
06-22-2009, 01:22 AM
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one of the good guys
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Join Date: Jan 2006
Posts: 245
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thanks for the info!
So, it sounds like how you would prefer people to work on a playerworld is basically
1) make the levels (gmap outsides and house/cave/etc insides) in the offline level editor - and in there, when we place images over chairs, lights in the windows or vines around outside trees etc. its ok to use GS1 for decorations. If you have to use GS1 to make it look right, then ok. Keep it //#CLIENTSIDE
2) Once the levels for the playerworld are made, and its time to add the npcs, buy a server space (or ask nicely to use the testbed server if money is tight) and use GS2 to make your system npcs, weapons, classes etc ... basically, anything that will be a weapon or control an attribute of the player, any script that does not confine you to the level editor in order to create it.
... that sound about right?
Since .nw files are basically plan text when you open them in notepad, has anyone made a 'GS1 detector' or better yet a 'GS1 to GS2 convertor'? Such a program could probably be made with Perl (there is also activeperl for windows) .. the File::Find module and some regular expressions could probably do it. Feed it a folder with a playerworld, and it generates a report ... lines it changed from GS1 to GS2, lines that detected something that the user should change etc |
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