)*3;
     
client.hp client.maxhp;
     
client.mp client.maxmp;
   }

PHP Code:
//Equips

//#CLIENTSIDE
function onPlayerChats(){
    if(
player.chat ":sword"){
      
client.atktype "melee";
      
client.atk 10;
    }
    if(
player.chat ":bow"){
      
client.atktype "ranged";
      
client.atk 6;
    }
    if(
player.chat ":wand"){
      
client.atktype "magic";
      
client.atk 4;
    }
    if(
player.chat ":unarmed"){
      
client.atktype "melee";
      
client.atk 2;
    }
    if(
player.chat == ":drink poison"){
      
client.hp -= 5;
    }
    else if(
player.chat == ":drink potion"){
      
client.hp += 10;
    }
    
findWeapon("Shared/DraeninStatRoll").checkhp();
    
findWeapon("Shared/DraeninStatDisplay").drawhp();

PHP Code:
//Stat Roll

//#CLIENTSIDE
public function Rolld20(){
     
client.d20 int(random(1,21));
}

public function 
Rolld12(){
     
client.d12 int(random(1,13));     
}

public function 
Rolld10(){
     
client.d10 int(random(1,11));
}

public function 
RolldPercent(){
     
client.dpercent int(random(1,11)*10);
}

public function 
Rolld6(){
     
client.d6 int(random(1,7));
}

public function 
Rolld4(){
     
client.d4 int(random(1,5));

PHP Code:
//Stat Display

//#CLIENTSIDE
function onCreated() {
  
this.img1 findimg(1);
  
with (this.img1) {
    
style "c";
    
zoom 0.75;
  }
  
setTimer(0.05);
}

function 
onTimeout() {
  
with (this.img1) {
    
text "Level: " client.level "     " client.hp " / " client.maxhp " HP     " client.mp " / " client.maxmp " MP";
    
player.1.5;
    
player.1.5;
  }
  
setTimer(0.05);


Numbers and stuff like that are mainly what I'm interested in working with, though I'm sure with some practice I could easily get used to working with movements and so on as well. I also would like to learn how to work with classes so new object NPCs could possibly be made, and even perhaps dabble in event sequences.

I know I may not be the best for the job compared to others, but I've never had any sort of real mentoring, and it could make a difference.
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