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Old 05-23-2009, 10:47 PM
Polo Polo is offline
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23rd May 2009

General Development
  • Black and White Graals released.
  • New ammo API for development. All ammo based weapons have been updated to make use of it.
  • Transfering of ammo when infinite ammo is in play is enabled. This affects the ammo level as normal.

GC/Event Updates
  • Infinite ammo droppable update to use the new ammo API. Fixes issues such as infinite ammo 'sticking' on a player.
  • New droppable to disable the effects of Graals during events.
  • New droppable to disable AP (both healing restrictions and the changing of AP when you kill someone) during events.

Bug Fixes
  • All known bugs with infinite ammo fixed. The players ammo level now remains constant and they can fire ammo based weapons even when their ammo is zero.

24th May 2009

General Development
  • The Graals are removed if you spend to long in a non-PK level.
  • The Graals are removed if you spend too long paused.
  • If the 'Disble Graals' droppable has been placed, then the Graals will not be removed from you if you pause or are killed. This is to allow people to participate in events without giving up the Graals.

25th May 2009

Bug Fixes
  • Fixed a bug which prevented players from picking up Graals after the NPC Server was restarted.

26th May 2009

General Development
  • The effects of graals are now disable in spar rooms, just as if the GC droppable had been laid.

Bug Fixes
  • Fixed a bug which prevented players from dropping/losing Graals after the NPC Server was restarted.


29th May 2009

GC/Event Updates
  • There is a new GC droppable which causes everyone in the level's nickname to to appear as their account name. The does not actually change the nickname, just the ways it displays, and will not affect the player list.

Bug Fixes
  • Fixed a bug which prevented the White Graal from allowing players to heal.


31st May 2009

General Development
  • The Graals now reset to one of their default respawn locations if they are dropped and no-one picks them up in a reasonable timeframe.

Bug Fixes
  • Fixed a bug which meant that some people could not attack others after logging on until they changed levels.
  • Fixed a bug which was causing the current events HD (serverside or clientside) to be applied to the entire server.
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Last edited by Polo; 05-31-2009 at 10:20 PM..
 


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