Quote:
Originally Posted by Loriel
I think the Wesnoth guys came to the conclusion that they could not safely run arbitrary python scripts in their game client because it could not be made secure.
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Hm, I don't think it would be too difficult. First thing you would do to head off most problems is limit module imports to only a select amount of modules. Then implement a loop limit based on the module's __maxlooplimit__. Other stuff escapes me at the moment...