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  #1  
Old 06-22-2009, 03:47 PM
Tenchry_P2P Tenchry_P2P is offline
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Quote:
Originally Posted by Stefan View Post
There is one more thing for the shields: It's planned that being hit/shot is not freezing you anymore. Instead of that the player will be slowed down for a very small moment.

that sounds pretty stupid because 1 bullet on them they slow down, you're using a shotgun in example and you get 1 bullet on them, they're slowed you point blank em and they're still slowed, and you practically rape them with no skill intended.
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Old 06-22-2009, 04:49 PM
Minomato Minomato is offline
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Quote:
Originally Posted by Tenchry_P2P View Post
-. . . and you practically rape them with no skill intended.
I'm not sure I understand what you're trying to say. There should be different impact effects from weapons with more damage or different projectiles, if that's what you mean. If you shotgun someone in the face, (up close) they shouldn't be still standing, even with shields up. The target, if not dead, would fall over from the sheer force of impact. But of course, if you get nicked by a pellet, it'll hurt, but the stopping power from it is hardly sufficient enough to slow someone down. Possibly, if a target sustains heavy concentrated fire from a spread weapon, such as the shotgun, they will be frozen AND slowed momentarily after. See where I'm getting at? Point is, close quarter weapons will be more effective at a shorter range where the wielder can concentrate most of their fire at their target.

Off topic: Anyone else find it weird that the shotgun is a pump-action, but it fires two shots?

On topic: I don't like the shield idea, but perhaps it could be applied to vehicles instead. And for dodging, that idea sounds interesting, but then we'd need some sort of limit as to how much a player can perform such quick evasive movements. Dodging would make melee weapons more useful on the battlefield, but the problem is that if everyone's able to dodge using any weapon, it'd turn into "Ninja Space Battles." Perhaps the concept of dodging is best suited for weapons with low weight and of smaller size and less bulk.
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Old 06-23-2009, 04:08 PM
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Quote:
Originally Posted by Tenchry_P2P View Post
that sounds pretty stupid because 1 bullet on them they slow down, you're using a shotgun in example and you get 1 bullet on them, they're slowed you point blank em and they're still slowed, and you practically rape them with no skill intended.
The thing is right now you cannot move at all, so that someone can shoot at you and you don't have a way to defend yourself. The new system will just slow you down for 0.5 - 1 second but not freeze.
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Old 06-23-2009, 04:24 PM
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Quote:
Originally Posted by Stefan View Post
The thing is right now you cannot move at all, so that someone can shoot at you and you don't have a way to defend yourself. The new system will just slow you down for 0.5 - 1 second but not freeze.
0.5-1 second can go really quickly on zone, and i think it should be a bit less, if it can be balanced just right with the way freezing was i think this should work great.
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